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Nedávné recenze uživatele Rabbit Overlord

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4 osob ohodnotilo tuto recenzi jako užitečnou
6.6 hodin celkem (6.2 hodin v době psaní recenze)
The prequel to Void Stranger. The difficulty of the game is just enough that mere mortals can play through this and feel like they can actually beat it. The storytelling is phenomenal as expected of SystemErasure. Again, play without looking at spoilers, but don't expect quite as much secret searching as the sequel Void Stranger. I highly enjoyed and recommend this game.
Odesláno 8. února.
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4 osob ohodnotilo tuto recenzi jako užitečnou
65.4 hodin celkem (42.3 hodin v době psaní recenze)
This game was a wonderful memory. For days I had a relentless craving for this game. You don't know how much I love this game. I was greedy for more. Some of the puzzles definitely left a gnawing rage within me. Sometimes I just wanted to give up and stop playing because the effort didn't seem worth it. But trust me, it is worth it.

Honestly, I'm envious of you guys out there who are going to play this game for the first time. Don't be prideful and enjoy the game without looking up spoilers. It's best that way. Don't ask me how I know.

Per aspera ad astra.
Odesláno 31. srpna 2024. Naposledy upraveno 31. srpna 2024.
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10.3 hodin celkem (8.7 hodin v době psaní recenze)
Sanabi is a story driven platformer that feels great to play. The main draw the game is the grappling hook where you base all of your movement and combat around. The controls are smooth, responsive, and somehow very intuitive. If you're looking for a good eightish hours of solid platforming with an emotional story, get this game.
Odesláno 19. listopadu 2023.
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43.4 hodin celkem
Fast paced action. Stagger bar might not be everyone's cup of tea though.
Odesláno 11. října 2023.
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1 osoba ohodnotila tuto recenzi jako vtipnou
8.2 hodin celkem (3.6 hodin v době psaní recenze)
It's fps Hades with a focus on marking enemies to get shielding. It's good.
Odesláno 6. srpna 2023.
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1 osoba ohodnotila tuto recenzi jako užitečnou
3.1 hodin celkem
Do not be fooled by people saying this game is a generic jrpg. The game definitely starts with some common jrpg elements such as a childhood friend, amnesia, and an animal mascot guide. However, at the very beginning, I have never seen a jrpg story hook that starts with "and then the main character and his animal companion wanders through a seemingly endless forest for eight years."

I mostly watched my girlfriend play this game since she really wanted to play it after I beat the first boss of the game, but there were a lot of elements of this game I could appreciate even just watching. The storyline has a lot of subtle references and foreshadowing that don't seem significant, and then later it blows you away by showcasing them as central focal points of the story. Much like Dark Souls, even small tidbits of lore you find in pages on the ground such as gods, otherworldly beings, and concepts about the world become relevent to the story. You read about a god of war? You actually encounter said god in the story.

The way they present dialogue is also quite good and shows a particular attention to detail. The dialogue has natural slowdowns and pauses as if the characters are actually talking, and it feels incredibly natural to read. This takes a lot of time to attention to detail to perform itself considering how much dialogue is in the story.

It's sad to say, but it has been a long time since I've seen a story with main characters who genuinely try their best. I didn't see too much woe is me type of characterization while watching this game all the way past post game. The attitude of everyone is generally hopeful while still having moments of heart breaking despair throughout the storyline. There isn't any character in this story I was actively annoyed with, which is a feat because I typically find animal mascot companion characters extremely annoying (looking at you Paimon), but Karon ended up being one of the most endearing characters I genuinely cared about.

The gameplay is simple and easy to get into. There are many ways to optimize your character and instill growth from leveling up, the grow tree, balancing libra scales, equipment, mastery of equipment, customizing Karon skills, enhancing scale pans, enhancing equipment, setting scale boards, mastering/using different possession skills, and gaining new techniques. The game encourages you to use and collect every piece of equipment (except accessories) since mastering equipment grants you magic crystals to use more Karon skills or gives you a new Karon skill entirely. You can distribute your level up stats however you want and redistribute them however you wish very easily. Techniques you don't want to accidentally use can even be sealed temporarily.

I watched this game being played on Hell difficulty, and the beginning of the game is quite difficult but becomes more manageable as you continue playing. Enemies are not to be taken lightly on the hardest difficulty you can play when you start up the game, you can die typically within a few hits. However, there are a lot of systems in place to mitigate damage, but none of them are able to be used infinitely. The backdash has a cooldown, guard has a guard gauge you have to watch, some attacks can't be guarded, and possession skills have i-frames but aren't immune to status effects (unless you equip a very expensive Karon skill) and use ST. This game is not impossible on the hardest difficulties, but it is not easy. Only after gaining access to specific Karon skills that boost magic power was the game starting to reach the godlike game breaking power I'm used to from most jrpgs.

In the past, the game supposedly had a poor translation, however I only esperienced the game post translation edit patch. I must say, whatever bad translation was part of the game doesn't seem to be present. Occasionally I'll see the random grammatical error, but nothing that breaks the immersion of the game. If you are worried about this, don't be.

Atlibra Revision is an epic adventure game about a hero's journey with many twists and turns, as well as endearing characters. The gameplay is entertaining and easy to get into with many aspects of grinding to improve your power level. The grind is more of an equipment and item grind like Monster Hunter, the best kind of grinding. After fifty hours of gameplay, the game still isn't done yet. Recommended unless you don't like anime for some reason.
Odesláno 8. července 2023.
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28.3 hodin celkem (22.6 hodin v době psaní recenze)
Lots of new systems that are integrated well into the game. Game difficulty feels just right, even if the story is a little lacking compared to earlier titles. Still a great experience for those wanting to scratch that megaman zero itch.
Odesláno 8. ledna 2023.
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67.9 hodin celkem (22.5 hodin v době psaní recenze)
It's a souls game with jumping, horse back riding, and multiplayer.
Odesláno 7. března 2022.
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397.5 hodin celkem (200.0 hodin v době psaní recenze)
My advice... Don't play Terraria unless you have a lot of free time.

You can thank me later.
Odesláno 20. února 2016.
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76.6 hodin celkem
A great game with no sequel and no plans for having a sequel... probably ever. I warned you.

The controls for this game feels like it's covered in oil (I don't understand why the attacks are executed on release of button as opposed to press of buttons) but it still plays and feels well made. Combat is very deliberate and mashing buttons can often get yourself killed.

The combat, for the most part, favors offensive play and playing defensively can get you killed... kind of like in a real swordfight! Anything and everything can get stunned by simply hitting them, even you. That's what usually gets you killed or gives you the edge.

I played on expert, so the AI is brutal... you were warned. Have fun.
Odesláno 20. února 2016.
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