7
İncelenen
ürünler
77
Hesaptaki
ürünler

Hijacked tarafından yazılan son incelemeler

7 sonuçtan 1 ile 7 arası gösteriliyor
5 kişi bu incelemeyi yararlı buldu
kayıtlarda 3.2 saat (İnceleme gönderildiğinde: 2.9 saat)
LIT AF
Yayınlanma 16 Aralık 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
3 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.1 saat (İnceleme gönderildiğinde: 0.7 saat)
I recently ran into FaZe Tfue on here
he built a really quick one by one I grappled up
wait thats a understatment because this is better than Fortnite
this game has a 0% but rate
my frames are always perfect I play on a dsi
It's really litty for the titti you know fam?



PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD.PUTABULLETINAWEEBSHEAD
Yayınlanma 27 Kasım 2018. Son düzenlenme 27 Kasım 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
2 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.3 saat
Game is like a knock off minecraft/ gmod zombie survival server.
D E A D A S S F A M
Yayınlanma 25 Eylül 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
3 kişi bu incelemeyi yararlı buldu
kayıtlarda 6.7 saat (İnceleme gönderildiğinde: 6.7 saat)
I love this game <3
Yayınlanma 25 Eylül 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
1 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.5 saat
Jotun is a game that suffers from a lack of direction. It's a tremendously beautiful game (minus a few small quibbles), but doesn't seem to understand if it wants to be an atmospheric exploration game, or a slow paced dark souls / shadows of the colossus style boss slayer. In trying to do both, it sort of fails in all angles. On the plus side, it is relatively short, so the downsides of the game don't overshadow the nice bits too badly. I would say a roughly 5 hour game, depending on how much trouble you have with the bosses.

Jotun tells the tale of Thora, a viking warrior who dies at sea, who now roams Norse Purgatory, Ginnungagap, in an attempt to make her way to Valhalla. At the same time, the environment tells the tale of the Norse gods and mythos, touching on several stories very briefly, but never elaborating too much on any one particular detail. That's really the story of the entire game - 9 themed vignettes to explore, and five (plus final boss) bossfight, a mile wide, but an inch deep. It genuinely feels like the game at one point was meant to be one large connected world, but due to financial or time issues, was condensed into the nine best setpieces and connected by a void.

The art is beautiful and hand drawn, and wonderfully draws you into the world. Unfortunately, there's not a lot to do in the world you're immersed in. Each of the 9 areas has one Rune (mandatory), and one God Power and one Ithunn Apple (both optional). Some areas also have "Landmarks". which are panned out great vistas of areas where you can see the environment. That's it. Everything else is empty space. Pretty looking empty space, but empty space. Each area also generally boasts one movement puzzle and one environmental obstacle - such as a blizzard in the Nine Rivers or hostile dwarves and light-up pillars in Brokkr's Forge. These are often the only things that break up the emptiness, however. The world has a grand scale, but feels empty, and not in the good, haunting way, but in the bad, desolate way. For example, I missed the entire 'environment puzzle' in Jormundgandr's lake simply by getting the optional things and seeing the vista. The puzzle itself was contained to a small area in the middle that I would never have seen, except for the fact that I ran through on purpose trying to trigger it. Admittedly, some of the areas, such as the Forge, or Ymir's Blood, are more in your face about it. Non-boss enemies never feel like true obstacles, but rather just annoyances. The Great Nameless Eagle in Yggdrasil's Branches is reduced to 'dodge roll or lose 1/3rd of your life.' Repeat every 30 seconds. That's it. It just feels like a loss of potential.

Your character's controls don't generally help the issue. Thora plods along at a pace that would be fine for exploring, but does not give the sense of urgency that you would feel a Viking in her position might have. Dodge rolls are awkwardly animated, stopping you suddenly and ruining momentum, (though the character is still visibly rolling) and do not have any actual i-frames, making them only useful for the sudden burst of speed. Attacks are limited to a one-two swing combo, or a long charging heavy attack. Light attacks are useless for the entire game except one situation, as its almost always more useful to wind up and smash a jotun or an environment object, several of which can't even be harmed by light attacks to begin with. God Powers are all useful in jotun fights, which is a plus - I would frequently use every single one of them against bosses, though outside of boss fights, only the speed boost (to make running bearable) and the healing are really helpful. Finally, one minor nitpick - the animation for Thora is mirrored vertically. That means as she turns horizontally, her sprite switches her handedness for her axe, which always appears in front of her spite, in the bottom half, rather than behind her sprite like you'd expect in some orientations. All the Jotuns are not animated this way, so it's strange to see the level of attention given to the bosses not paid to the protagonist of the game.

