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12.3 Std. insgesamt (12.0 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Welcome to Dead Island Epidemic. An Isometric PvE and PvP zombie killing game with a hint of MOBA game styles and objectives.

THIS WAS REVIEWED WHEN THE GAME WAS IN BETA. THE GAME IS SUBJECT TO CHANGE ANYTIME.

First of all, before I go into my personal views, don't get this game expecting it to be something to do with Dead Island - because it's not. The only correlation that links Epidemic to the successful Dead Island franchise is the characters featured in Dead Island and Dead Island Riptide, Sinimmoi and Sam B are the main ones.
It's quite clear that this game never intended to be the next instalment of the series, because even the special affected aren't from the original game. They're different that's all, which was kind of upsetting to say the least.
Along with a few other things that never made it to Epidemic were the weapons and the crafting. At this moment in time crafting means nothing and there's no real desire to get the materials either since you can just buy them. From tier 1 - 2 you're hardly going to make you pockets empty from skipping your way past the whole 'play games and get the materials' gig.

#Currency is a bit of a sorry sight to see too. When you start out if can get quite confusing considering you are faced with 3 different currencies. The first one is used for weapons, i.e. buying blueprints and buying missing materials. This currency is very easy to get in no time at all (Which also ruins the whole crafting side because you never have to worry about materials (Guaranteed for tiers 1&2 only)) Secondly you have what I like to call the 'P2W' cash. You buy the money using real money aka micro transactions *fun* and with this currency you can then buy more of another currency or buy limited weapons only available for those who purchase them with this money. Finally you have the currency which doesn't come by so easily and you use it to purchase additional characters.

#Gamemodes are also fun. It can get a bit confusing with what gamemode does what, as if doesn't really make it's self very clear. Scavenger is basically a 4v4v4 capture the flag, scavenger hunt, MOBA hybrid (PvE & PvP). It's up to you and your team to lock down as many capture points as possible and collect loot from defeating Looters, Bosses, Killing other player carrying loot and capturing enemy capture points. Hoard mode is where it's 4 players (PvE) pushing past checkpoints killing bosses and elite special effected, then to be faced with a boss at the end with around 25k HP. Scout is the same as Hoard mode, minus the difficulty as there are no checkpoint elite special effected and at the end there is no major boss.


7/10 Personally I really enjoy this game a lot. Although it has is terrible downsides... P2W, just get rid of it. It's painful going against a bunch of guys who've bought their way to tier 6 and have P2W weapons. You don't stand a chance. If P2W/micro transactions weren't a thing I'd easily give this game a 9/10. Although the P2W aspect isn't game breaking it's unnecessary and annoying and every time you see someone with P2W it's the whole 'here we go again' followed by a sigh.
It's a brilliant idea and concept which I am a big fan of but it's a shame they dropped some of the old Dead Island aspects in return for something that shouldn't be branded as a Dead Island game (to me it seems more like an attempt to get publicity rather than an actual Dead Island game).
Verfasst am 31. Mai 2014.
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Niemand hat diese Rezension als hilfreich bewertet
772.5 Std. insgesamt (762.6 Std. zum Zeitpunkt der Rezension)
It's a good game, but I don't think I've played enough of it to give an honest review.
Verfasst am 6. August 2012. Zuletzt bearbeitet am 16. Juli 2014.
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