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RobotGodzilla 님이 최근에 작성한 평가

1-2/2개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
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기록상 238.6시간 (평가 당시 23.5시간)
My first follower I named him Salad, when he grew old and died I did not burry his corpse but ate him instead. Later on I ressurected Salad who later on died of old age again....I ate him a second time.


10/10 would eat Salad again.
2022년 8월 13일에 게시되었습니다. 2022년 11월 23일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
4명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2
기록상 1,518.5시간 (평가 당시 1,426.1시간)
Divinity original sin Enhanced edition: Planing before each encounter to have a tactical advantage. Highly enjoyable crafting system where you can increase your crafting/blacksmithing to make stronger equipment and upgrade your current one. Tactician difficulty that changes each approach with new encounters or events.

Divinity original sin 2: Biggest stick wins. The more damage the better, status means nothing if armor exists and every enemy has a jump skill so no point teleporting them or moving to a strategic position. Tactician difficulty is more bullet sponge but no problem if you deal high enough damage.

And some bugs that appeared once the Definitive edition appeared. Like Knight of Duna's statues attacking you in mid combat constantly but never joins combat so if you are close to one you are dead unless you move. Which is funny because in classic editions they do join combat and can only attack when it's their turn.
Then we have the cloth physics which ruins the look of characters (some gear pieces) and environment, suchs as upside down skirts on female characters or clipping through their legs, flags getting stuck inside walls or poles. Voice replacements which turn them more into emotionless characters or sound quality downgrade since the switch update (More high pitch than before).

Overall it's alright.
2018년 9월 16일에 게시되었습니다. 2020년 3월 18일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1-2/2개 항목을 표시 중