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总时数 0.0 小时
Although buggy sometimes, the struggle and the new tax system gives reason and opportunity to play rulers of the middle east. Great Addtion.
发布于 2 月 5 日。
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总时数 3.7 小时 (评测时 0.6 小时)
Great Story and Dialog Options
发布于 2021 年 2 月 28 日。
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总时数 0.0 小时
I am very dissapointed with the currently released packs of the Frontier Pass.

First and foremost I have to say that the released contents are actuallly of a pretty good quality.(Except Mr. Boliviar, in my opinion his charactar model looks pretty cheap, i mean lock at his hair.)
So the reasons why I dislike the relaesed contents is of personal taste, these are mentioned in the following.

1) I was realy excited when they announced that they would release the maya and ethiopia as playable civilizations.
But due to their traits those 2 absolutely don't suit my playstyle. I mean when playing the maya all your cities except the few near your capital are getting a debuff on all their yields of 10%!!! This can be very frustrating on larger Maps.
Now to ethiopia, ehtiopia is in my opinion a pretty decent addition, but a civilization absolutely focusing on a religious victory through international trade routs is something that won't work in the long term when you are playing against human players!!!
2) Gran Colombia is just too overpowerd in my opinion. *insert here change my mind MEME*
发布于 2020 年 7 月 18 日。 最后编辑于 2020 年 12 月 7 日。
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总时数 18.2 小时 (评测时 1.3 小时)
抢先体验版本评测
Fighting Controls Outdated

I think this is a pretty good game as far as I have seen it.

BUT, I think the hand-to-hand combat controls aren't contemporary. I mean back in the day when games like chivalry were released this kind of controls may have been up to date or OK.
However nowadays this isn't suitable at all for a game with this
pirce tag. I mean look at games like Mordhau. Compared to the fighting controls of Mordhau these ones just feels clumsy and outdated.

The reason I am solely talking about the fighting controls is, because after playing Mordhau even just now and then, these controls are unplayable and not fun or satisfying in the slightest.
发布于 2020 年 4 月 1 日。
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总时数 1,380.2 小时 (评测时 432.0 小时)
nice
发布于 2019 年 7 月 4 日。
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总时数 199.0 小时 (评测时 130.8 小时)
Great challenging Game, espacially the DLC's.
Nothing more to say.
发布于 2017 年 9 月 20 日。
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总时数 5.3 小时 (评测时 5.3 小时)
Absolut sein Geld Wert. Eines der besten Jump and Runs die ich je gespielt habe, denn das Spiel bietet sowohl tolles Gameplay (Steuerung, Grafik, aber vor allem der Soundtrack), als auch eine sehr ergreifende und mitreißende Story die einen zu Tränen rührt. Aber auch das Leveldesign ist nicht wie bei vielen Jump an Runs linear aufgebaut sondern abwechslungsreich und liebevoll gestaltet. Außerdem bringen Spielelemente wie die vielen Fähigkeiten, das Levelsystem und das Sammeln von Energie- und Lebenszellen immer wieder neue Möglichkeiten und ermöglichen es dem Spieler einige Rätsel oder Probleme auf seine eigene Art und Weise zu lösen.

Noch einmal zusammengefasst:

PRO:
+ Gameplay (Soundtrack, Grafik, Steuerung)
+ Story
+ Weltaufbau
+ Levelsystem, Fähigkeiten, Sammelspaß
+ Schwierigkeitsgrad

CONTRA:
- Noch kein Nachfolger bzw. ein anderes Spiel von Moon Studios
发布于 2016 年 11 月 26 日。
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总时数 383.8 小时 (评测时 200.2 小时)
Great, Just GREAT!
发布于 2016 年 10 月 3 日。 最后编辑于 2019 年 11 月 30 日。
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