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Análises recentes de RadHaz

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9 pessoas acharam esta análise útil
3.5 horas registradas
There's a reason Souls-Like games that have few and far between save/heal stations work: because when you die, you don't actually lose everything. Sure you may drop currency or something else to encourage you to run back to your death location, but in general any progress you made is still there. The map is still uncovered, any secrets you found remain found, and any weapons or armor you picked up or upgraded remain as well. This allows for the game play to be difficult without feeling like the last 30min were a waste of time if you die. This game however has opted for a Save system instead so that if you die, that's it. Game over, All your progress since the last time you hit a save station is just GONE. Which means you have to redo EVERYTHING that you did before. All of it. Over, and over and over again if you hit a tough patch. Yes there are extremely limited use items that allow you to save away from a rest point but they are so rare that it doesn't really solve the problem. As such despite the great atmosphere, the decently tight combat and progression systems and an actually fairly interesting story that isn't so buried behind items and lore drops that you can actually understand much of it, I just can't continue this game knowing I'll be repeating so many conversations or map progression every time I screw up a bit. If you can handle that however, it's worth a go.
Publicada em 30 de maio de 2022.
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Not having to worry about resources running out mean you can focus on...well whatever you want! Cool base design? Go nuts. Absolutely minimalistic super tight tiny factories? Squeeze 'em in there. Massive super efficient fast building all of the things? Do it. Huge map with lots of room to grow and more content being delivered as well which (so far at least) always adds more meat to the feast.
Publicada em 28 de novembro de 2020.
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Unique characters and just enough story to keep you pushing along. Granted most people are here for one thing specifically and there's plenty of that but with one is not an excuse for the other. They simply compliment each other. Enjoy the naughty while also getting refreshing drink of plot in between.
Publicada em 19 de outubro de 2020. Última edição em 19 de outubro de 2020.
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1.0 horas registradas
Look, the game itself gameplay wise, is not terrible. Combat it the early stages is fairly easy but it has the potential to be quite difficult nearing the end of the game, requireing conservation of resources. Positioning, good use of skills, etc. The problem overall is how absolutely unwieldly the interface is. EVERYTHING is through the mouse. Every. Single. Thing. No hotkeys, no shortcuts, nothing. Want to see the map? Nope, don't push M, you go click on it. Want to close a window? Nope, don't hit Esc, you go click that X in the corner you slave you. Perhaps you'd prefer to move say, your Dwarf first each turn so you can check for traps? Well by god you'd better be ready for hovering madness and hoping you click that shorty each and every time because A) there's no way to make him the first default character (no dragging portaits to move turn positioning around here, no SIR!) and B) there's, you guessed it, no keybind to select a given character slot! For the icing on the cake, besides aaaaall the other clicks you have to do already, you'd better be ready to click your freaking FINGERS OFF so you can finish the game because JUST moving from room to room (and each map/quest has 10-15 minimum) you have to double click the exit of that room for every. single. character. ALL OF EM. Have a party of 4 and realize you need to backtrack 5 rooms so you can get all your skill potions? Well then partner be ready to click a minimum of 80 freaking times to do that simple wander about. A double click per toon, per room= "there and back again: a Dark Quest story". All this might be fine if it was a touch screen game but this is a freaking PC game folks. It goes beyond inane to not even have a rudimentary system of hotkeys or at a BARE MINIMUM the ability to move your entire party from room to room without clicking a bajillion times. There's a decent game here but it is positively buried underneath a UI that has no idea where it is or what its doing.
Publicada em 26 de agosto de 2018.
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