Realtione etc.
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I have the worst opinions possible and I am doing my best to keep them around.
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Discord: Realtione [ping here for trades/emergency if I won't respond on steam or you are unable to add me]
Origin: Realtione31
Uplay: Realtione
PSN: Realtione
Battlenet: Realtione #2874
XBOX Live : Realtione

Feel free to reach from Discord and ping for trades if I don't respond on Steam (friendship reqs).
F Epic Games, I don't visit there. Love Tim Sweeney though.
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PC Specs:

MOBO: Asus Tuf Gaming Z690 Plus D4
RAM: Corsair 32GB(8x4) 3600 C18
CPU: i7 12700kf
GPU: Gigabyte Aorus Xtreme RTX 3080Ti
PSU: Asus ROG Thor 850P
SSD: Samsung 980 Pro 2 TB & Samsung 970 Evo 500 GB
CASE: Corsair Obsidian 500D SE
AIO: Cooler Master ML360R Illusion
MONITOR 1: LG 27GN950
MONITOR 2: ASUS ROG PG27UQ

Peripherals:

Mouse: ASUS ROG Gladius III Wireless Aimpoint EVA-02
Keyboard: ASUS ROG Strix Scope RX EVA-02 / HK Gaming GK61
Headphones: Steelseries Arctis Nova Pro Wireless

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I am not a f*n journalist or critic. It's an inside joke.
艺术作品展柜
Lady Misato
25 10 2
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dangerous stuff
28 2
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Warhammer 40,000: Space Marine 2
19 1
最喜爱的游戏
25
已游戏的小时数
53
已达成的成就数
200 点经验值
成就进度   53 / 59
评测展柜
First and foremost, THQN is being THQN here, charging $60 for the game despite its release being very close to several flagship games, including some lower-priced titles like Frostpunk 2 or Lollipop Chainsaw (priced at $40). They do this with their collector’s editions as well, and most end up as dead stock despite being marketed as limited in quantity. And yet, they will keep doing this. I have no clue why but it's their characteristic. While I cannot justify the price tag, long story short, Epic Mickey is a very good game. A bit annoying at times, but still a journey that is somewhat fulfilling and worth exploring. You can expect about 15 hours of playtime if you want to complete almost everything. It’s one of the best remasters I’ve played—competent and seemingly very true to the core.


Epic Mickey: Rebrushed comes from Purple Lamp , the artisans behind SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated and The Cosmic Shake. The original Epic Mickey was crafted by the now-defunct Junction Point Studios to be a classic flagship game for Wii. I will always respect Warren Spector —not just for his work in creating one of my favorite genres, immersive sims, but also for his involvement in one of the all-time greats: Deus Ex. Of course, at the time, many were surprised to see Warren getting involved with Epic Mickey until he would eventually reveal that it was a dream of his. Who can judge him, everyone loves cartoons, right?

Warren's vision is definitely present in this game. You mess around, and you find out—almost like an ImSim. I love it, I really do. Of course, I wasn't expecting it to reach the complexity of Warren's previous works, but I was pleasantly surprised by the level manipulation mechanics. You have a brush that can thin the world’s layers or repaint what is alreay thinned. Doing this changes the environment and adds complexity to the levels, allowing you to discover collectibles and new ways to traverse. However, while there are multiple options—thus fulfilling part of Warren's vision—the levels never quite evolve in complexity. By complexity, I mean utilizing your abilities to skip portions of a level (similar to how Prey’s goo gun lets you do) or creating unique vantage points. While Epic Mickey offers some choices, they aren’t as expansive. You can select between a certain array of options, sure.

There are ‘Thin’ and ‘Paint’ paths (a sort of quasi-morality system), which you unlock by completing quests in various ways (though you can also fail them if you don't finish before progressing to the next area). Painting (befriending) or thinning (defeating) enemies has a slight effect, but the truth is, combat isn’t challenging. You can spam paint all over the place and befriend almost everyone, except for the Beetleworx types of enemies, which can’t be befriended. Thinning them out of existence is an easy task so not being able to befriend them is not quite a feat. The lack of meaningful impact from your approach to combat is ultimately disappointing. And while you can manipulate certain parts of the levels, the limitation that only specific areas can be thinned or painted makes things painfully obvious. If I had played this as a kid, I might have gotten lost a few times. It's not overly cryptic, but there are moments when backtracking or finding ‘objects’ to complete quests is required. Now, though, it’s just a matter of running into them as I spread paint everywhere like a mad man. A prominent con is that the levels reset to their initial state after you exit them (the objectives you have completed of course do stay but the paint will be gone) and it's kept like that in this remaster too.

