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1 person tyckte att denna recension var hjälpsam
62.1 timmar totalt (51.2 timmar när recensionen skrevs)
Early Access-recension
Attention! Current status of the game:

Early Access is for balancing, so I'll change this review back to positive onces this is resolved.

The latest patch increased the money grinding, reduced the luma Temtem (shiny Pokemon) rate and added a grind-2-play Park, that will cost money to enter and your cards to catch Temtem there will expire in a week.

Currently not recomended!

TLDR of the latest patch:
- increased grind of lumas from 1/6000 to 1/8000
- added park that needs grinding to access
- cards to catch temtem inside this park expire on their own after one week
- some kind of promo-code system
- selling items now will only give 50% of the price instead of 70%
- no changes on very expensive cosmetic items
- breeding is now more difficult and time consuming because of nerfing a certian buff item

Smells like MTX!



-----------------------------------------------------------------------------------
old review:

Same as Pokemon or better?

Content in this EA:
There's a lot of content for an early access game already.
Of the 161 Temtem (what the "Pokedex", in this game called Tempedia says) are about 50% released. There are currently 3 large islands which are supposed to be extended to a total of 6 islands. A few houses have a "WIP" sign in front, so there're either quests you can't do yet or other activities, like owning a house, whom are not implemented yet. You won't be able to start a quest that you can't finish, at least I didn't encounter one yet.

As of writing this review I've played about 52 hours.

Things Temtem does differently:
The for me biggest difference is the lack of RNG (randomness) compared to Pokemon. A move will always hit the opponent and there're no critical hits. There are still STAB (same type attacks) who get a damage boost and also weaknesses that result in higher damage taken/dealt. Moves with status effects will trigger 100% of the time, unless the opponent has an ability/type that doesn't allow it. The only random parts left are the static values of the Temtem and which 'DNA' values it has. Those are later relevant for breeding, more on that later.

The stamina system allows for a better flow of the battles. With random encounters your team will have full stamina and you're able to fight without running back to the healing station. In longer trainer battles the stamina has a tactical effect of you picking the right move (effect, damage, stamina usage). You also can see the opponents stamina to create your own strategy. If a Temtem is exhausted it can still attack on the cost of it's own health.

Two-vs-two battles are the default battle schematics in this game. It's used through synergy moves, that have different effects if used with another Temtem on your side from a certain element. There are also attacks that behave differently and make the battles dynamically and add another layer of enjoyable strategy.

Temtem never forget a move and you can simply drag and drop them back in. With this chance you can test combinations and you don't need to worry about accidently forgetting a good move.

The story:
I personally enjoy the story with it's little twists. Nothing overly demanding but also not flat. I'm sure they'll flesh out parts of it. There are certainly parts where I said to myself: "Yeah Gamefreak would never do this". Big story spoiler: For example the crash landing of the Narwal or the prison part where you get a whole new team of Temtem to fight your way out.. I enjoyed the overall light hearted way how the NPCs talk. There are a few easter-eggs/homage on memes. Some dialogues are quite funny and even break the third wall. Nothing excessive, so don't worry if you don't like memes.

Atmosphere:
Enjoyable music (though it can get a bit repetitive), also the colorfulness of the graphics take some time to get used to. Positive is the general lack of totally ugly Temtem. I've notice like 3 - 4 that I absolutely didn't like.

Breeding Temtem:
A Temtem can only breed a certain amount of times, til it becomes infertile. You can buy items for in game money to guarantee certain DNA values to be transferred to your eggs. This does remove another level of randomness. The limited amount of breeding a Temtem is probably my only grip with the game.

Things to keep in mind:
As always with EA there'll be a lot of changes. One recent change made breeding more expensive. This could be all fine if the later 3 islands and further content make it easier to earn money. Currently money is limited and can only be stocked through catching and releasing Temtem for little coins. As this is tied to the whole breeding process of the end-game, this is a critical balancing part of the game. As of now it's not possible to tell if this will develop into the right direction. So be aware.

Is this a Pokemon clone?:
In short, yes. In a longer answer. No, actually not. It does indeed copy stuff, the battle mechanics are very similar, the whole naming of attack moves or items is similar. Usually they picked the equivalent other name. Say a Pokeball is a Temcard and a Pokedex is a Tempedia and many other little things. They are noticable but not on an annoying level.
If you look for a game like Pokemon, then Temtem is very much on the same level. It's a monster collecting game, with turn based attacks.

