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기록상 70.2시간
It never was the X sequel we deserved, but a small crew managed to wrangle a derelict IP's license from Capcom to try to make a bit of fan service we've been starved for. Regretfully, it was built for the mobile market first with all the limitations that involved, such as piecemeal level designs and lengthy loading screens for each bitesized session of gameplay.

It featured a weirdly self-aware narrative that saw digital characters addressing the player directly as one, where you were tasked to try to fix the blended worlds of all the subfranchise's ROMs dumped together. It was nonsense at worst that served to push the player along through the stages to grasp any amount of enjoyment from the mishmash of fanservice.

It was Okay Enough for what it is, and it's a shame that it couldn't have been more than what was. Even the new dedicated nongacha release likely isn't going to fix the game enough at the fundamental level to be a seamless experience. Still, I thank this small team for trying their best to throw X fans a bone where Capcom neglected and refused to.
2023년 10월 4일에 게시되었습니다.
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기록상 26.3시간
President just posted in support of anti-women's rights.

But as an honest review of the game as well?

Mediocre, repetitive, and overpriced DLC and micro-transactions.

It's a class-based co-op wave defense game, except there's shocking little variety in gameplay experiences regardless of map. Slow metalevel system to unlock perks that are necessary for harder difficulties, which aren't really any different in gameplay since the strategy is the same on basically every map. Said metaprogression also doesn't really change gameplay much, it's more of a reversed-design where they made classes and stripped them of features to unlock.

Every match is the same thing; buy the next tier of weapon for whatever class you play when you get enough dosh, hold a point until an unflinching HP sponge comes around, then run in circles attacking it.

Because you constantly have moving points to defend(with no narrative to make the idea even interesting) and the enemy spawns mostly random, there really isn't any strategy to form on any map beyond "shot things and try not to die." Honestly, most of the characters are really bland with little personality, beyond the meme lines when throwing dosh.

Play Left4Dead 2 or TF2's Mann VS Machine mode instead of this game, you can get the same gametype with better designs and progression. Honestly, most FPS games these days have some sort of Co-op Survival Mode in them, play them and get a more competent game overall than something that fumbles to do the one thing it does.
2021년 9월 5일에 게시되었습니다.
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기록상 85.8시간
It starts out fine, but once you hit level 40 the game turns into a boring grindfest because the devs thought that spamming loads of enemies with masses of HP was a good way to make the game scale in difficulty.

Then it becomes a grindfest to find the best weapons so you can beat the challenges to get rewards in the form psudo-random better gear and more challenges unlocked. It's a vicious cycle of sitting around and at those points in the game it can take 3 hours to beat a level and most of the time spent is watching TV/netflix/hulu/whateer holding LMB pointed at the enemy spawn while you wait for the audio cues warning that an ogre or boss has spawned, you take care of them, and go back to shooting the mobspawn.

Ultimatly, the game tried to be too many things at once and doesn't do any of them particularly great, it was simply one of the first well-known games to place its landmark on the 3rd person shooter/1st person shooter - towerdefense combo genera.
2014년 6월 25일에 게시되었습니다.
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