Speaking of quests, it’s great that this game includes plenty of side quests, though most are ‘fetch me this, fetch me that’ tasks. Even the main quests often involve some form of hidden object hunting. This gives the game a bit of an early 2000s sandbox collectathon feel. I don’t have a serious problem with this, as some of my favorite platformers (A Hat in Time, Spyro, Banjo-Kazooie) do it as well. However, the collectibles don’t feel as rewarding, nor are they crucial to collect. There's barely any fear of missing out. You'd be opening up bunch of chests and buying some 'unlockables' from the shop but they don't even count towards any achievement. Though the extra stuff does include some cool artworks etc. Some side quests reward you with health or paint upgrades, or they provide a ‘spark’ needed to repair projectors and progress to the next level. So, I rarely felt like I was wasting my time by completing side quests.

The 2D levels ooze charisma. You need to traverse through these in order to progress to the next 3D level. While it's a creative idea, these levels are very short and lack challenge. There are far too many of them, and you may have to revisit some locations multiple times. E-Tickets (the in-game currency) always respawn in these levels, allowing you to grind hence making the best out of your time, but playing them back to back only highlights how limited their scope is, which further trivializes their importance, even though they differ thematically. I found out that you skip the stretch films i.e. 2D levels by paying 10 E-Tickets to gremlins, it's a trivial price if you want to save time but I don't see the necessity of this game design . The 3D levels are often open areas (though not particularly large), with questlines usually chaining 3 to 4 similarly themed levels. Most having quests exclusive to each level (either acquired through the main hub or through in-level). Personally, I would have preferred larger areas for each theme and fewer (but longer) 2D levels, possibly featuring boss fights at the end. But that’s just me. The bosses are fun, but they lack meaningful gameplay elements—you can thin or paint them, but this doesn’t really create any emergent gameplay during the fight. The game also includes multiple hub areas, with one arguably serving as the main one.

The camera, from what I’ve read, was a major issue in the original game. It seems completely fixed now, and the game runs smoothly on Unreal Engine. I encountered one animation bug where I got stuck, but I was able to break free.

The soundtrack is good and dynamic, shifting from light to dark as you progress through the levels. It's very artsy and colorful game, contributing to the magical world of Disney. The cutscenes are well-done and look astonishing in particular. And now you can photo mode all of these.

The story is serviceable for what Epic Mickey sets out to be, surprisingly an emotional one though the lack of voice acting is a bit disappointing, as it could have added a lot to the game’s overall charm and the tone.

All in all, Epic Mickey Rebrushed deserves a chance. Not an all-time great platformer (inevitably looking at Sunshine) by any means but it's a fun, memorable and intelligent one.

Trivia: I believe Warren labels this as a sim-lite. Of course being the one who coined the term and also being the director of the game it's hard to argue against such claim. While there is not really a consensus on the term of ImSim, it could have been relatively harder to market this game as one but Warren is most definitely set this game out to combine the said genre with a platform in a mainstream IP and some of these are rooted in his words back in time. I personally feel a sandbox collectathon is also a great term to use colloquially because there are lots of shared aspects and the lovers of that genre will know what to expect.

★★★½☆☆
Please take a moment to check out my curator for more in-depth reviews
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创意工坊展柜
As soon as I saw the new screenshoot I immediately knew it meant new wallpapers. Enjoy the newest snowy scenery from Fabletown!
评测展柜
已运行 5.8 小时
Lollipop, if you didn't know, was a Warner Bros. game back in 2012 written by James freakin’ Gunn and directed by none other than Suda51, one of the most unique video game directors ever. The game also included tracks from Jimmy Urine. Maybe it got forgotten in time, but it was a beloved hit. A sought after piece of collector's item for the most even.

