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Seneste anmeldelser af Funny Fish

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Viser 51-60 af 78 forekomster
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14.4 timer registreret i alt (9.1 timer, da anmeldelsen blev skrevet)
After finsihing the game on kongregate, I felt inclined to buy this game on steam for $12 and I don't regret it. I was able to transfer my data without any problems and continue to play. The enemy attack patterns and power-ups in this game are surprisingly varied.
I have almost no problems with this game (on steam). Do yourself a favor and get it, pl0x.
Skrevet: 7. januar 2016.
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3 personer fandt denne anmeldelse brugbar
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13.9 timer registreret i alt (13.8 timer, da anmeldelsen blev skrevet)
Everything culminates up to a fight with mega-♥♥♥♥♥, and it's as good as it sounds. The game is also as fun as it looks. That should be really satisfying to know.
Skrevet: 30. december 2015.
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19.4 timer registreret i alt
If you never play co-op with the weak minded, you'll have an enjoyable experience.
Skrevet: 29. december 2015.
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25.4 timer registreret i alt
My first review (skip it if you want):

I highly reccommend this game to almost anyone as long as they do not look up too much about the game before playing it (though seeing some things or just simply looking up where to go if you're not sure won't change very much). It seems really short, but it has a lot of depth that you will understand if you play all 3 of the types of runs this game has to offer. These are neutral, pacifist, and genocide. Almost everyone starts off with neutral, and I had great fun with it. It also had the most entertaining ending that caught me off guard. After playing it this way, I thought about it for a while, especially about the game being pretty short with incredibly easy battles and its extremely memorable character. I heard that the 2 other types of playthroughs, however, had a lot of differences to spice things up-including different final bosses. I decided to play this game on pacifist afterwards, the run in which I spare every single monster. I thought it was very much the same even after I finished it, but it did add some funny new scenes and another area. After even more thinking, I realized that throughout the whole experience I still got a lot out of it from doing the second run. Replaying certain things made me notice details that I passed up the first time around. I also realized that even though the earlier battles were easier, they were still fun and prepared me for the very few difficult fights. The genocide run consisted of a high amount of grinding to make sure every enemy was dead, which seemed to be a funny commentary on most RPGs. However, the scenes I had watched twice had uncanny differences that really got to me. It contained the 2 hardest fights in the game (which were the only fights I died on, too, by the way) which took me very long. I had the most fun playing through genocide because of these fights which forced me to prove my skill. I was rooting for the enemy while I played as the villain, which was another really strange part of my experience.
I imagine that the hard mode which is coming out soon will make this game exactly what I want it to be, though I did finish all of the 3 runs with satisfaction.

My new review:
I really did try to trick myself into loving this game, and despite liking many parts of it, I still don't think it was fully worth my time because of how repetitive and problematic most of the time I spent playing it was. There was also too little gameplay and too much gameplay in some places for what the game was trying to do. Neutral and pacifist were each fun where they were different, challenging, and possibly just fun. I enjoyed my first playthrough for the most part, but the enemies I was facing were far too easy and I had too many items (and possible exploits) going for me. My second playthrough was mostly me trying to find new parts of the game among the old. My third playthrough (genocide) was fun when I was in the 2 most difficult fights and NOT exploiting items. Each hour I fought them repeatedly, I sensed myself improving until I FINALLY defeated both of them. Try to limit the items you use if you still want to buy and enjoy this game. However, the rest of it was grinding. I understand the lesson genocide is trying to teach, but one shouldn't really teach it by having the player mindlessly grind through enemies. I love the story and the characters, (I still can't get over them) but despite it being very creative, the gameplay didn't appeal to me. If you're looking for a challenging indie game with a major focus on gameplay, this is DEFINITELY not the game for you. If you particularly want a bullet hell game, there's a lot more to choose from.
Skrevet: 25. november 2015. Sidst redigeret: 24. juni 2016.
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2.2 timer registreret i alt (2.2 timer, da anmeldelsen blev skrevet)
oO is a difficult game with a unique concept that will keep you occupied for a little while.
It's worth a dollar.
Skrevet: 23. august 2015.
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2.7 timer registreret i alt
2.5 hours at the time of review. I do not mean to revise this, so expect a messy review.

Cosmophony is, in general, quite a fun rythmic shooter. I actually found myself needing to use the music to manuever throughout the levels! There are 5 levels, split into 10 sections each which you can practice individually in the practice mode.
Graphically, this game at first gave me a bad impression, but then i ignored the graphics and started to see through to the gameplay.
My biggest complaint about this game is that the level can launch things at you so quickly that it almost seems unfair the first few times you play. It could call itself fair by saying that you could get past these obstacles with ninja-like reflexes, but it still is something that will make you rage. There's also quite a difficulty spike once you get to level 4. I found myself beating the first 3 levels in an hour, and then that level took me about 1.5 hours (I still have not beaten level 5).
Skrevet: 18. juli 2015.
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48.8 timer registreret i alt (21.5 timer, da anmeldelsen blev skrevet)
First of all, the community:
Why should I care? They're funny to watch most of the time, and sometimes I feel like joining in on the immature-fest. Once you're able to see what's happening, the gameplay is really fun and zany. There is constant action.
The gameplay:
It's fun. It's really fun. You'll need to learn to walljump first, and then it will become great. There are many player-made gamemodes and a lot of original gamemodes. There are TONS of awesome maps, too.

This is one of my favorite games ever. I also played a little on kongregate using another account and doing some different things, so you can add that to my playtime.
Skrevet: 15. juni 2015.
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1 person fandt denne anmeldelse sjov
0.4 timer registreret i alt
Anmeldelse for emne med tidlig adgang
The announcer robot creeped me out.
Soon after, I quit.
don't have enough time to make a fair review so i'm trying to get into the funnies
Skrevet: 16. maj 2015.
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UH NO IDEA WHAT TO PUT ON RECCOMENDATIONS.
What makes this strange to me, a person that doesn't like RPGs very much (except for adventure quest worlds) is that character actions are put into the dialogue.'
It's really strange.
As for combat, it's typical rpg stuff and it felt to me like the game smite.
'nuff said
Skrevet: 16. maj 2015.
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2 personer fandt denne anmeldelse brugbar
0.4 timer registreret i alt
Do not pay attention to my hours. I play this game on ios and can give a fair review.
First of all, this game's steam version might not even work for you. If so, just buy the ios version. You'll eventually get used to it.
The game is very repetitive but has a strong, addictive core mechanic. You'll want to bring up your high score and find ways to efficiently keep up with the enemy spawning while you pick up crates with different weapons in them for points. Each one of them is good except for the dual pistols.
Try to quickly switch from the dual pistols.

kthnxbai
Skrevet: 16. maj 2015.
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