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Publicada el 25 JUN 2024 a las 0:52

I'm going to join the chorus of many others voicing displeasure here for the same reason as many - the bosses simply aren't fun. They're not impossible. You can learn their patterns and pick away at their health and you'll win. But the health is too high and the damage output is insane - even if you have every fragment possible when engaging the bosses.

And then there's just the design philosophy. They're all fast, super mobile, highly aggro bosses that give very few openings to deal damage. Which is all the more heartbreaking when you see a lot of the new weapons they added have beautifully animated and super fun and cool combo chains... that you'll never, ever have openings to actually use. One or two hits then back to dodging with you.

I've not hit any walls. I've cleared everything I've faced, but I've had a miserable experience with it. Bosses are an exercise in boring tedium, offering nothing truly new, engaging or exciting - just "difficulty" for the sake off. And I want to be painfully clear - difficult and challenging are not the same thing. Difficult is just something that is hard to do. It's difficult to walk barefoot across Legos. Challenging is something that must be overcome, a test of one's abilities. A good challenge allows a player a stage on which to skill express. This is not that. This is a gauntlet.

We may play as the Tarnished, but From's reputation is starting to quickly become this as I suspect they have lost the plot on what made a "fair, but challenging" game.
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