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1 人觉得这篇评测有价值
总时数 25.8 小时 (评测时 19.2 小时)
This is a game I do NOT regret supporting in early access and THAT is saying something nowadays. Very transparent devs, lovely community, amazing game content, tons of consistent updates and fixes. It's extremely fun to play with friends and very easy to pick up and put down when you're feeling like it. I'm so proud of how the game turned out upon full release. I hope Ghost Ship continues to release games in the future. :)
发布于 2020 年 5 月 20 日。
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1 人觉得这篇评测有价值
总时数 8.5 小时
PLOT/ABOUT THE GAME - 7/10
You play as a bird soaring through the lovely land of Copoka. A totalitarian state currently in upheaval. You listen in on the people around you and are trying to get shiny trinkets for your lil' nest. There's nothing absolutely outstanding about this game but it is very charming and not a bad concept for a game.
It is quite short, which isn't necessarily a bad thing. So if you're looking for a nice relaxing indie game to play this could be for you.

GAMEPLAY - 7/10
It's relaxing and fun at first but as you slowly uncover the story the tone becomes a lot darker. Your entire game will be spent mostly flying from point to point, listening to people's conversations, and occasionally picking up a trinket or feather, and flying back to your nest. For an indie game it's pretty good.

GRAPHIC- 6/10
Not much going on here, the art style itself is very simplistic but occasionally you get a good view and some of the beauty peeks through.

MUSIC- 9/10
Really helped set the tone and I think I liked it the most out of this game.

PROS
-Very easy to just pick up and put down
-Relaxing and doesn't require too much energy to play so it's great for a calm afternoon
-Fairly good story, and doesn't leave you with a sense of being incomplete
-Being a bystander, in this case an animal, and having no say or interaction with the overall arc is an interesting concept

CONS
-I wasn't a fan of the controls at the beginning. I tried both keyboard and controller and it felt a little off in some way. But I was able to get through the game regardless.
-The game being a short one might be an issue to some people but it was fine to me
-Nothing incredibly groundbreaking in terms of games or gameplay
发布于 2019 年 7 月 1 日。
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1 人觉得这篇评测有价值
总时数 80.2 小时 (评测时 72.4 小时)
One of my favorite games with a lot of good memories in it.
It did a lot of things right and is one of the few games of recent years that kept me engaged until the end.
Can't wait for Dying Light 2.
发布于 2019 年 6 月 29 日。
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尚未有人觉得这篇评测有价值
总时数 5.0 小时 (评测时 2.5 小时)
yes
发布于 2018 年 4 月 24 日。 最后编辑于 2022 年 5 月 20 日。
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有 3 人觉得这篇评测有价值
总时数 96.7 小时 (评测时 65.5 小时)
抢先体验版本评测
I'm so damn proud of how far this awesome game has come. Congrats on release my dudes!
One of the rare early access games that I've never once regretted purchasing other than starbound.
Do yourself a favor and purchase this game and send yourself down the rabbit hole of the seemingly endless ocean filled with mystery.
发布于 2018 年 1 月 18 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 500.4 小时 (评测时 413.5 小时)
I totally hate this game.
发布于 2016 年 11 月 27 日。
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1 人觉得这篇评测有价值
总时数 339.8 小时 (评测时 108.7 小时)
Your universe awaits.


A lot of people have asked my opinion on this game. I think it's mainly because I had been so excited for it for years and when it finally approached and released they turned to me. They either turned to me to ask if they should buy it or to talk me down because I had bought it.
So I buckled down, I played 57 hours, I avoided all gameplay and all reviews and I played the game.
I began playing, and I was very fortunate not having had any issues playing whatsoever. I could play, no crashing, no frame drops, no strobing lights.
I spawned in and was in complete awe of the game I had been so excited to see.
I saw my starting ship, a planet filled with flora and some very unique fauna, non-deadly, and relaxed sentinels. I had never been so excited in my life to play this game.
But I think my attempt at avoiding everyone's experience with it like the plague is definitely what blind-sighted me in the end.

My rollercoaster of playing happened like many other people's experience

After you get over the initial mystery and all the excitement you felt waiting for the game.
The curtains fall and you begin to see the game for what it is, it leaves you wanting the game, but not the game you got... the game they showed you.
You explore a planet, you grind for resources that look the same on every planet you visit.
You go to the space station. Or if you are lucky you find a trading center on that planet. (And god forbid you're using a mouse and keyboard to fly and pirates show up) You then sell those resources, go to another planet, explore, grind some more.
After I got in my second/third system I realised something was fishy.
I had thought up til' that point that I had gotten unlucky in.. well MOST aspects of the game.
Where are these giant buildings? Where are those awesome animals I saw in the trailers?
The planets that went on forever and looked more amazing than I could ever have imagined?
Ringed planets, NPC's that roam around, complex creatures, fleets, planetary physics, hacking, interacting with other players, large scale battles between fleets, ships that were unique and based on classes, the resource distribution that was supposedly planet based...

The LIST [www.onemanslie.info] goes on and on
At that point I viewed a few posts online "One man's lie" "No guys buy"
People screamed from the rooftops about their terrible experience and I was dumbfounded.
I was having a good time but I had felt like something was missing.
I made excuses.
"They're a small team" "Maybe I'm unlucky" "Maybe I'm remembering the trailers incorrectly"

Basically every aspect about this game that you or I thought was cool in the trailers, isn't in the game.

It's straight up non-existent.
And I realised after playing for so long that I was making excuses, and I was forcing myself to like this game because I had wanted it for so long. That is no way to actually play a game
I wasn't playing the game they promised but I was playing a shell of it.
If you look past the lies about the game's multiplayer, the planets, the scanning, the discoveries, basically everything.
WHOEVER was on their writing team is my best friend.
Such beautiful and elegant writing that made me really think and stop to wonder about things I was doing during my travels and the Atlas path I took.
If the game weren't lacking and blinding enough, the end was basically the saddest part.
But god forbid you take all this time and effort to get to the middle, because instead of it being everything you had hoped. You're smacked in the face, sent back to the beginning, and all but laughed at. It makes me speculate that the middle of the universe is JUST the middle of the universe for you.
They make you put all this effort in, play their phantom of a game, just to send you home.

Almost like they don't want you to realise that no, you're not going to find anyone here at the center. There are going to be no people you come across because multiplayer doesn't exist in our coding.
And then I, like many others trying to like the game, noticed that my discoveries were being wiped after two weeks. No one was going to find the 18 quintillion planets, no one was going to find yours in the least, because they made it impossible to do so.
They assume you're dumb, you won't realise the things that are missing
You won't notice that you aren't playing what they showed you
That you can't play with anyone
That they lied about everything you had hoped for

When it comes down to it do I recommend this game?

The simplest way I can explain this is that I was in a burning room
A burning room that was lit by Hello Games itself
And watching people angrily curse them and escaping to save themselves
I sat there in a puddle, muttering to myself that everything was fine
I explored my puddle, found everything there was to love about my puddle
All despite the burning room around me
Convincing myself that the room wasn't burning, that people were lighting things on fire
That I was okay, that I had my puddle,
As I dreamed of the pictures of the lake I was promised
Then after two weeks..
My puddle was gone
发布于 2016 年 8 月 27 日。 最后编辑于 2021 年 11 月 30 日。
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正在显示第 21 - 27 项,共 27 项条目