Difficulty:
Maybe partly because of the missing Temtem, the difficulty of this game is between average and hard. There are fights, especially the Dojo leaders, who will challenge you. You can easier beat them if you decide to use many items like revive or salves, if you desire. It feels more like the early generations of Pokemon (Gen1, Gen2), where you did get a lot less help. As a Pokemon veteran, I'd say the game is fun because of it's challenge. Some Dojo leader will force you to grind a bit (not overly excessive though) to have a chance. But keep in mind this is Early Access, so it's open to changes any moment. Simply adding more Temtem-tamer in the wild could make grinding obsolete.

Not tested:
Coop mode. I'm sure the difficulty varies a lot if you play together with someone in coop. Also if they release the market/trade house later on, as well as more Pokemon Temtem to cover type advantages, you might have an easier way through the game.

The bad:
Personally I have some difficulties to remember the Temtem names or the story relevant locations. The points mentioned in the breeding part. And that's about it, I don't think the lack of Temtem is a bad thing. Aside from the longer starting area, I'm constantly switching out Temtem and try different things. I just wish leveling low level Temtem would get a bigger exp bonus. I'm ok with high level Temtem to level a bit slower. Some cosmetic items need price adjustments.

Performance:
There are no noticeable lags on my system. First week of release had crashes and quest bugs. The server crashes where mostly resolved at the third day. Some main quest issues a few days later. As of now it's totally playable to reach the third island. I've notice no crashes of the game anymore in the last 3 days. There's a notice when the sever will go offline for maintenance (10 minutes timer). There aren't many bugs, no game breaking stuff anymore. Everyone who logged in and was missing it's Temtem, relogged and they were back. Overall save to buy and enjoy.

Conclusion;
Must buy if you enjoy/ed Pokemon. It does a lot of things right or better. You can play it solo without problem and you get online/coop options on top. I enjoy seeing other player walk around. And Temtem follow you :3
Upplagd 29 januari 2020. Senast ändrad 26 februari 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
53.4 timmar totalt (27.9 timmar när recensionen skrevs)
The good:
- great characters
- enjoyable quests
- enjoyable exploration
- good looking characters
- great variety of weapon and armors
- great world and fantasy that is not over the top
- reasonable characters you can sometimes even relate too
- dirty, sometimes helpless mood. People are dying left and right, so of course it's not happy


The neutral:
- decent music but sometimes not
- combat isn't the best but it's also not bad
- decent graphics, sometimes washed out textures in close up
- sometimes the companions are usefull, othertimes they die in seconds


The bad:
- sometimes too much brown
- sometimes the lip sync is off
- some buildings/pictures are reused
- the game is pretty performance hungry
- no way to play without 2 people in the party
- no visible weapon on the character (without mod)
- some buildings are just empty with nothing to loot
- no way to unequip the second main weapon (why??)
- way too restrictive map boarders and cliffs and other obsticles hitboxes
- glowing lootables and ressources (seriously I hate this but other can't without anymore)
- small crates and chests are nice, but you never really find that "big stash" that makes you smile.


Warning:
If you can't run this game on ultra settings the game will look like a potatoe. Maybe with shadows and textures down to high but other than that, don't even bother.


Performance:
GTX980, i7-4790k, 32GB 1600 RAM, Win10. Everything Ultra but Textures and Shadow distance, draw distance on default (ultra) on a 1080p screen. Mostly 60FPS, sometimes dips to ~55FPS for a few seconds or in areas. GPU and CPU are moslty running on 100% for this game (I guess I got to upgrade soon). ...well at least it's utilizing all hardware there is....
Fast loading times, no SSD needed.


Recommended:
Play with an xbox360 or similar controller. Feels much better that way. If not, you can toggle running with "z" key (or might be y on QUERTZ keyboards). Shadow distance and texture are the biggest performance hits.

After finishing the game adjustment
Overall I'd say the game stays true to what it was at the beginning. Some of the quests felt more dragging than needed, especially the last 6 hours could've been less "walk from A to B to A" like. It didn't change my overall enjoyment of the game. I had a game breaking bug where I couldn't continue the main quest that got fixed. Still had a week of no play because of that. Overall I'd buy the next Spider RPG (that's not sci-fi setting) without hesitation.
Upplagd 16 september 2019. Senast ändrad 13 oktober 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
61.6 timmar totalt (29.6 timmar när recensionen skrevs)
Amazing game, lots of fun with friends. Because of the randomly chosen bosses and items you have a high replay value. The balancing makes it possible to play with friends even when you're a higher level. Works flawless where Souls games fail to create a fun co-op.
Upplagd 24 augusti 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
313.0 timmar totalt (55.5 timmar när recensionen skrevs)
Early Access-recension
By the beard!

