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Nedávné recenze uživatele Heatnixx

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Zobrazeno 11–20 z 71 položek
9 osob ohodnotilo tuto recenzi jako užitečnou
1.4 hodin celkem
It's bad, boring and soulless, which I guess is just the standard for Codemasters.

The UIs are boring and all look the same, it has this corporate minimalistic look to it, the exact same corporate minimalistic look that all their FiA games have had since F1 2020. Everything is a mess hidden inside a thousand menus, but at least unlike F1, you can skip much of the bs by just mashing A/X.

The character "creator", if you can call it that, is the same as it always been, where you pick from a selection of people then a cringy nickname. Here, however, we see a major improvement in past Codemasters games; the women no longer look like inbred troglodites.
Instead, they were replaced with sentient bobbleheads, proving yet again that women are in fact, not real, as seen by modern developers' inability to understand concepts such as "Sexual dimorphism" and "Basic anatomy".

The graphics are really average for a 2023 game, specially one as demanding as this one. A lot of the stuttering complaints in the reviews is just DirectX 12 generating the shader cache as you play, which is a really poor decision instead of precaching shaders, considering this game is as demanding as it is.
I'm playing on a 5800x3D, a 3080Ti and 1080p resolution, my FPS varies wildly from 80s to 40s depending on stage.

The gameplay is by far the worst part. This game can't keep my attention for a whole minute in a race before my mind wanders off. The driving is boring, the audio is boring and the Co-pilot is actively trying to put me to sleep, probably hoping that if we drive head-on into a tree, all his problems at home will disappear. Seriously, this game should be used as an example of how monotony is a trigger for dangerous driving.

The only good thing about this game is that, after playing Rally games for over a decade and being put into a deep thought by how absolutely bland everything in this game is as I mindlessly drove through stage after stage, finishing a whole minute ahead of my opponents every time, I finally realized, in a moment of quiet reflection brought upon by my depressed Co-pilot, that the single digit numbers in the pacenotes are actually gear numbers.

Thank you Codemasters, for making me have an epiphany into how much of a dumbass I am.
Odesláno 6. listopadu 2023. Naposledy upraveno 6. listopadu 2023.
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3 osob ohodnotilo tuto recenzi jako užitečnou
35.5 hodin celkem (1.0 hodin v době psaní recenze)
My childhood is back, and it's amazing!

Everything I ever wanted from an Armored Core is in this game, from the customization, to larger maps and to general rebalancing.

Building mechs is more fun than ever thanks to them doing away with the overheat mechanic and general rebalancing of weapons; heavy two legged mechs are no longer useless and unplayable, and chicken legs sword/flamer spammers are no longer the "I win" combination.

The amount of weapon combos and build variety you can do in this game is amazing, where in previous ACs the weapon variety was there but most of the weapons were unusable memes, something that isn't the case in this new Armored Core.

The movement has also been completely overhauled and is a perfect mix of weighty and snappy. Controls in Armored Core have been janky at best since its very first game, so I'm glad From finally managed to find a sweet spot that makes it feel like a mech while at the same time not feeling like a frustrating mess.

Lastly, From managed to find a way to keep the series' iconic callsign "Raven" without tying it to Raven's Nest. Well done.
Absolutely recommend, was the only game I cared about since its announcement. 100% GOTY material, it's unfortunate it came out in the same year as Bear's Gate 3.
Odesláno 25. srpna 2023.
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3 osob ohodnotilo tuto recenzi jako užitečnou
449.9 hodin celkem (5.0 hodin v době psaní recenze)
--Review Updated after nearly 300 hours--

I got this game in January and it's been a fun time for the most part, made some nice friends but Jesus Christ the community surrounding this game is so overly toxic. Even on the biggest Hunt Discords, it's just constant toxicity and people constantly accusing one another.

I am so very sick of having cheater spammed on my profile every ♥♥♥♥♥♥♥ day whenever I kill someone. Yes mfer, your ♥♥♥♥♥♥♥ cape clips through the bottom side of the railing when you crouch, surprised you and your thousand hours don't know about that.

And I'm not the exception either, every Hunt player 5 stars or more has their profiled spammed CONSTANTLY by the most racist, vile posts in human history, and Valve/Crytek does NOTHING about it, no matter how much you report.

