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Nylige anmeldelser av Winning is for Losers

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4 personer syntes denne anmeldelsen var nyttig
102.5 timer totalt (97.7 timer da anmeldelsen ble skrevet)
As much as I hate to say it, right now my recommendation would be to hold off and keep your eye on discussions surrounding game balance and communication from Arrowhead before giving this game a shot.

It's a shame, because there really is a fun game here. From a holistic perspective, all of the systems in play fit together nicely and work beautifully. A four player co-op horde shooter with wide open maps with beautiful aesthetics and atmospheric lighting, a fair selection of weapons and weapon types, interesting stratagems (items called in by players in the form of air support, fire support, heavy weapons, turrets, etc), and lots of different types of Tyranid/Arachnid-esque alien bugs and robotic bad guys with various tanks and walkers to kill while completing various objectives on the battlefield sounds fun. A semi-player driven narrative aspect influenced by the successes and failures of tens of thousands of players upon the balance of power in the galaxy is an incredibly interesting concept and is greatly expanded upon from what was featured in the first game.

So what went wrong? Why the negative review?

Two things primarily. Game balance, or lack thereof.... kind of. We'll get to that. And to put it politely, very mixed signals from Arrowhead Game Studios in terms of both the game's direction and how they feel about their customers.

For starters, balance patches, buffs and nerfs to weapons, are done via spreadsheet. Usage stats. Not play testing. In fact, you are the play tester. The problem though is how your feedback, or rather your impact on the spreadsheet is interpreted. A new warbond comes out? (Warbonds are non-expiring battle passes. Purchasable for 1000 Super Credits. This can be purchased for $9.99 or earned by finding small amounts of Super Credits (~10-20) during missions. Well, obviously, players are going to gravitate towards the new weapons released in that Warbond. After all, this is a live service title and a large part of the appeal of live service games is a constant stream of new content. Players who have access to that content want to engage with that content. The issue arises when the developers see the spike people using the new weapons, and rather than understanding that players are using them because they're new, they assume they're using them because they're "meta" or "broken." And some of them are very much broken, but not in a good way, as the newest Warbond, Polar Patriots, demonstrates. So, those new toys that you hopefully didn't pay actual money for? Nerfed. Hard. That's assuming however that they weren't broken to begin with via changes made to the game in patches prior to the release of the Warbond having an unintended trickle down or butterfly effect upon the newly released weapons. Because, again, there is zero play testing. Arrowhead makes product. Arrowhead wants to sell product. Arrowhead pushes product. Taking the time to actually evaluate the product does not factor into that equation.

This is compounded by the horrendous approach to communication taken by Arrowhead Game Studios.

A quick look at the game's official Discord, or the game's subreddit which frequently has at least one post highlighting someone from the company acting like a petulant child towards their customers, will provide you with countless sterling examples of what atrocious community engagement looks like. Creative Assembly and Fat Shark AB have nothing on Arrowhead in this department.

We haven't approached Blizzard-tier Breast Milk Bandit levels of corporate dysfunction, but Arrowhead's problems are directed outward as opposed to inward.

I mean hell, one of their community managers was recently let go for his behavior. Shockingly he wasn't even the worst one. He was juvenile and combative sure, and it's a good thing he no longer has a job, but he was hardly the worst of the bunch. To make matters worse, it's not just the community managers. Developers themselves frequently chime in as well, and just as frequently demonstrate why most successful companies keep them as far away from their customers as humanly possible.

Seriously. If you've ever worked in a customer or client facing position, 10 to 15 minutes browsing the game's discord or subreddit will have you questioning how any of these people are still employed, if PR is their specifically their job, or why they aren't being kept on an infinitely tighter leash (and inside of a soundproof concrete box with their workstation) if they're not directly employed to do PR.