You like digging? You like shooting monsters? You like having a kick-ass beard?

...Why are you still waiting?

In short:
  • gold
  • beards
  • explosions
  • exploding monsters
  • sick cave generation
  • shooting and digging fun
  • class customization (clothes)
  • weapon customization (modules)
  • class customization (modifications)
  • cool monster that deserve to get shot
  • fast and enjoyable updates, packed with content and quick hotfixes
  • great devs that interact with the community (e.g. on Reddit /r/DeepRockGalactic)
  • you can kick barrels in a burning ring, drink beer with your friends and dance to a jukebox! <3


"For Karl!" ~ The Dwarves
Upplagd 25 maj 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
14 personer tyckte att denna recension var rolig
457.0 timmar totalt (437.2 timmar när recensionen skrevs)
Could use some Lootboxes tbh.
Upplagd 29 april 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
96.4 timmar totalt (51.4 timmar när recensionen skrevs)
At first I was skeptical because of the missing weapons/armor and the lack of level up.
And yes, this is a bit of a bummer as you'll not be able to play the game with a different build other than using different fighting techniques. The first 3 - 4 hours felt very weird because of these missing RPG elements.

Though after I while I learned to appreciate the much better combat compared to their other, earlier Souls games. I also started to like the no-leveling aspect as it forces you to fight a boss without any chance to overlevel and be too strong.

The graphics are very nice and the beautiful art style, with the different areas, makes it enjoyable to look at. I did screenshots something all the time. The combat is very hard but I can see how some people, who are trained in combat games and practiced precise button pressing, will have a much easier time. Personally I found the game a lot harder than Dark Souls 1, 2 and 3 for sure. Overall a solid 10 of 10 experiance.
Upplagd 31 mars 2019. Senast ändrad 29 april 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
79.0 timmar totalt (46.1 timmar när recensionen skrevs)
"Definitely a keeper, no returning. The longer I play it, the better it gets."
- My first reaction after 2 hours.

As of writing this review I have completed 3 and 1/2 of the 5 islands. 6 islands total if you count sandbox. I spend 35 hours on it by now.

You can feel Frontier loved working on this games and to help people decide I wrote a detailled review:

Sounds & Music:
🔲bad
🔲average
🔲good
✅outstanding
🔲amazing

It has the original Jurassic sounds as you'd expect. It's a design decision to have music only play on events but overall it's a bit too calm sometimes. For an amazing sound design I'd want the music to play more often to keep up the mood.
Hearing the different dinosaur is a very good feeling, it's basically the core of the game, to enjoy looking and listening at your dinosaur. You can hear when a dinosaur wants to break out through slamming on the walls and every building/vehicle has a fitting atmospheric noise. Jeeps have different radio music on each island. Personally I'd like to change them myself, rather than only on and off.

Park management:
🔲bad
🔲average
✅good
🔲outstanding
🔲amazing

The best part is to figure out which dinosaur can stay together in one cage and how large you should build it and with what forest/grassland composition. That's your creative freedom as long as the dinosaur don't want to break out of it. The limited space on the islands give you a challenge as you can't simply plop down buildings and call it a day.
The building placing restrictions could be improved though, especially on the start you'll get frustrated by how restricted it feels at first. Flatting down the terrain helps a lot but still won't let you use the full map boundary as you'd expect.
Changing the sold product on the guest stores is a nice addition but overall lacks the real purpose. It's hard to lose money on those shops and other than satisfying the needs of your guests they have no purpose. Guests don't wear Jurassic World shirts or throw away trash from the fast food store nor do they need toilets.
The overall jobs you have to do in the park range from refilling the dinosaur food over healing them when they're sick to tranquilizing and transporting them if they break out. Combined with the 3 type of missions (you can interchange them as you will) gives you a lot to do.
The money aspects are similar easy as they are in Planet coaster, which is a bit sad. Though in JWE you do at least get in trouble the first 30 to 60 minutes if you don't pay attention, really starting on map 2 where the weather will give you much more trouble.
More about the progress feeling further down.

