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Son iki haftada 0.0 saat / kayıtlarda 117.3 saat (İnceleme gönderildiğinde: 115.3 saat)
Yayınlanma: 25 Kas 2022 @ 1:56
Güncellenme: 25 Kas 2022 @ 2:10

After playing this game off and on throughout the year, I do have plenty of notes and critiques about it.

Firstly, there's the elephant in the room over no character customizer. Even after adding the DLC, and even a free update adding new ships and characters... there's nothing.

Probably because of the new class system. Which is also both a pro and a con, in that it gives you some variety compared to "Droid, good guy with lightsaber, bad guy with gun" from previous games. But it also restricts peoples' abilities.
Take 4-LOM and IG-88 from The Complete Saga, for example; being droid bounty hunters, you could use Astro and Protocol Droid terminals, as well as their Bounty Hunter ones.
Which makes the sad side effect that, rather than playing Han Solo, you're "Guy with Gun who can aim." You're not Darth Vader, you're "Baddie with sword."

There's also the fact that with the new upgrade system, they removed a bunch of "classic" upgrades, without really offering an alternative for all of them.
Although "Super Saber" is gone, they give us increased damage for all melee weapons. Contrast with Invincibility, which was just removed entirely (even the Force Awakens game included it, even though it too has the same-ish combat mechanics)

The spacefaring content is fun, if repetitive, basically combining the flight controls from other LEGO games, with more collectables and space battles. Even if they were all pretty much the same hat over and over again.

And there is the disheartening fact that, of the only DLC we received, it was all character based. All other LEGO games with DLC included bonus stories, with characters to match. And as stated before, there's not really much distinction between "Good guy who can aim" and "Good guy who can aim, but showed up for ten seconds in the background."
They don't even have voice acting in most cases, which is a shame when you consider a lot of the VAs in for the base game could have recorded at least some token dialogue for them (Bad Batch are all unvoiced, even though Dee Bradley Baker was in there voicing other clones.)

And the final drawback is that there seems to be SO MUCH effort put into the Sequel Trilogy characters and content (heck, you're locked out of an entire class type until you start Force Awakens) and so little for the other two. Every single ST character is voiced, IIRC. While only the main characters of the other two trilogies (plus maybe another dozen used in sidequests) are voiced. (JAMES ARNOLD TAYLOR WAS IN THE BOOTH, AND YET PLO KOON MAKES ZERO SOUNDS)

However, that might be a good thing given how repetitive lines can get. I ended up making a roster of DLC and ancilliary characters, because I was growing tired of the same voice lines over and over.

For a LEGO game, there are plenty of ups and downs. It's still a fun series regardless, I enjoyed every minute playing the game (well, outside of blitzing through the Sequels trilogy levels to get them out of the way) and was even pleased with the surprize content update after the final DLC was released.

Just... don't go into it expecting it to be like other LEGO games. They all evolve. Perhaps we'll get a Clone Wars -esque sequel that lets us play through Mando, Book of Boba, all seven seasons of Clone Wars, and other ancillary stories.
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