A Hunt Discord mod made me play sharing my ENTIRE screen for 3 ♥♥♥♥♥♥♥ hours after I ♥♥♥♥ on his clown posse of a trio, and when I won a 3v1 in front of his ♥♥♥♥♥♥♥ eyes he still couldn't swallow his pride and admit he was being an idiot.

Everyone's a ♥♥♥♥♥♥♥ donkey in this game and I'm honestly tired of interacting with this garbage community.
Buy literally ANYTHING else.
Odesláno 20. ledna 2023. Naposledy upraveno 23. března 2023.
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1 osoba ohodnotila tuto recenzi jako užitečnou
8.7 hodin celkem (5.1 hodin v době psaní recenze)
Well it's here, the game made by the developers of Dead Space, and it's... okay I guess.

The graphics are nice enough even if the game runs like garbage at 1080p on my 3080ti/5800x3D combo. The developers built the game entirely around raytracing, which means it looks pretty good with Raytracing on, but at the cost of everything looking bland if you ever turn it off. Of course, raytracing is still a meme so the FPS is as bad as you'd expect.

The game tries very hard to be Dead Space, but at the same time tries seems ashamed of its older brother and tries to be its own thing. So what we ended up with is a game that actually feels more like a spiritual successor to The Evil Within than Dead Space itself. Even so, the game takes more inspiration from Dead Space 2 than 1, which isn't a bad thing as I love both games equally, but Dead Space 2 and Dead Space are like night and day when it comes to pacing, immersion and overall combat.

Talking about combat, this is absolutely the worst part of the game. It tries to be a melee centric game, but all we ended up with is a rather clunky system that looks pretty cinematic, but removes any agency from the player itself. There are lots of scripted sequences where you're forced to lose HP, so there's small health chips littered across the entire game to heal you right after.
Seriously, you'd think the health chips are actually some sorta secondary nanobot infection, because they're everywhere, and all they do is recover the HP you were forced to lose a couple seconds ago and make you watch the crouching down sweeping animation for the thousanth time.

Combat LOOKED promising once you start to upgrade your melee weapon, extending your combo length, unlocking heavy attacks and other little things, but they quickly flush all that down the drain pretty quickly once enemies start growing tentacles whenever they're damaged. Tentacles if SHOT at (not melee damaged), instantly kills the enemy. If left unattended, the enemy mutates and becomes much stronger.
This is interesting in theory, but in practice it just turns combat into a "Left click, left click, left click, shoot" repetition, because letting even a SINGLE enemy mutate, nearly TRIPLES the amount of time you'll spend fighting them, and combat gets old VERY early on, once you realize it's really just "Left click, left click, left click, A, D, repeat" over and over with every single enemy.
Even the heavy attack is useless, as enemies have super armor once they go into an attack animation, which means using a heavy in the middle of a combo basically means you're getting hit so you can hit them harder.

Stomping is another thing they brought back from Dead Space, except here it feels equally pointless. The game tells you to finish off enemies by stomping, but the stomping is not only terrible, but 90% of the time the enemies fall down, they're already dead.
So all it really serves for is stomping dead bodies to pull loot out of, which makes you wonder why they didn't just make enemies drop loot on death. Instead you find yourself going through the same chore of Dead Space, stomping down dead bodies after a fight to grab minor loot.

Talking about the loot, it's mostly useless. I actually gave up exploring optional areas pretty early on because there's nothing to find. At most you'll find an audio log that for some inexplicable reason, you cannot listen to while playing. So everytime you find an audio log, you gotta go to your inventory and sit still while you listen to the entire thing, which honestly really kills the pacing of the game.
The game is very generous in TEASING you with all the loot loot in the form of health, ammo and items you can sell for credits to upgrade your weapon, but your inventory is so tiny you can never grab them.

I'm not even joking, the only place you can turn the loot in is in the upgrade stations, which are actually pretty far apart from each other. So once you finally find one, you're gonna find yourself going through the chore of grabbing one item, selling on the station, BACKTRACKING back for ONE item at a time thanks to your limited inventory, running back to the station, repeat endlessly. Save yourself the sanity and just ignore the loot entirely, there's no gamechanger upgrade in the game.

