8
Products
reviewed
578
Products
in account

Recent reviews by VolarMuerte

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
218.9 hrs on record (85.3 hrs at review time)
Early Access Review
This is a great game.

But I can’t recommend it because the solution to toxic players in the casual game mode is to simply block chat. There is a negativity issue here thats unfortunately been carried over from Paragon.

EDIT: around 80 of my hours in the game are in the AI mode. Which is good, but I think the AI difficulty has been reduced in a recent update. Lowered AI difficulty has made the AI mode too easy. Build, character, and game mechanics need longer/harder AI matches.
Posted 6 July, 2024. Last edited 3 October, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
10.9 hrs on record
Great Horde shooter.
Posted 4 May, 2024. Last edited 6 May, 2024.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
26.2 hrs on record (10.3 hrs at review time)
This is not a review on the functionality of the software, nor any other technical application of skill. I am also not opposed to high difficulties. However, my experience with Sunless Skies and Seas is that unless you are 100% prepared to examine every opportunity the game offers you, you will fail. Don't play this drunk, don't play this chilling out, don't play this when you are not in a mindset to read every line of dialogue and examine every area of the map. Narratively, there is a lot of great writing and loads to explore, but this is simply inaccessible because after 10 hours with the product i have not advanced any understanding about the narrative. I know i'm in the minority here, but i find it an overtly punishing game for a game about exploration - and that is what will always hold the Sunless games in their niche. So, this while it appears like it is a Exploration RPG, it is not. This is a Exploration Strategy. Every choice will matter, and if you choose wrong, you die and lose all progress. Even at the higher levels of success there is a significant chance to lose all progress - a very niche risk in a game.
Posted 25 September, 2021. Last edited 25 September, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.6 hrs on record
There needs to be a ready check before the match starts. Every one of my matches started with an already disconnected player.
Posted 23 May, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
479.4 hrs on record (365.2 hrs at review time)
Since its release Total War: Warhammer 2 has built on the mechanics of the first. Every race and and hero/general type excels at different parts of battles and campaigns. This game can be played casually and hardcore simultaneously without the player requirements clashing. While the game is out of step with the Total War series of game by not being historical, the variety of game mechanics and playstyles makes this fictional entry very robust. This is just a good game to have on the shelf.
Posted 20 March, 2020.
Was this review helpful? Yes No Funny Award
59 people found this review helpful
46.6 hrs on record (41.2 hrs at review time)
I mean, it was released 3.5 years ago (at time of posting), and they just about to put out new DLC for it. The Art is fantastic. The Lore is fantastic. The Races have very different ways to play them. This is a game that has Devs that really care about their product and have thought out the way they want players to experience their game.
Posted 28 July, 2018.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
1 person found this review funny
76.5 hrs on record (72.6 hrs at review time)
Been back playing this game for about a month now. But, honestly most of my actions in-game have been to just update the skill queue on a character i started ages ago. There's so many stories about this game and how grand scale everything is, but from the perspective of a brand new player, there's no fast starts unless you shell out the cash, and once one of your characters gets decently skilled up, it feels like its just a waiting game till you hit the skill ceiling (not being omega), a waiting game because why start any other characters. You can't train them without stopping training on your main, so you can't complete at least one of the initial quests or take them into playing. Maybe this is addressed with clones, but not being omega, i can't see that. So right now my whole play experience has been log on every 48 hours, udate the skill queue, wonder if i should risk it by doing some mining, then logging off -> and from that perspective, i'm not really willing to shell out $10-$15 a month.

Searching around for advice on starting in Eve is largely join a corp immediately. But a lot of the corps ask for long term, consistent log in, time commitments.. like i just started playing again 5 mins ago and you want me to agree to 3 months logging in daily at blah blah time for 2 hours to do mining.... sure mate, let me just update my calender... alt-f4 is the shortcut on windows right....

Honestly, i haven't played too much of it in all and maybe when i get close to the skill cap without omega on my main i'll switch to a new character that i can just mess about and relearn the game systems with. It just seems a bit too daunting for a new or sorta new player like myself.
Posted 28 February, 2018.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1 person found this review funny
0.0 hrs on record
Will change to positive when it doesn't crash on game loading screen.
Posted 8 December, 2016.
Was this review helpful? Yes No Funny Award
Showing 1-8 of 8 entries