Compounding matters is contradictory messaging from the CEO and the development team. The CEO says balance is great. The community says that that's not the case. The development team says balance is great. The community gets upset. The CEO says that the balance actually isn't all that great. The development team says that the balance is beyond great. The company lacks direction in a pretty severe way. It's like a hydra where each individual head has no idea what the other heads are doing. And the body of that hydra is the game, which suffers because of it.

Now look, Johan Pilestedt, the CEO of Arrowhead Game Studios, doesn't seem like a bad guy.

In fact, he may very well be the only person in the company with somewhat of a level head on his shoulders. And it's commendable to see someone in his position take the risk of directly engaging with the community via Discord, Reddit, and Twitter. That's rare. But ultimately he's at the helm of the ship that is Arrowhead Game Studios. He's the boss. Top of the totem pole. And if action isn't taken and the boss doesn't lay down the law in regards to how the development team and the community team engages with customers, then logically one has to assume that the statements made and opinions expressed by those employees is the official stance of Arrowhead Game Studios towards its customers.

And if that's the case, then it's hard to justify giving money to people who actively hold you in contempt.

With all that being said...

As I said. Keep an eye on the conversations surrounding the game. Because the core concept is great, and the first few weeks of release were such a breath of fresh air compared to many recent titles with significantly higher budgets. However, the game has progressively gotten less and less fun over time.

  • Balance is all over the place. Some weapons or environmental effects (fire being the worst offender) alternate being over or undertuned seemingly at random. A complete and utter lack of playtesting and a hamfisted approach to nerfing or buffing weapons and damage types results in unintended consequences that border on, and I hate to say something like this, incompetence.
  • The development team and the community managers are actively antagonistic towards the playerbase.
  • Communication that doesn't involve temper tantrums, snark, and just about any other unprofessional behavior you can think of, is frequently mired in contradiction. The community managers will tell you "123," the CEO will tell you "ABC," and the development team will just shout at you in Wingdings.

If these issues are fixed, then you've got a hell of a game on your hands that's destined for a long and happy life as a phenomenal example of what a live service game should be. If things continue as they are? Well, then you can look forward continuing to pay $9.99 to get a gun that has missing textures and is retroactively broken by patches that preceded it. Which just happened with the release of Polar Patriots. And, as has been the case with every other Warbond, you can enjoy having that weapon broken further in the weeks leading up to the release of whatever Warbond comes next.

You'd almost think trashing all the stuff you paid to unlock in the previous Warbond was a subtle way of incentivizing you to buy the new Warbond, but I honestly think that's beyond them.
Publisert 9. mai. Sist endret 10. mai.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
19.6 timer totalt (12.9 timer da anmeldelsen ble skrevet)
Anmeldelse fra tidlig tilgang
A fun turn based RPG with a deceptively deep combat system.

The game really shines in storytelling and it's character development. And here character development means more than just their stats. Their experiences and decisions will shape who they are over the course of their story, and the same adventure can take on a different tone when it's replayed using heroes with different personalities who then have their personalities further molded by their ordeals. There's two "main" stories available at the time of this review, and both are very entertaining. I've even discovered a branching path in the 3 chapter story.

Each story is broken up into chapters that end when you complete the chapter's objective. How well you complete that chapter's goals determines how many years of peace and quiet your party gets before their next adventure, and during this time you'll get little story vignettes highlighting what they were up to. You can also use this time between chapters to equip your heroes with new items using resources that you earned in the prior chapter(s).

The 2nd 5 chapter story feels less like a D&D game and more of an overarching legend, as your initial band of heroes eventually grows too old to finish the fight, and the flag is passed on to fresh faced recruits and even their descendants. In some ways it's reminiscent of XCOM where the gameplay writes the story but you're also given the option through a choose your own adventure style system to select how your party responds to certain random events.