Moving feels really weird and clunky too, unlike Dead Space. In Dead Space, you can tell Isaac's suit is heavy in the way he moves and acts. But that doesn't stop you from having a rather snappy gameplay. Dead Space is praised because they managed to make Tank Controls work in a third person horror shooter, with a solid justification on why your character handles so poorly. You feel both helpless and protected inside your plated engineering suit.
Here however, your character is just clunky for the sake of it. Even without his suit he handles really weird and the game constantly removes your agency by making it so you can't even run sometimes.
There's no sense to it, in some sections, holding Shift simply does not work. Even if there's nothing going on, the game just randomly disables it, usually in anticipation for enemy jumping out of vent jumpscare number 34923942349.

There is also stealth in the game, but there's nothing to say about it. It's as generic as it gets, you crouch, approach enemy from behind and press E to instantly kill them.
This is kinda useless, as most of the enemies you meet will already be pre-aggroed, so stealth really is just an option to approach 1 out of every 20 or so rooms you go through in a slightly different way.

I really like the main character for how expressive he is, and I love that Sam Witwer is in the game. Sadly the same can't be said for the weak, generic story that feels like a worse version of Dead Space's Markers. At least there, you can attribute the games' events to brainwashing by the alien structures. Here, the entire story revolves around cartoonish levels of unbridled idiocy.
The other main character is so extremely unlikable even though the game tries to portray her as an anti-hero, but the fact your character's entire situation is thanks to her actions, all while she tries to paint you as the bad guy, just makes you wish you could shoot her every cutscene she's in.

In the end, no matter how you play the game, your experience will be the same as everyone else; a clunky feeling main character that makes Dead Space's Isaac feel like Batman and a complete lack of agency in how you approach the game or interact with the environments around you.
You'll find yourself going through motions with a combat that feels like a predictable QTE without the on screen prompts and just being generally unimpressed by every new enemy's reveal, as the combat just sours the whole experience.

It's an okay game, but the entire time I'm playing it, it just makes me want the Dead Space remake even more.
Odesláno 9. prosince 2022. Naposledy upraveno 9. prosince 2022.
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1 osoba ohodnotila tuto recenzi jako užitečnou
35.0 hodin celkem (4.6 hodin v době psaní recenze)
Well, it's NFS, it's fun and better than what you'd expect.
The Good:
Graphics: They're great, the game looks really good and I personally love the cartoonish effects. It really makes the game stand out from modern arcade racing titles like TC2 and FH5.

Setting: Game basically tries to be Underground in 2022. It actually gets that pretty spot on, even though I'm sure it wasn't the way the devs intended judging by its story. Regardless, it manages to reproduce the overall shallowness of current nu street culture, with over representation of overpriced, branded 'drip'. The game constantly talks about 'stylin' your ride but never once mentions what's under the hood itself. The entire setting can be summed up as "Rich, upper class people pretending to be 'gangsta' by ricing out their cars". This is further exemplified as you're basically a nobody running a failed garage until a rich girl decides to bankroll you through the tournament.

Gameplay: It's pretty decent too. The Day/Night system of Heat was improved on by making Night races not completely useless. You now earn small change during the day to use as buy-in for Night races. The problem with this however is that it also builds up heat, which makes Day time races feel pretty underwhelming considering all you're basically doing is making Night races harder for no bonus.

The game has a twin boost system which feels really odd at first: You have your normal boost which fills up as you race, like you'd expect, and your burst boost, which fills up as you drift, draft and drive dangerously.
Burst boost builds up in tiers and quickly decays, which makes for a rather interesting 'use it or lose it' system where you're encouraged to drive dangerously, always in doubt if you should use it quickly before it decays or try to get that final sliver left for the next tier.
Reaching tier 3 burst boost speeds you up considerably and lets you do some crazy Fast n Furious overtakes. Tier 3 burst boost also lets you fly out of tight turns by completing negating gravity on your car. It feels really weird and throws you off at first, leading into crashes as you suddenly find yourself now flying straight and turning as hard as you would in a 90 degrees turn.

The handling system is stiff at first. Tuning the car to grip fixes most of that but it's clearly a drift centric game. With that said, drifting actually slows you down in wider curves even though it builds up boost and burst boost, so grip turning ends up being faster than drift turning most of the time.

Car customization is pretty good, though a bit shallow in actual parts. Sure you can do lots of mix and matching, but you'll still be mixing and matching from about 3 to 4 different parts, the only difference being you can now fine tune the details.
It's still way better than any other game we have currently.

