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Recent reviews by Shelek_Bearer

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9 people found this review helpful
44.6 hrs on record
In short: If you want more Deus Ex like the first one or the Jensen ones - NO. Only if you really really want a conclusion to Deus Ex 1.
A little longer: If you enjoyed the intriguing story of intrigues and large variety of playstyles (Give me the GEP Gun) that Deus Ex 1 offered you and hope for a similarly fun and replayable immersive sim, then turn around and download a Deus Ex total conversion mod instead.

This game is tiny, limited, and janky in very un-fun ways. Continuing from a perspective where all endings of Deus Ex happened simultaneously, you live in a high-tech future society where the entire game's running theme is division. The Poor and the Rich, the Economic and the Faithful, the nano-enhanced cybercoffee and the sustainable, organic brew. I don't think opinions on the game are as divided as it's unequivocally inferior. DX benefits from a few fixes (deus exe, kentie launcher, fixed map pack) but to even get this to run you will need to install The Visible Upgrade. Then you can optimize your game's settings and even get a windowed mode to enjoy this game loading maps by closing and opening itself over and over again which it will do a lot.
If DX1's biggest maps were the size of a baseball pitch, IW's are the groundskeeper's shed. You can't walk three yards without the screen fading to black and asking if you want to load a new area, and even while you walk those three yards, bumping into the liberally placed physics props (enabled by revolutionary HAVOK integration) and sending them careening forwards at the breakneck speed of a half-deflated helium balloon will alert every NPC be they friend, foe or neutral and make them draw their guns. The AI in this game is so lumberingly stupid that it's hard to fight them logically, especially if the last quarter of the game throws almost exclusively mechsuit-wearing rocket-launcher extremists at you that have no spatial awareness and a teensy-tiny weak spot that Ion Storm might have made up for lore and not coded in because they take a lot of your universal ammo. Yes. Your ammo is ONE super limited stack for all guns, your inventory is twelve slots and a lot of items get stacked together unsortably, and some items you can't even pick up because they're in hidden spots?
Your RPG elements are gone and instead the game insists you stockpile biomods (formerly known as augments) and change out your installed augs situationally like sure, you have a level 3 healing head augment in a game where medkits don't do jack but right now i need you to hack computers which only works with your brain hooked directly to it, and while your legs are augmented to withstand a drop from the Burj Khalifa you MIGHT wanna install run silent instead because even crouched and crawling at the speed of a lethargic slug everyone in a groundskeeper-shed-radius will hear your footsteps.
The story is centered entirely on you choosing one of two sides: First economists or religious nutjobs and siding with one coffee house chain, later the remnants of the JC crew with way too much trust in a man who's 2/3 AI construct, the shadow government, or EXTREMIST religious nutjobs. It doesn't even affect the story whose stuff you do or don't (besides, missing entire objectives doesn't lose you skill points since there are no skills). Every playthrough I choose the ending where the entire world dies in a fiery anarchist holocaust giving rise to a supremacy of super-bio-augmented lobster men because they are the result survival of the fittest and barely anyone in 2072 is smart enough to brush their teeth without ragdolling to death and this cramped, underdeveloped, janky world was begging for destruction anyways.
Posted 2 October, 2024. Last edited 20 October, 2024.
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