All in all I highly recommend this title to anyone who's a fan of party based RPGs or turn based combat. The two finished storylines and the 3 and 5 chapter procedurally generated campaigns are both entertaining and highly replayable, and the developers already have more in the works. For $20, it's hard to say no.

tl;dr If XCOM and Massive Chalice had a baby who grew up playing tabletop RPGs, this would be it.
Publisert 16. november 2019. Sist endret 16. november 2019.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
2 personer syntes denne anmeldelsen var nyttig
150.3 timer totalt (23.0 timer da anmeldelsen ble skrevet)
It's actually pretty impressive that this game can procedurally generate 18 gazillion planets, but not a single ounce of fun.
Publisert 21. august 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
1 person syntes denne anmeldelsen var morsom
121.6 timer totalt (14.2 timer da anmeldelsen ble skrevet)
>Let's place a game as Yugoslavia to learn the ropes!
>I'm going to bully Hungary a bit before Germany swoops in to protect them
>Maybe I'll even be Friends with Germany!
>USSR takes poland in April of '38.
>Takes Hungary in May of '38.
>Decides in July that it wants some juicy Yugoslav booty
>Hold them off until January of '39
>SERBIA STRONK
>Germany declares war on me.
>Unholy alliance?
>No.
>No, Germany and the USSR are actually at war at this point.
>And they both decide to murder me.
>Yay.
>November of 1940
>Pushed back to a few provinces bordering Greece and Romania.
>Suddenly American ships on the horizon.
>It's a bit early, but I ain't complaining.
>Wait.
>Why are they called...
>Oh.
>America turned fascist.
>Allied with Germany.
>Decided to sail all the way to Europe just to bully Yugoslavia.

10/10
Publisert 7. juni 2016. Sist endret 7. juni 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
3.2 timer totalt
I built WALL-E then designed a legion of battle droids to exterminate the Chinese menace before happily sending my illegal immigrant wife off to an internment camp (BUILD WALL) and then marrying a sexbot.

Video games are weird.
Publisert 9. april 2016. Sist endret 9. april 2016.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
5.1 timer totalt (2.3 timer da anmeldelsen ble skrevet)
Anmeldelse fra tidlig tilgang
This is the worst vacation ever.

10/10

Scary as hell. Watch the trees.
Publisert 30. mai 2014.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
41.3 timer totalt (20.9 timer da anmeldelsen ble skrevet)
If a Volvo leaves Bern travelling at 40kph and a Scania leaves Paris travelling at 30kph, what time do they both arrive in Amsterdam?

I have no idea because I'm bad at math and I'm pretty sure numbers work differently in Europe.
Publisert 6. januar 2014.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
22 personer syntes denne anmeldelsen var nyttig
22.7 timer totalt (17.9 timer da anmeldelsen ble skrevet)
You play as a dragon and set things on fire.

Starring Jane Fonda as king of the elves.
Publisert 6. januar 2014.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
99.0 timer totalt (13.8 timer da anmeldelsen ble skrevet)
Shogun 2 featured 'Murica and the Muhreens.

Sadly Rome 2 does not, and as a result is severely lacking in the FREEDOM department compared to it's predecessor.

On the upside though, your legionaires can deploy from ships. So...muhreens? And then your legionaire muhreens can "liberate" some Cartheginian scum.

...actually yeah. Volunteer army invading the middle east and bringing FREEDOM AND LIBERTY to the region. So yeah. Rome is kind of like 'Murica-lite.

Publisert 8. september 2013.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
4.8 timer totalt
Sure it isn't "XCOM"...or well it's XCOM but it's not really XCOM.

What we're trying to say is that it's kind of like XCOM but not XCOM at all. It's kind of like Brothers In Arms actually. You know what? I was right the first time. It isn't XCOM, now it's Brothers In Arms...or Full Spectrum Warrior and...Mass Effect?

Fine. It's Mass Spectrum Brothers: XCOM Effect (The Road to the Bureau). The key difference being, all those games are good. This game, well, isn't.

Also communism. Aliens are now apparently communism. #Murica.
Publisert 20. august 2013.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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