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Recent reviews by Seros Senric

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4.2 hrs on record
I was a Kickstarter backer, and I can say that this game was definitely worth it.

I really like how the companion critter appears to grow more attached to you (and vice-versa) as the game goes on. Several places have some nice interactions between your character and the companion. My sister was watching me play for the last couple hours, and really didn't like the possibility that the player character and companion might get separated at the end. I think she got a bit emotionally attached just by watching.

Lots of cute creatures to discover and the puzzles are interesting, but I never felt I was stuck. No combat, a decent amount of platforming. New abilities are unlocked fairly regularly, and old ones aren't forgotten, still used throughout the rest of the game. The puzzles and environments all seemed to fit with the theme the game was going for.

Recommended.
Posted 29 July, 2021. Last edited 29 July, 2021.
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2 people found this review helpful
7.5 hrs on record (7.1 hrs at review time)
I played this game because I finally got around to connecting my Quest to my PC and saw it in my Steam library - I had bought it years ago, when I was intending to get a HTC Vive. As in the one released in 2016. (And then I didn't get a VR headset until the Oculus Quest at the start of 2020)

It's a nice, casual, puzzle + treasure hunt game where you cast spells to do, well, everything. Open a door normally? No! You're a mage! Cast a spell to open it for you!

There's no combat, even though there are some spells that could be used for it (including fire balls!) but instead they are used for solving puzzles or otherwise interacting with the environment. Mostly the game is tracking down chests to find pieces of a map that lead you to where you can find the crystal shards you need to finish the game. You don't need to find all the map pieces - often finding 2/3 map segments is enough to know where you have to go and what you have to do once you're there. Sometimes important hints are given by the NPCs that appear near map chests once you open them too. (all NPCs "talk" by having a scroll with what they are saying on it, which is a nice touch I think)

Many of the puzzles can be solved in multiple ways, and often you can use additional spells to make something easier (whether that's solving a puzzle or just exploring).
Something helpful is most places you are looking for crystal shards have how many you've found in different parts of the area on the quick travel map. It's nice so you know whether you've missed something or not.

I really enjoyed the spell casting system. The game detected my gestures properly almost all of the time, better than many games with bigger teams and budgets. The combined spells tend to make sense. And a lot of the spells were quite fun to use.
The "draw the rune" then "cast the spell" steps were things I didn't even think about much after the start, even though they shared a button and many spells are made from two runes.

I got 100% completion in seven hours, and I wasn't exactly trying to fast. But that's still a decent length for a VR game (especially for a non-shooter from 2016).

Another thing to mention is it does have multiple player slots. I have other people that like using my VR and it's annoying to have to tell them not to play a specific game because I haven't finished it yet, so multiple player slots is a definite plus.


Problems...

This game was made in 2016, and it shows. Home VR was still pretty new, and some things this game tries (like using the grip buttons to drag your view around to rotate!) are horrible. Thankfully I could disable the grip buttons to rotate thing in the options by setting rotation to roomscale and just turning around myself without having to worry about accidentally pressing a grip button.
The graphics are, I think, quite good for the time, but the textures are pretty low-res for today's VR systems. Have a look at the screenshots if graphics are important to you.
The game also has some minor bugs. Sometimes levitation seemed to act weird, and once I got stuck in a wall (though pressing the button to open the in-game menu, say to access the quick travel or quests, was enough for it to push me out of the wall and everything to be fine again)

Posted 15 April, 2021.
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