Bossfights are the climactic encounters of the game, and again, while they look impressive, most of them have very little in the way of strategy, especially when the best approach to all of them is "Hit with both Gungnir magic, get on their side or behind, activate Thor and Freyja, and heavy swing", repeat until out of all magic, then keep heavy swinging (but a bit slower now) until it's dead. Two of the jotuns, the storm and the fire jotun, change this up due to their patterns but the basic strategy is still the same. Approach from a safe angle and heavy swing. The fact that all the time trials for the games state times less than 80 seconds (most are 60 or 40) should say just how swiftly a boss can be beaten with even cursory understanding of the magic.

I feel like the game would have benefitted from deciding if it wanted to be an atmospheric adventure game about wandering purgatory in search of Vahalla, focusing on Thora's story, or a thunderous jotun fight game with a focus on Valhalla and the mythos, but trying to mix both ends up with both feeling lackluster. If you're really feeling the Norse mythos (and it is done very well, with narration in Icelandic), and want to look at admittedly very pretty vistas, then pick it up, but if you're looking for an action game, then keep an eye on EITR's release, as that may be the game you're looking for.

I can't recommend it except as an on sale walking simulator style game with minor combat. A shame, because I really wnated more than I got out of it.



Pros:
Awesome art style
Excellent music and voiceovers
Dripping with atmosphere
Decent story
Cons:
Tedious exploration
Frustrating camera
Combat feels unsatisfying
Dull, dull, dull
I want to like this game so badly because it does so many things well. The art is beautiful, the music pulls you in, and the whole game is atmospheric as hell. But even though I'm usually a bit of a completionist when it comes to games, I find that I have absolutely no desire to finish Jotun.

The problem is that for all of the things it does well, Jotun simply isn't fun. Despite what the trailers imply, the vast majority of the game is spent exploring empty maps with no enemies to fight and a frustrating camera. The camera zooms in and out at random to try to create more cinematic moments--and there definitely are many of those--but mostly it's so close in that you can't even see where you're going. Your character also moves very slowly and the map is next to useless, it doesn't even show you your own location. Taken together, it makes the core gameplay of Jotun--exploration--tedious and frustrating.

Combat is slow and dull. None of the attacks really feel effective. Your dodge doesn't really go far enough to dodge anything (especially considering your enemies are literally giants with huge attacks), your special attack is so slow that you're almost always better off just using the basic one, and the god powers don't really feel...well, powerful.

I think Jotun is trying to be Journey or Shadow of the Colossus, but it simply lacks any depth. It's much more like No Man's Sky, disappointment included. If you enjoy casual exploring, good music, and beautiful environments, you'll enjoy Jotun (for a few hours at least--Jotun is short). But if you like to play things that are, well, games rather than experiences, Jotun isn't for you.
Yayınlanma 16 Ağustos 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 18.1 saat
Half-Life 2! The day when I sold my soul to Gaben (by buying The Orange Box on a Summer Sale) can be possibly called the best day ever. This game is beautifully crafted, the enviroments look aesthetically pleasing...no wonder it's called one of the BEST games on Steam. Valve, you did a damn good job here.

Pros:
- Nice looking enviroments
- Good story
- Awesome soundtrack
- Vehicle segments are cool!

Cons:
None. Might add if I remember some.

Still a very good FPS game with an interesting setting of a totalitarian regime controlling parts of earth. In my opinion the story is only loosely connected to the first part and doesn't make any sense as sequel to Half-Life 1. It's a whole new setting with only minor hints at the first part. You could very well play and understand it without even having a look at part 1. Which is my biggest criticism on this game. Otherwise it's a fast-paced and very entertaining FPS with diversified levels. The staging is quite impressive, even today. The story itself is rather thin and is lacking explanations on how things developed ever since the protagonist got frozen or even about part 1. Yet again, the series was never finished by the developers Valve, which is the other big criticism in this review. In general I would say Half-Life 2 was another victim of the "bigger, better, colossal" mistake in US mentality, rather than a clean connection with an elaborate continuance of the story.

Otherwise I'm recommending it for those who like fast FPS with a entertaining setting (8 / 10 points).
Conclusion: Best Game Ever.
Yayınlanma 14 Ağustos 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 0.9 saat
gAMESutTERLEY shi9t
Yayınlanma 4 Ağustos 2018.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
 
Bir geliştirici 6 Ağu 2018 @ 4:54 tarihinde cevap verdi (cevabı görüntüle)
7 sonuçtan 1 ile 7 arası gösteriliyor