Audio: The game's audio is great. The cars sound great and everything about the game sounds great. The soundtrack is pretty spot on too for the game's street tone, and you'll find that a lot of the races/events are named after iconic hip hop/rap songs and songs that were featured in previous Need For Speed games. I was surprised to even find a reference to Rakim's 'Know the Ledge' song.
AI Drivers will constantly spurt out cringy lines mid race, but I find it pretty cool how if they crash mid sentence you can actually hear the muffled crash sounds coming through their 'mic'.

The Bad:
Story: It's absolutely garbage and inconsequential. It's actually so incredibly bad and out of touch with car culture that it brings the quality of the game down.
It feels like as if it was written by Millenials in their late 30's who spend all day on Twitter and never touched a car in their life. The writing is abysmal in every single line of dialogue produced by the game.

You also get bombarded by random podcast reports of your generic Republican mayor talking about how much she hates street racing. Ironically enough, her attitude is actually treated as villainous by the game, even though the racers (you included) are actually setting up race lines through sidewalks, causing untold amount of public and private property damage, constantly crashing into cars and each other and worse.
It is so absolutely out of touch with both reality and the story it's trying to tell. If you don't care about Real World politics like me, then you'll care even less about the generic political blabber you're forced to hear everytime you leave the garage at night.

Open World: Open world in this game actually comes to its detriment. The game's random selection of races is further dilluted by the fact you have to painfully travel from one race spot to another. That wouldn't be so bad if there were more races, but the selection of races you are given in a Day/Night cycle are actually pretty small.
You'll find yourself spending upwards of 20 minutes driving around every Day or Night time, running the 1-2 races you can participate in, then driving back to your safehouse.
There's also no free roaming racers, even once a race is finished. You are instead thrown in a Forza styled win screen, before being tossed back on a "Resuming chase" screen, with all the AI drivers having magically vanished. Since the police is pretty much worthless below Heat 4, you then escape the chase in 5 seconds, and go on your second 5 minutes drive to the next event.
I don't understand why this win screen was created, when Heat's instant race disband into a high stakes police chase was actually a much better system.

Racing: It's the best part of the game, but as I pointed out above, extremely dilluted. The races are random and graded by car Tiers. Which means if you somehow upgrade your car too much you'll end up in a higher tier and shortening the selection of races you can participate in even more. You get maybe 1-2 races every Day/Night, with a Takeover (Smash objects for points) event and a Drift event. So to make the most out of any given Day/Night cycle, you need to look at the map, upgrade/downgrade your car until you reach the rank with most races available, then leave garage. It's a pretty tedious system which I'm sure was put in place to make up for the fact the police has been extremely toned down.
Endurance Races are by far the highlight of the game. Long sprint races full of cop chases, but you maybe get one once every 24 hours cycle because the game doesn't actually let you select them.

Lastly, to add to the whole ricer feel of the game, you are throw right away in high stake racers with enemy AI driving riced up, somehow grade B sports cars (?????????).
It makes no sense that your fresh, starter car is getting thrown in with an overly riced out, Carrera RSR, and even less sense that you actually beat them in a race.

Police: They're... okay. They're nothing like Heat's police, which was overly aggressive and insane to escape from, but Heat's police was in place to make the Night a risk/rewards system. The more you raced at night, the more heat you got, but the more Rep you got.
In NFS Unbound the police feels largely toned down and useless. The first 3 tiers of Heat (Which goes from 1 through 5) are basically useless and poses no threat even to a starter vehicle. They are quick to give up and forget about you, and their cars can't keep up with yours even though they're driving supercharger muscle cars.
Once you reach Heat 4 and above, the chases actually become more intense, but unlike previous games the police won't exactly try to murder you at any given opportunity. You can evade them by weaving your way through tight turns and unmarked shortcuts inbetween buildings, though at this point you already have the police chasing you with exotics, so it doesn't get any harder from there.

In conclusion, it's a legitimately good game, one of the best NFS to date, sadly some of its design choices keeps it from being a flat out upgrade to NFS Heat.
Odesláno 2. prosince 2022. Naposledy upraveno 3. prosince 2022.
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5 osob ohodnotilo tuto recenzi jako užitečnou
87.1 hodin celkem (20.8 hodin v době psaní recenze)
I didn't know it was possible to grab the worst possible parts of Vermintide and build a game around them, but Fatshark truly surprised me.

