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Imagine if Civ tried to be a fantasy RPG where you have minor factions (e.g. dwarves, orcs, etc.) instead of barbarians that you can assimilate into your empire and gain their units for production. Then imagine each major faction has a wierd modification that completely changes the way you play the game such as: removing food as a resource and making you buy citizens and repair units with dust (money), forcing you to only have one city that can become a super city, or being able to pick up your cities and walk them over to another tile and plop them down, as well the ability to craft your own faction.

Thats about half of the features of this game.
Publicada em 8 de janeiro de 2015.
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