Now, I can't tell you if WB could have released a game like this as freely today as they did in the past. However, I am very glad that DRAGAMI is back with this remaster (another Suda51 game, Shadows of the Damned, is also on the way; we are so back to the glorious 7th gen). Despite the few technical hiccups that have already been discussed (such as not being able to select resolution or some KBM-related UI issues), the game runs relatively well, and I think it would run well on most modern systems. I was unable to run it in 4K at 60, but in 2K with a 3080ti, I easily get over 80 FPS, which is fair. Though it does mean Juliet is not back in 4K, at least for me. I hope they add more options as the current director (Yoshimu Suda) is actively listening to the fans. My experience, as far as I played, was bug-free, but I might have been fortunate there. QTEs do work but feel like there's a slight input lag, and there are (even if not quite often) some issues with audio breaking down or dialogues overlapping. Your upgrades do reset after death if you didn't get to the checkpoint, and you need to rebuy them from the shop. It takes a few seconds—no biggie—but still unnecessary. There are unskippable in-game cutscenes, and you need to rewatch them if you are repeating that stage; however, they are also short, so I'll let that one slip away.

It's still super over the top. As you bash zombies while rainbows, hearts, sparkles, and all that manly stuff occupy your screen, it took me a while to realize there was blood missing. That's RePOP for you. The blood is in the original mode, and well, not gonna lie, I had some fun with all those sparkles, but this being the only difference between the two game modes (as far as I was able to dig) is a bit disappointing. And being the grindhouse type of game, some blood is appreciated.

I can't tell if there is zero censorship (that might not be the best word for it, as I can't tell the motivation behind it). Maybe some lines got removed; I can't recall every single one, but there are raunchy costumes (some are more than Stellar Blade) and cheesy lines such as that guy claiming to be masturbating for you tonight or Nick wishing he still had a ♥♥♥♥ when you go into Juliet's bedroom. Sexy Rider and Seashell are still there, though some licensed outfits are gone.

As for the music, I agree with most. The original tracks (with the licensed ones) are a better 'complete' experience' fitting the game so damn well. Especially the loss of 'Hey Mickey' and 'You Spin Me Round' is noticeable. I don't quite hate the new list, but I don't really dig it either.

The graphics are neat but lean more towards fidelity and realism. It's somewhat cartoonish but has definitely lost the (cell-shaded) comic book vibe that the original one had. I found that a bit baffling. Japanese games has this going and idk why, Lollipop is not the game to show-off tech I'd reckon.

The shop is better, as you can buy most costumes for 10 to 30 platinums instead of 80-90. This means you'll be pretty much able to switch up costumes freely in one playthrough.

I like the humor myself, especially the references to music groups like My Chemical Romance and Green Day, but it gets a tad bit tedious and annoying at times. Though I must admit, I have a guilty pleasure for teenagey dialogues and scripts that wouldn't make sense. This is one of the reasons I miss the 7th generation, as today's games are often more serious and pseudo-intellectual.

And the price… Well, I don’t think $40 is an outrageous price, and they are also investigating better prices for different regions. There are certainly ways to play Lollipop even on PC, but legally, if you wanted to own an Xbox 360/PS3 copy, they were going for anywhere from $40 to as much as $60. So, I don’t think being able to play this properly on PC for $40 is a huge loss, even if it’s not a steal. However, you might still want to play the original. Yes, modders are working on the costumes and the music, but sometimes you grow up to appreciate the jankiness of the original.

So, Lollipop, imho, isn’t exactly a game that was ahead of its time. It’s not really a hidden gem or underappreciated (as far as the fanbase goes). Although it didn’t fare well with critics and is undoubtedly underappreciated there, it has always performed well with fans and will likely continue to do so. So, what is it? It’s a super fun, ludicrous, and quirky piece of media. Sometimes, that’s all you need.

ps: They say chivalry is dead. Don't do it. Don't look at the skirt.
-It was a flexing material amongst trophy hunters. Many people left it at 98% for a while.

★★★½☆☆
Please take a moment to check out my curator for more in-depth reviews
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Skooma Cat 9 月 29 日 下午 2:01 
+rep very good trader, also rude as ♥♥♥♥ and is a huge racist so deserves another +rep
Kips 9 月 23 日 下午 3:04 
+rep, fair prices and helped me through the trading process that i haven't done in like 10 years
Ataberk 9 月 20 日 下午 4:03 
+rep, good trader. Very nice person and good trader.
Cái Lòn Mé 9 月 8 日 下午 8:42 
Plus rep, nice trader
Ao 9 月 4 日 上午 3:31 
+rep. Very nice person and good trader.
Tigerelf 9 月 3 日 上午 8:40 
+rep, good trader