Ranged Combat
Absolute garbage. Guns feel unimpactful and weak regardless of the weapon you use. Weapons feel like they're useless even up close. Shotguns struggle to kill specials and have no waveclear. Laser rifles manage to feel worse to use than Fallout 4 which is admittedly an impressive achievement. Recoil on the weapons in hilarious, because a co-op wave shooter should indeed have MLG E-sports level of recoil.

If you get damaged by an enemy your aim gets thrown completely off and your screen shakes like Hiroshima just got nuked near you. You cannot shoot enemies back while getting slapped, you cannot RELOAD while getting slapped, you cannot even throw a grenade while getting slapped. Doesn't matter if you're half a second away from completing a reload animation, if a bullet as much as grazes you, you now have to redo the ENTIRE THING again. And since some weapons have 4 seconds long reload anims... have fun!
Oh I must also say the new pinging system is overly complicated and... also gets thrown off if you get slapped. Trying to mark a spot for a teammate? Good luck doing that while your camera gets tossed around like a pinata in a gender reveal party.
To top it all off, you managed to take a futuristic setting about ranged combat and make ranged combat the most unfun part of the game.

Melee Combat
Another big stinker. Melee weapons don't have waveclear and the weapons that do deal laughably low damage. Zealot's sword takes 6 HITS to kill the weakest trash mob and have no saving grace whatsoever.
Somehow you managed to take the best thing of Vermintide and turn it into a clunky, slow mess. Your character is slow, every action you do is slow. Reloading is slow, tossing grenades is slow, sprinting is slow. Everything has a huge wind up animation that gets cancelled if you take damage, including reviving your teammates.
You know how in Vermintide you automatically block whenever you start typing or start reviving someone? That also got removed in this game for some inexplicable reason.

Enemies
Unbalanced and unfun. Most enemies blend in together and you can't even tell who has a gun and who doesn't. Enemies are supposed to pull their melees out when the player is near, yet 90% of the time they will shoot you pointblank and pin you down in place.
A single patrol of ranged enemies can wipe the entire squad at higher difficulties thanks to the incredible design choice of gluing the player to the ground the moment a bullet does as much as graze them.
Every single time you die in this game and fail a mission, it will be because the game decided to spawn over 20 ranged enemies in inaccessible areas.

Remember how Fatshark had to nerf the Beastmen Archers in Vermintide 2 because they were the most frustrating thing to go against? And that was in a game with near 0 recoil weapons, piercing arrows and an elf with an aimbot.
Now imagine playing against a dozen+ Beastmen Archers with insane accuracy, burst fire and high health while also having to fight them with "futuristic" ranged weapons with recoil that climb up to the ceiling if you take more than 2 shots at once.

Specials are okay. Some like the mutant are annoying at high ping, while others like the trapper should be deleted outright. Specials callouts are barely audible and they also blend in alongside trash mobs, making them specially tricky to kill. Also doesn't help everything in this game somehow has an insane health pool and bullets don't have any sort of penetration, so enemies like flamers and sappers are guaranteed to use their abilities at least a couple times before being put down.
There is no counterplay to most enemies in general. You're expected to just rush in and kill them because the game actively discourages you from staying at range thanks to the superior enemy accuracy and the garbage player weapons.

Remember the Ratling Gunner from Vermintide? How it will shred allies and enemies alike and push you back when you got shot, cool right?
Now imagine the Ratling Gunner makes a return, except it's now an Ogryn with 10x more health and his shots pin you down in place, making it an insta down if you get hit by his hail out in the open.

The only legitimate improvement I can say when it comes to the enemies are the mini bosses. They are much more interactive and fun than Vermintide 2's mini bosses. The 2 minibosses the game currently have (called monstrosities)
are incredibly fun to fight. Good job there.

Progression
Another massive downgrade, well done. Players can no longer use the weapons they want and are now forced into a pointless RNG shop.
In Vermintide you got a weapon every mission and could melt them down in order to craft the weapon you wanted to use. You were never forced into using weapons you disliked.
Here however, you're at the mercy of the RNG shop, because ♥♥♥♥ letting people play how they wanna play. No, you had to turn a CO-OP WAVE SHOOTER into a disgusting LIIIIIIIIIIIIIVE SERVICE.

