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Recent reviews by Azure79

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Showing 1-10 of 48 entries
No one has rated this review as helpful yet
37.6 hrs on record (14.4 hrs at review time)
Poogie is all grown up now!
Posted 1 March.
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22.5 hrs on record
The only thing bad about this game is that it's expensive (at full price) for the amount of time needed to beat it and that it's 87 GB
Posted 4 February. Last edited 4 February.
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44.2 hrs on record
Better combat than the game that it's based on (Yakuza 6), though they overcorrected and made this game piss easy instead.
Posted 19 January.
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43.0 hrs on record
Good starting point for the series, though drastically lower quality than other entries due to being a big asset flip and PS2 animations. Majima everywhere is fun for me, though a toggle would have been nice.
Posted 19 January.
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78.6 hrs on record
Majima definitely stole the show in this game. I still wish Yumi had any screen time in this game so Kiryu's "love" makes more sense later on.
Posted 19 January.
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72.3 hrs on record
Shinada's theme didn't have to go so hard! Really enjoyed him and Haruka's section... though the game kinda drags on and story was the least good so far.
Posted 19 January.
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51.7 hrs on record
Parasite of Kamurocho
Posted 19 January.
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32.1 hrs on record
The RGG game with the 2nd best soundtrack, and probably my favourite overall.
Posted 19 January.
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75.5 hrs on record (51.3 hrs at review time)
Early Access Review
44 hours on just the demo (Patreon playtest) which was compelling enough for me to grind out 3 characters should say how I feel about the game.

The game is most similar to a dungeon crawler, but with a third-person perspective and some parkour platforming added in. If you dislike how those kind of games play after the beginning (as in, the loop of doing dungeons for loot drops and exp) then you'll find a similar issue here.

There is a wide range of customisation options, both cosmetic (tho only like 1 real body type which is being a 'shortstack') and player build wise so as long as you enjoy the game at a base level, you should be able to enjoy it however you want. The fact the game lets you change what stats a weapons scales on is great for player-tailored experiences. Combat kinda reminds me of PSO2, being action combat (slahing/ shooting) + spellcasting which makes sense considering the similar looking loading screen (also remnds me of spore lol) that is further contextualised when you find out that the dev has played Phantasy Star games. It is quite fast paced, sorta to the scale of mid-run RoR2.

The music is very atmospheric and sets a great mood. Artstyle is very cute emulating PS1 era graphics, and the (facial) animations on characters (mostly enemies) is very good.

Now, back to being a "Poon Novice".
Posted 22 November, 2024. Last edited 23 November, 2024.
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27.0 hrs on record (16.0 hrs at review time)
A very fun experience that lacks a bit of polish. I bought mostly cause I like STEEL_PLUS' music, coming from OSFE and the CrossCode DLC.

Now onto the game:
Fantastic loot/ upgrade design that does make runs feel different.
Classes with their own abilities (and upgrades) which all want to build loot differently.
Great music (but the lack of a victory theme does feel odd)
Very challenging, with solo/ multiplayer having different difficulties. The jump from normal to hard is quite a big leap, so I can only imagine what lunar is gonna feel like.

I kinda dislike that the final boss just... ends when you beat them. It feels lacking in impact, but maybe higher difficulties/ completing the story would change that.
I feel that items should display which of your skill they'd affect, altho I admit thats a QOL feature I enjoy from other games which doesn't always. Oh and please show the outcome of math items
Posted 5 October, 2024. Last edited 6 October, 2024.
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Showing 1-10 of 48 entries