4 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2
Non recommandé
0.0 h au cours des 2 dernières semaines / 1,518.5 h en tout (1,426.1 heure(s) lors de l'évaluation)
Évaluation publiée le 16 sept. 2018 à 12h01
Mis à jour : 18 mars 2020 à 13h55

Divinity original sin Enhanced edition: Planing before each encounter to have a tactical advantage. Highly enjoyable crafting system where you can increase your crafting/blacksmithing to make stronger equipment and upgrade your current one. Tactician difficulty that changes each approach with new encounters or events.

Divinity original sin 2: Biggest stick wins. The more damage the better, status means nothing if armor exists and every enemy has a jump skill so no point teleporting them or moving to a strategic position. Tactician difficulty is more bullet sponge but no problem if you deal high enough damage.

And some bugs that appeared once the Definitive edition appeared. Like Knight of Duna's statues attacking you in mid combat constantly but never joins combat so if you are close to one you are dead unless you move. Which is funny because in classic editions they do join combat and can only attack when it's their turn.
Then we have the cloth physics which ruins the look of characters (some gear pieces) and environment, suchs as upside down skirts on female characters or clipping through their legs, flags getting stuck inside walls or poles. Voice replacements which turn them more into emotionless characters or sound quality downgrade since the switch update (More high pitch than before).

Overall it's alright.
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