You can't even pick the map you wanna play or the difficulty. What if I'm in a mood to play a certain map? What if I wanna beat a certain map with friends? Why do I gotta play what YOU want me to play?
Why exactly did you take working, basic features, gutted and overcomplicated them?
Why can't we select the maps, difficulty and modifiers we want?

The BETA pool is already incredibly dilluted with only 4 maps, to the point you sometimes can't even find the map/difficulty combination you wanna play. Now imagine at launch once the game has the full 10 maps.

I should also add, the maps are reused environments. Many maps share a section to the point I have played some maps over 10 times right now and I STILL can't tell which is which.
You will go through the same stairways section, bridge to elevator section, shantytown section in different maps.
I could understand if it were a randomly generated game like GTFO, but it isn't. It's just lots of reused level assets. The maps have no personality whatsoever and the only map I remember is the desert one because it's the only map that looks different. Every other map is the same thing with a slightly different ambient hue.

Hosting/Private Games
Nope, doesn't ♥♥♥♥♥♥♥ exist either. SUPPOSEDLY coming out in December AFTER the game launches. Right, because that is TOTALLY not getting delayed to January thanks to the holidays.
Doesn't help you also can't pick your region, so even if you're somehow allowed to make private games, I'm sure you'll just be tossed into a Chinese server for the sake of it.
There is also no way whatsoever to pick your region. So if you decide to play in a slower time of the day you WILL be tossed into a North America server if you're European or SA. If you think being shot a full second after getting into cover, being unable to block reactively, unable to complete the hacking minigame and unable to push enemies properly, then you will LOVE playing this game on Fatshark's dedicated, US servers, as that where you'll be playing most of the time.

Why did Dedicated Servers come at the expense of private, casual co-op players? You found your market share with Vermintide and Vermintide 2 thanks to Valve's inability to produce Left 4 Dead 3, so why the hell are you defecating on your target audience's hands with these asinine, tone deaf design choices?

Hard skip, just wait for this game to be 50% on Easter sale.
Odesláno 20. listopadu 2022. Naposledy upraveno 20. listopadu 2022.
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3 osob ohodnotilo tuto recenzi jako užitečnou
1.1 hodin celkem
Serious lack of features, bad design choices.

Game has a bunch of tracks with the DLC ones, but most of them are very dull and uninspired. They don't have the same amount of creativity older Hot Wheels games had.

You'd think you can fix that by simply making your own custom tracks, after all the game heavily markets this feature and even has paid track module DLCs, yet for some unexplainable reason you can only play custom tracks in time attack or in multiplayer only lobbies.
If you bought this thinking you'd be able to make your own tracks and play vs AI, well that is inexplicably NOT a thing.
Game also does not have AI for multiplayer races, so they all feel bland and empty.

Lastly, the game has a serious issue with balancing, as most DLC cars are actually quite underwhelming stats wise and aren't really a viable choice in races. Monster trucks for example are slow and clunky, having low acceleration and average top speed to the point they can't even drift properly in a drift heavy game, and without drifting you don't build up boost, and without boost you get left behind even more.

You know how most games have that one bad design choice that makes you wanna choke the person responsible for it in the dev team? This game feels like it was developed under autoerotic asphyxiation.
Odesláno 13. listopadu 2022.
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4 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
9.0 hodin celkem (1.2 hodin v době psaní recenze)
Amazing puzzle game, an absolute steal at the current price. Game is so immersive I at times felt like I was playing a VR game. Buy buy buy, it's absolutely worth it.

The puzzles are fun and obvious and the gameplay is pretty spot on, feels a lot like RE7. Performance is awesome too, capped at 144fps on my 2070 Super. Graphics are great and the environments are beliveably narrow, unlike most FPS games where you feel like a dwarf in a giant's world. The cutscenes are nice and admittedly charming, specially considering they are nothing more than stylized 3D shots played out in a comic book fashion.

There is a lot of backtracking but I legitimately enjoyed how bodies would remain even after death, alongside bullet casings. Ammo management is somewhere inbetween Evil Within and RE2. The guns themselves are pretty fun to use and feel very impactful, specially the shotgun. Headshots, on the other hand, could probably use a bit more 'oomph' to them visually.

Now for the only downsides I've experienced so far; The enemy design is nice, with the main ones being vampire zombies that get stronger the more they bite you. Sadly they are mixed in with some questionable enemy designs like giant animals, such as scorpions, snakes and spiders, most of which don't exactly look zombie'ish. I understand the developer went for an early RE2 vibe, but as of right now the animal enemies really look like asset placeholders, and could use a more zombie'ish appearance.

