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Seneste anmeldelser af Azure79

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Viser 11-20 af 46 forekomster
5 personer fandt denne anmeldelse brugbar
59.4 timer registreret i alt (53.7 timer, da anmeldelsen blev skrevet)
I still have no idea how Squeenix decide that Lighting was the protagonist here, she's in every piece of marketing and like she really doesn't feel like it in game.

I very much like the story, it's weirdly relatable for me. The boys really are side characters tho, altho that just may be my perspective. Characters sometime reiterate stuff you already know or... do something extremely stupid and part of the ending is incomprehensible for me.

While the game feels dated at times, like with slow menu-ing in a real-time action game, it is still very good with an amazing combat system. However its sometimes less than stellar enemy designs that do not take advantage of it and overall bloated battle lengths diminish the experience. Start of chapter 11 was a bit frustration for me due to the huge exp gap you can have when getting into that point (I took a break for a couple days cause of Amphisbaena. Blinking red to signify an instakill (at that point), while you're also blinking yellow due to stagger (which should be a damage phase) is simply bad design) and the very slow movement speed at the beginning of that chapter.

The port is garbage, cannot fullscreen, extremely compressed cutscenes (you can fix this with mods), and depending on region you're locked into certain dubs. In SEAsia, I was forced to use the JP dub, and I very much prefer the English dub for this.

You can watch the cutscene budget fall in real time for chapter 11, I understand but it is an understatement to say FF14:ARR has higher quality cutscenes than chapter 11...

Mild Spoilers from here:

There is no world where Fang has less health than Sazh... except this one. I guess they needed to give him something decent. It's just that she looks like she would have more health, but alas woman (/s). All the gals are in the same health range relatively (lowest to highest goes Hope, gals, Sazh, Snow). Altho do note this is coming from someone whose ranks Fang as their fav character (followed by Vanille, Lightning, Sazh, Snow, Hope, I do not think Hope deserves the hate he gets tho)

People complain that the game is a 'hallway simulator'... you do realise that the first half of the game is the character struggling to survive, and doing things simply because they have to, not because they want to. With that context I really don't mind that decision (especially with how disjointed things can feel otherwise *cough* (13-2) *cough*). as it establishes feeling similar to the characters. If you can't stand having no choice then stay away. They probably should have added more things into those sections gameplay wise to keep people interested.

Music is really good, and makes use of a certain motif a lot, which can make the overall soundtrack feel very same-y at times altho I am someone who has listened to it in full half a couple o' times.

Game somehow feels very queer for me. Hear me out (Big Spoilers). The characters are chased by a religious authority, escaping to Australia (reminder that I be SEAsian where that is my real life experience), one of the Australians (they literally have the accent in the English dub and are from the world below), Fang, has a rainbow necklace and constantly talks about Vanille and how "I'll tear down the sky to save her" and calls Vanille 'her partner' (and they were roomates). Also Lightning literally gets deadnamed by the Pope in front of the whole party lmao
Skrevet: 9. juli 2024. Sidst redigeret: 20. juli 2024.
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123.0 timer registreret i alt (122.8 timer, da anmeldelsen blev skrevet)
It's like if fallout was made in the sims 1
Skrevet: 29. juni 2024.
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2 personer fandt denne anmeldelse brugbar
1.9 timer registreret i alt (1.8 timer, da anmeldelsen blev skrevet)
Girlboss ultraslay queensweep
Skrevet: 6. juni 2024. Sidst redigeret: 7. juni 2024.
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4 personer fandt denne anmeldelse brugbar
1.7 timer registreret i alt (1.7 timer, da anmeldelsen blev skrevet)
You can probably tell by my profile that I'm a former player of both Girls' Frontline (up to Isomer, EN server) and Neural Cloud (EN, Up to Clukay), enough to make some niche character (why isn't she in NC when she was in its promo material) in them as my profile. I was excited to see this game announced cause it allowed me to enjoy its story properly (I had played the original with no story understanding). So I have some bias there, but it also allows me to appreciate recurring themes (music remasters/remixes, mostly) and rehearse some lore that makes the experience less confusing for me.

Enjoying the game so far, will update review later with full thoughts, but just know this fangirl thinks the game is good. Oh and ig this helps against the review bombing, but i would've posted this anyway.

Only minor issue so far is that lore docum
ents are cut off like that for some unknown reason, and only those documents afaik (at least when you read them mid level).
Skrevet: 22. marts 2024.
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44.9 timer registreret i alt (44.9 timer, da anmeldelsen blev skrevet)
sniper buff make them go slide. brain be happy :]
Skrevet: 22. november 2023.
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1 person fandt denne anmeldelse brugbar
69.7 timer registreret i alt
Good game, just mad that when the free trial features became equal to starter pack features a couple years ago (when free trial got level 60) my account stayed standard edition.