Progress feeling & Gameplay:
🔲bad
🔲average
✅good
🔲outstanding
🔲amazing

Aside from the park management you also have to research buildings/cures for diseases/genome upgrades etc. Which is keeping you constantly busy, sometimes too busy. Yeah it's a weird thing to criticize in a management game that you have too much stuff to do. The thing is, you'd sometimes like to watch your dinosaur roam around more but are constantly interrupted by one dying of old age, getting sick or craving for food. The real progress is finding fossils to complete the dinosaur genomes and modify them with researched genome additions and have a running park (5*).
So far the sandbox mode (which I unlocked after around 10 hours) has unlimited money. I really hope they give us some progression options there, as unlimited will leave you with only the building aspect, even though the money never is a big trouble...
There is no clear rating for the difficulty as it changes through out the game. Starting with island two it got more challenging, while island 3 and 4 have you challenged through tighter building areas and other challenges.

Graphics:
🔲bad
🔲average
🔲good
🔲outstanding
✅amazing

I know it's always a debatable point. Some say there are much prettier games but I honestly haven't seen one look better with dinosaur. The only other game with amazing looking dinosaur is 'Ark Survival' but it's no management game and it's performance is horrible.
The UI needs a little work though, for example you can't see the dinosaur needs before you hatched and released them. (Workaround = Wiki) I'm sure that's something they'll address, as Frontier is known for.
Lightning and weather looks great, just having the visitors hold little umbrellas would be a nice detail. I like the damage system and how the buildings look destroyed after a storm.
Placing trees individually and closer to buildings would be another request. But these things don't push down my rating.
There could be more interactions between the dinosaur. I don't mind it but it might be important for you.

Controls:
🔲bad
✅awkward
🔲good
🔲amazing

The lack of hotkeys other than 'R' and 'T' for ranger station and helicopter transportation respectively are the only two hotkeys and most other keys are not changeable. Right click for leaving a menu isn't consistent. I had to change camera sensitivity to the maximum of 10 get any movement going with a low DPI set mouse. Directly telling a ranger to fill the food storage without extra clicks would be a nice addition.

Bugs / Performance
🔲a lot / bad
✅average
🔲very little / optimized

JWE runs mostly on 60FPS on my system on Ultra settings. (GTX980,32GB RAM, i7-4790k) I notice on larger parks the performance can go down a bit and there is at least one memory leak that dragged the performance down after ~6 hours of playing, a simple restart of the game fixed it though.
I had some UI elements freeze on me so I couldn't click on them anymore. (Had to wait for autosave and then restart the game). Overall there were zero crashes and if you keep in mind that they had to release the game with the movie, hey that's impressive. The polishing of the game feels right, there are other games who feel way rougher overall.

Personal final score of 100:
🔲<50 really bad
🔲51-60 bad
🔲61-70 below average
🔲71-75 average good
✅76-80 good
🔲81+ amazing

It's a good game and that means it's absolutely recommendable as long as you like dinosaur and can enjoy a management game even if it's not hardcore difficult or super deep.
The game is exactly as I expected it from Frontier, like I know them from Planet Coaster. There are some things that I'd like to see improved and as I know Frontier they'll do that.
Aquatic and flying dinosaur are missing, sadly. I'd be fine at this point to buy them for ~10€ as I very well understand that Frontier has to spend time and manpower on developing such features.

Price & recommendation:
🔲expensive
✅little expensive
🔲good deal
🔲a stealing

Many might argue that it's not worth the 60€ for them and they usually make a fair point. I like the game a lot and I think it's totally worth the 60€ in my own eyes but I'd not blindly recommend this game to literally everyone. Not blindly, because taste differs and people might dislike features that I actually enjoyed vice versa. I can overall recommend this game if you like dinosaur and just have fun looking at them, listening to their sounds, mixing them up with other dinosaur. All with nice graphics and enjoyable music.
I'm pretty sure a lot of the money is taken by Steam and Universal for the licenses.

There are some things they could improve and I'm sure at some point they will as they did the same with Planet Coaster. Right now the game is very playable and I'd not say one should wait any longer to have a dinosaur park. :)
Upplagd 12 juni 2018. Senast ändrad 21 juni 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
163.9 timmar totalt (76.4 timmar när recensionen skrevs)
You’re a dumb peasant...

... and that's what makes this game so amazing.
You aren't Superman with a blade aka Geralt of Rivia or some unnamed Dragonborn that can shoot lightning out of your eyes, no, you're just Henry, Henry of Skalitz. Even for the son of a blacksmith your skills are very bad in basically everything, you never learned reading and your fighting skills are worse than a chicken waiting to get slaughtered by the Cumans. Your strength is that you have non other than your will to live and that you want to revenge on whoever did this to you and your family.