Melee is also pretty bad and floaty, you're supposed to conserve the (at first, limited) ammo by using the knife, but the knife feels really bad to use. It feels floaty, takes forever to kill enemies with it and it does detract a bit from the very early game. Once you get enough ammo to make the janky knife non mandatory, the game really starts to shine.
Odesláno 2. listopadu 2022.
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66.6 hodin celkem (2.7 hodin v době psaní recenze)
I'll start off by saying this game only costed me 20 dollars, so my opinion is based around that pricing.
Well it's what you'd expect from an anime game, down to the cringe indulcing name, but still on the upper end of anime games.
Editing to add: The game displays Keyboard inputs when using a controller, but that can be CHANGED with a setting in the Options menu. It is NOT a bug, just a really odd design choice.

• GRAPHICS: The graphics are fine, they look certainly better than the PS5/Switch, but the lower areas are just hastily modelled.
They're very lazy and empty compared to the areas of the 1st layer. The same can be said about enemy models. Some look really interesting while others look like low poly junk.
Cutscenes are fine I guess, I skipped most of them because I just recently rewatched Made in Abyss.

• GAMEPLAY: It's the best part of the game. The game is basically a bunch of interconnected dungeon maps, similar to old Monster Hunter. There's two modes; Hello Abyss and Deep In Abyss.

-Hello Abyss- Nothing short of a glorified tutorial, where you play as Riko while Reg walks around behind you one shotting everything within a 30 mile radius of you. It's thankfully very short as the mode itself is extremely garbage but it's something you can easily get through in an hour. Hello Abyss ends right after Seeker Camp.

-Deep In Abyss- This is where the meat of the game is at. You MUST complete the Hello Abyss gamemode first to unlock it.

You play as a CaC who slowly progress their way through the Whistles rank by doing repetitive fetch quests in the Abyss itself. It may sound boring at first, but the gameplay loop of it coupled with the dangers of the Abyss itself makes it for a very entertaining time. It is a bit clunky but it does help feeling like you're a child in an otherwise very hostile environment.
Some areas are really annoying when it comes to the amount of enemies and how unavoidable they are, while others are more chill and relaxing. Enemy AI is also very basic, so don't expect them to be anything more than farmable hazards.
Deep In Abyss ends at the 5th layer, so if you were expecting to transform into a Hollow or a Narehate, you'll have to wait for the sequel, Made in Abyss: Trio Of Solitude And The Stray Soul, or whatever other cringe name they decide to come up for it.
It also has an endless spawner after 7 or so minutes which seriously harms an otherwise relaxing experience.

If you were expecting some sort of survival mechanic, DO NOT BUY the game. All the survival meters you see on the screenshots were REMOVED. There's NO SURVIVAL MECHANIC, the screenshots are outdated from an alpha dev build or whatever and I have no idea why they're still on the store page. The only thing you have is a food meter that you need to keep full since traveling from one map to another costs you food and health.

• Audio: It's decent, but the voice acting is abysmal and the creators either ripped the acting from the anime itself, since I remember everything they said from the sub, or somehow managed to have the most phoned in performances ever.

Riko is the only character that portrays any sort of emotion, everyone else feels like they're reading off from a book while being very bored. On the bright side, I found it quite amusing when I fell off a cliff as Riko, only for Reg to let out a mildly disappointed "Damn it."
There's also the huge annoyance of lines being overly repeated. Your character will grunt the exact same way everytime you do a specific action, and all the gameplay lines from the Hello Abyss mode are ripped straight out of the cutscenes, and OH MY GOD do they repeat. You will hear Reg saying "Are you ready?" and Riko replying "Of course I'm ready!" OVER AND OVER. Same thing with every other line they speak while playing.

Overall, it's a decent experience. I enjoy the first season of Made In Abyss a lot and I've enjoyed the game so far. I personally wouldn't pay 60 dollars for it, but at the price I got it for I can't really complain. Steam really needs a neutral option when it comes to reviews.
Odesláno 2. září 2022. Naposledy upraveno 4. září 2022.
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0.3 hodin celkem
The best rated game of 2022 is a 2D Platformer based on the developer's fetish. Covid was only the beginning.
Odesláno 27. srpna 2022.
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