Also steam client locked into one account (my old, starter edition account) due to steam linked accounts. Download the launcher from the website instead and this issue doesn't exist.
Skrevet: 31. oktober 2023.
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8.3 timer registreret i alt (8.1 timer, da anmeldelsen blev skrevet)
Struck a nice balance between serious tones and comedic situations. Music fits the atmosphere and every character is interesting. Somehow characters are able to get away with saying the dumbest thing and I love it.

Death valley is goals.
Skrevet: 9. september 2023.
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4.8 timer registreret i alt (4.4 timer, da anmeldelsen blev skrevet)
Rough around the edges, but I'm enjoying it so far.

I greatly enjoyed the music with its jazz tones mixed with dance. Adaptive music added to the battles is a fantastic touch I can't praise enough, with a 1x, 2x, and paused version of the battle theme. Music player in the phone is nice, but I wish I could set it to play random or make playlists.

The overworld artstyle feels derived from Arknights while having a certain own take on the style. The character portraits are well drawn in a style I can't quite identify the inspirations of.
I can certainly feel Va-11 Hall-A inspirations, like the articles available on the phone (the comments are a welcome addition to it, I wish Affogato made comments about the articles after reading them, though), drinks making (altho this may be closer to coffee talk, which I have yet to play) and returning to the room at the end of the day, which may be a Persona thing. Speaking of which, the fact there is a looming calendar date, plus use of tarot card reminds me of it, especially with there being 3 social stats which bars you from progressing relationships and the free-roam city is similar to Persona, if only there was a quick travel home tho.
The unique menu items have fun little descriptions, I wish that side bar was a little less clunky by maybe using categories or having it focus on the opened recipe instead.
Mephista is funny, altho this may come at a cost of the tone given the first story arc is about suicide.
Lindsay has my favourite outfit I've seen so far, but she basically has Fluttershy's personality, minus the animals (plus for me, but might make you hate her).
Natalie is your typical burnt out journalist, and I think is quite a mood.

Issues so far:
Lack of a content warning for suicidal thoughts, and POV of someone jumping off a building. As someone that's been there, that scene was slightly terrifying... (I'm way past it now b
Shop customisation could have benefited from a separate menu, rather than simply using items in your bag
Forced to follow a specific order to make certain coffee, for example if you add milk to an Espresso, it makes 'Caffe Latte' and stops you from creating 'Caffe Mocha' despite both using milk.
Affogato's walk animation looks awkward since her hands swing faster than she takes her steps.
UI translations have been a bit sub-par, 'reorganise' and 'restart' are too similar
Card descriptions don't include stats, or what their children/spawned cards do.
Counter for how much mana the hermit has generated would be nice.
Lack of sound FX when beating a boss really takes you out of the moment.

Clunky controls in battle:
  • Sometimes I'm unable to focus target enemies...
  • Hotkeys not working sometimes (specifically changing battle speed)
  • Unit placement, sometimes I place them behind yet they end up in front, I wish it pulled up a little UI addition for where in the party the unit is placed.
  • When units get de-synced, such as from certain enemy attacks, your front unit (usually Chariot) may end up behind where they lose their purpose (tanking/ aggro) and your squishier units will die. This is fine as it adds difficulty, but the players have no way to stop and reorganise the team making it feel out of their control.

Writing issues:
I have no clue why we are shown the start of the Aoi demon fight at the start of the game, it feels like it shows no narrative purpose and spoils that entire section since we are already shown: That she made a contract and why she made the contract.
Skrevet: 18. august 2023. Sidst redigeret: 18. august 2023.
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En udvikler svarede d. 18. aug. 2023 kl. 21:32 (vis svar)
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7.6 timer registreret i alt (7.2 timer, da anmeldelsen blev skrevet)
Took a bit past chapter 1 for me to really get interested, but it was worth it. I'm sure part of it is that it's meant to feel a bit uncomfortable, which I'd say it managed.
Skrevet: 23. maj 2023. Sidst redigeret: 23. maj 2023.
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8.9 timer registreret i alt (5.7 timer, da anmeldelsen blev skrevet)
A story about growing, and grief yet somehow is able to stay lighthearted throughout most of its moments.

Artwork is nice, but shifting of artstyles is quite jarring, especially for Amber's hair which can't decide whether or not it is spiky. If this was released after 2022, I would've felt a certain tool was used because of how jarring these art differences are.
Skrevet: 20. maj 2023. Sidst redigeret: 23. maj 2023.
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