In this game you are not the king. You're the guy that will wear the bloody cloths of a dead and sleep in the dirt right beside some smelly boar and a pile of horse manure. This game will give you nothing, not even the ability to save as often as you want. You're a peasant so people will scream at you and insult you and you have to push down your anger on the more unpleasant people who are in power and decide about your life without your consent.

I know, some people will scream now: "Man that's freaking amazing!" And I tell you, yeah it is and this is an RPG many people have waited for. I know, because I'm one of them. It starts on many detailed mechanics so many other RPGs never dared to even try. Many of these mechanics are set on a whole 'nother level of realism and make you feel more like the main character than any other RPG you've played before.

To compare this game to Games like Witcher and Skyrim is simply not fair, because KCD starts where so many other popular RPGs stopped inventing and investing time to add mechanics behind. So many things you can do in other RPGs with one click is several in KCD, for example repairing your sword isn't just click and repair. In KCD you go to a grindstone and you have to kickstart it at the same time that you move and rotate the blade along the surface. You can even ruin your weapon if you do it wrong and it's more damaged than when you started. Alchemy is a complex concept that Henry can't even get behind before he learned more. Theft and lock picking has serious consequences once you get caught. If you get bad reputation the wards will search you more often and you can quickly become an disliked person no trader wants to talk to.

Here the wealthy will make sure you feel like a peasant. You'll walk disappointed past the arms dealer as one of the good armor pieces costs as much as a piece of land. Carefully you need to decide which way you'll follow as metal armor will make noise and right out makes your thief job a nightmare. But maybe you feel more like the christian crusader and want to make bandits kiss your shiny metal ass. Yet you'll notice that you're not going to be that one-man-army of many other RPGs.

The majestic landscapes of this game seek it's competition. Never have I seen a forest as life like or a town so realistic in it's job diversity and hierarchy. The rising and setting of the sun, the night sky with realistic star positions and the lovely ambient music will hold you in the arms and will only let you go once you realize it's 4:00 am. The medieval music is truly amazing and will push the "I'm in this world!" feeling further. You'll even learn about historical things without paying attention to it and if you look closer you'll be able to read all kind of historical knowledge out of your journal.

Pro Tip: The synchronization is really good, especially the German one that made it impossible for me to play on English. If you want something even more unique and maybe English is your first language. Set the game to German voices and English subtitle/menu to get even more of that "medieval Europe" feeling.

Yes the game does have downsides. As I said there are complex mechanism going on and this will lead to bugs. The consequence is that this game will never be bug free. It's simply not possible. Are the bugs annoying? Yes, and because of the save system it can happen that you lose an hour of playtime. But this doesn't happen that often thankfully and KCD is totally playable. I never had it crash on me.
If you read other reviews you might have noticed that they tend to go into both directions. Because if we are honest, this game is at least a 90 or more but the bugs is what drags it down. Good thing is that bugs can be polished but the great mechanics and story of KCD will stay forever. This is a refresh for what RPGs should be and I can only hope that other publisher take big notice of it. Warhorse has delivered with their Kingdom Comes Deliverance and it's a true gem. A few people will say: "Wait for the bug fix patches, or sale." But you know what? Don't. Get it right away. You just have to support a company going so much out of their way to create such an amazing RPG that's totally unique.
Upplagd 16 februari 2018. Senast ändrad 16 februari 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
8.2 timmar totalt (5.2 timmar när recensionen skrevs)
One day ... one day we might get a reboot.

Still one of my favorite strategy games. I can only recommend it as it didn't age at all.

Pro:
+ Soundtrack
+ epic space battle
+ grand strategy
+ galaxy map

Con:
- pathfinding of units is bad

Neutral:
- graphic hasn't aged at all for some reason

PS: Thanks for bringing back Multiplayer!!!1
Upplagd 1 september 2017. Senast ändrad 1 september 2017.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
1,232.0 timmar totalt (123.1 timmar när recensionen skrevs)
Early Access-recension
It's one of my favorite games of all time. It's very unique and has one of the highest replay values of any game I know.
Awesome music, balanced gameplay, always something new is happening,
absolutely creating the most ridiculous stories you can imagine.

If you had to describe the stories to someone else not knowing the game they'd call you crazy.
Every thread about this game is a pure gift to /r/nocontext.

It's well worth the money don't let the graphics fool you.

Plus you get a fantastic community and awesome mods.
The developer is very active and communicating directly on Reddit and the Forum.
Upplagd 2 juni 2017.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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