13
Products
reviewed
320
Products
in account

Recent reviews by Koola

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Showing 1-10 of 13 entries
2 people found this review helpful
212.8 hrs on record (113.1 hrs at review time)
4U was the last good Monster Hunter game.
Posted 8 July, 2022.
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3 people found this review helpful
18.5 hrs on record
Ah, Boomer.
Posted 9 October, 2020.
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4 people found this review helpful
70.5 hrs on record (42.8 hrs at review time)
An excellent videogame and exactly what people have been craving since Order of Ecclesia. I could go into everything I feel this game does right, but I'm sure those have been handled by other reviews just fine. Instead I'm going to cover possible missteps that honestly don't ruin the experience, but can be frustrating to the average player who's on his first rodeo with this type of game, or just aggravating in general. Keep in mind that I hold a very high opinion of this game and consider it to be one of the best games I've played all year, but no game is perfect. Hopefully my review is seen by someone who can address these issues and possibly lead into that "perfect game" we all want so much.

1. The crashes. This is rare, but I'm sure others will agree that they've seen a FATAL ERROR at one point or another, especially involving bookcases. I've gotten it once in my play time, but any fatal error is an issue on the developer's end and should eventually be addressed. It's not even a specific bookcase, and it doesn't always happen. I got a Fatal Error on a bookcase in the Underground Waterway, reloaded the game, immediately went back the same way and interacted with it again, and it worked fine. I'm unsure how to reproduce that issue, but it still needs to be addressed. Even if you saved recently, having your game crash because you did something you were intended to do is frustrating.

2. The progression is absolutely ruined at 2 key points in the game's storyline. No, I'm not referring to the train. I feel there's enough information given to you on that front that it really shouldn't be an issue. People say having to speak to Dominique twice to get the hint is a stretch, but I learned 2 things early in that allowed me to avoid that problem. One, that Dominique does, in fact, give hints about where to go next. Next, through speaking with Johannes early on that a character can have many lines to give you, even back to back without having to leave the room. When Dominique didn't give me the hint after talking with her the first time, I simply spoke to her again.

The points in the game that I feel should be addressed are definitely swimming and the Aegis Armor. Unlocking swimming forces you to farm an enemy with a 10% shard drop, meaning even if you took the quest from Lindsey to kill some of them, there's a chance you still won't get the shard needed for critical access to the next area. This is easily solved by simply forcing one of those enemies to have a one-time 100% shard drop rate, like the tutorial enemy at the start of the boat, or the enemy that drops Flame Cannon on the boat that allows you to light the cannon to progress. It's a simple fix that was used earlier in the game, so I don't see why it wasn't used here.

As for the Aegis Armor, there is absolutely no hint at all that this armor even exists. When I first came across the spikes you need the Aegis Armor for, my first thought was that I was going to somehow unlock a bat transformation or something to fly in-between the spikes. How to fix this point is a bit tricky, however. I thought about having the chest always appear on the map, but that would be inconsistent with all other chests in the game. Instead my idea would be to simply change the camera in one of the top rooms near where the chest is. Have it zoom out and reveal the chest's location in that one specific room. It would be fairly obvious that that chest is important, but again, something similar to this was used earlier in the game. Specifically, the red moon that you passed by near the beginning of the game. That room stands out because of how out-of-place the moon looks, and the fact that it's in front of the background parts of the castle, instead of being far in the sky. A very obvious hint at what's to come later. It isn't a perfect solution, but it's the best I've got right now.

3. My last gripe is the fact that there is, seemingly, no way to make Dominique repeat a hint. If there is, please correct me, but once she gives a hint, you can not have her repeat it. This is annoying solely because I did some shopping right when I was done playing the game, and she gave a hint. When I returned to the game I had forgotten what, exactly, she said and had no obvious way to make her repeat it. I ended up wandering around until I stumbled into the next required area. This is easily fixed by simply adding a fourth option to her menu that makes her repeat her last hint. Not everyone has a perfect memory and will recall it vividly after taking a break from the game, unfortunately.

Well that about covers everything I found outwardly wrong with the game. Since my major complaints include things that I admit are gripes, minor annoyances, and some meager frustrations, it should be clear that this is a very well made game that could simply be better. With patches and more content coming later, I sincerely hope it does get better and better with time.
Posted 29 June, 2019.
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1 person found this review helpful
8.6 hrs on record
cthulhu is a nice guy i met him on the bus once he was pretty chill

also his game is good
Posted 25 July, 2014.
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5 people found this review helpful
12.0 hrs on record
♥♥♥♥♥♥♥♥♥.
Posted 23 July, 2014.
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3 people found this review helpful
6.8 hrs on record (4.3 hrs at review time)
Early Access Review
Going fast, makes me feel alive. My heart beats, in hyper drive. Do you think you can win? Only if I lose. Just let, Destiny choose.

I can hear you breathin'. I can see you comin'. I can feel the wind, it's blooowing me around.

Take a shot at me runnin' side-by-side. It's a blur... as I go by.

I can hear you breathin'. I can see you comin'. I can feel the wind, it's blooowing me around.

See the sun arising. Fire in the sky. Greatness thrusts itself into our liiiiives.
Posted 18 July, 2014.
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5 people found this review helpful
2.3 hrs on record
Please don't be fooled. This game actually has nothing to do with Magic Crystals. I know Magic Crystals. This is one of those hoers breedin' games masquerading as a bad game. But I don't think it should be masquerading at all, honestly. It's a bad game and it should be proud of that.
Posted 18 July, 2014.
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5 people found this review helpful
1.6 hrs on record
I think I shot a dinosaur and it moonjumped into space, came back down to Earth at break-neck speeds, and survived impact only to land in water and drown.

Why aren't more people playing this, again?
Posted 18 July, 2014.
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36 people found this review helpful
22 people found this review funny
37.9 hrs on record
The King of No Lobbies XIII - Don't Buy Edition.
Posted 18 July, 2014.
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74 people found this review helpful
4 people found this review funny
1.5 hrs on record
Stop to imagine a world where it's possible to see something so visually offensive, that it actually hurts you physically. This game attacked my every sense, throwing my brain into a DBZ-like battle. Except my brain was Krillin and the game itself was all of the major villains fused together. I became ill while playing this game, so much that I had to go watch The Lion King and wonder what I was doing with my life.

This game is not good. I don't think I've ever wanted to remove my hard drive and wash it with soap after playing a videogame before.
Posted 18 July, 2014.
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Showing 1-10 of 13 entries