6
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1779
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Recent reviews by PureRuby

Showing 1-6 of 6 entries
3 people found this review helpful
10.1 hrs on record
TL;DR
Completion time: around 5 to 7 hours
Difficulty: 2 out of 10
Verdict: 6.5 out of 10. Interesting narrative if you are into psychological themes, but weak on gameplay and very linear.

Review
As an achievement huntress, I always keep achievement hunting in mind when reviewing a game.

KARMA: The Dark World is a first-person psychological thriller set in a dystopian 1984-style world. You play as an agent who works for a totalitarian regime and investigates people's minds to uncover the truth. What starts out as a fairly simple case quickly spirals into a surreal journey through identity, memory, and state control. The story is filled with twists and strange moments where both the protagonist and the people around him begin to forget who they are. That part is actually built into the narrative and becomes a recurring theme.

Now, I usually do not enjoy walking simulators, especially the ones where there is little to no threat of dying, and this game hasn’t changed my mind on that. Gameplay-wise, there is almost nothing to talk about. You mostly walk forward, read text, and occasionally guess passwords or do small logic puzzles to progress or unlock collectibles. There are no real stakes. The game holds your hand the whole time, and while that fits the narrative structure, it makes the experience feel very passive.

The story is clearly the main focus here. It is interesting but also extremely convoluted. You have to pay very close attention to what you read and hear to keep track of what is going on. By the time I reached the end, I had completely lost track of who I was supposed to be playing as, which might be intentional given the way the characters around you react to the same confusion.

As for collectibles, I normally do not enjoy hunting them, but in this case they were barely hidden. Most of them are directly in your path, and reading them is practically required if you want to understand anything about the story. Unless you are only here for the easy 100 percent, in which case you are probably already following a guide and not reading this anyway.

Visually, the game looks good but is very limited in scope. Most of your time is spent in enclosed spaces, so while the graphics are solid, the environments feel a bit repetitive after a while.

What I liked
✔️ Deep psychological themes and storytelling
✔️ Solid visuals and artistic direction
✔️ Easy 100 percent with no glitched achievements
✔️ Some clever environmental puzzles and password moments

What I didn’t like
❌ Barely any gameplay beyond walking and reading
❌ Story is hard to follow unless you pay close attention
❌ Extremely linear and lacks challenge or player agency
❌ Limited environments and little visual variety

Please note that English is not my main language. I used ChatGPT to rephrase my gibberish into readable form
Posted 4 April.
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13 people found this review helpful
1.3 hrs on record
TL;DR
Completion time: around 1 to 2 hours
Difficulty: 2 out of 10
Verdict: 8 out of 10. Short but effective, with solid value and satisfying mechanics

Review
As an achievement huntress, I always keep achievement hunting in mind when reviewing a game.

The Cabin Factory is currently priced at 2.99€, and in my opinion, it is absolutely worth it. The game lasts about 1 to 2 hours, and during that time it delivers a more enjoyable experience than many games I have played that cost five times as much. The concept is simple but works incredibly well for what the game is trying to do.

It borrows from the style of classic anomaly games like I'm on Observation Duty, which are essentially game-ified versions of "spot the difference" but with a little twist here and there. You are placed in a looped environment and asked to notice and report anything that feels off. Unlike Observation Duty though, this game is more focused and grounded. There are no camera switches or massive room lists to memorize. It is just one eerie setting that slowly twists around you as things start to go wrong.

That simplicity is exactly what gives it strength. The tight setting helps build familiarity, and once anomalies start kicking in, it makes you second guess your memory in all the best ways. Every flicker, missing object, or strange noise becomes suspicious, and the game leans into that paranoia with restraint. It does not flood the player with changes but instead uses its pacing to slowly escalate tension.

There is not a lot of replay value once you finish it, and some players might wish for a second map or a new twist, but what is here is solid and confidently delivered. For achievement hunters, it is also a quick and easy 100 percent with no bugs or missables to worry about.

What I liked
✔️ Very good value for the price
✔️ Focused and minimal design that works
✔️ Creepy atmosphere without overused jumpscares
✔️ Quick and clean achievement list

What I didn’t like
❌ Very short and no real reason to replay
❌ Only one environment limits variety

Please note that English is not my main language. I used ChatGPT to rephrase my gibberish into readable form.
Posted 3 April.
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13 people found this review helpful
1
5.9 hrs on record
TL;DR
Completion time: around 1 to 2 hours with a guide, or 3 to 6 hours if playing blind
Difficulty: 2 out of 10
Verdict: 4 out of 10. A sluggish and poorly balanced experience with little substance beneath the style

Review
Disclaimer: As an achievement huntress, I always keep achievement hunting in mind when reviewing a game.

Dollhouse: Behind the Broken Mirror is slow, awkward, and not worth the 19.99€ it asks for. There are many cheaper and even free games out there that manage to do what this one tries to do, but better.

From start to finish it feels like you are stuck in slow motion. The main character moves at a snail’s pace. Sprinting barely helps and combat feels soft and weightless. Firing and reloading are far too slow, and some weapons cannot even be reloaded at all. Reload animations cannot be cancelled, so if enemies start surrounding you, your character just stands there calmly reloading while getting smacked from all sides.

Enemy encounters are chaotic in the worst way. You are constantly punished for the sluggish mechanics. The puzzles are barely even puzzles. Most of the time you just grab an item and place it somewhere, with a lot of backtracking to stretch the experience.

The ambiance has some promise and a few moments that try to be stylish, but they get lost in the poor execution.

What I liked
✔️ Some effort in creating atmosphere
✔️ No glitched achievements
✔️ Quick 100 percent for trophy hunters

What I didn’t like
❌ Extremely slow movement and clunky controls
❌ Unskippable reloads during fights
❌ Shallow puzzles and repetitive backtracking
❌ Definitely not worth the asking price

Missable achievements: 4 (Nevermore, Forgotten by Time, Honoris Causa Carny, Sharp as a Needle)
Glitched achievements: None
Number of playthroughs: 1

Please note that English is not my main language. I used ChatGPT to rephrase my gibberish into readable form.
Posted 3 April.
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17 people found this review helpful
6.6 hrs on record
TL;DR
Completion time: ~8–10 hours for 100%
Difficulty: 2/10
Verdict: 8.5/10. This sequel improves everything from the first game and delivers a well-rounded, story-rich horror experience.

Review
As an achievement huntress, I always keep achievement hunting in mind when reviewing a game.

The Bridge Curse 2: The Extrication is a solid step up from the first game in every possible way. The visuals are better, character animations are more fluid, voice acting is available in multiple languages (including English), and both the gameplay and the story feel much more refined. If the first game dipped its toes into adding variety to a walking sim, this one fully embraces it.

The cast of characters has a lot more depth this time. They each have their own personalities, motives, and small arcs that make them feel more than just horror game tropes. You actually get to care about them, and that emotional connection helps the story hit harder when things go south.

There are more puzzles, chase sequences now have interactive elements, and best of all, there's a ghost dog companion with its own story. That dog is adorable and adds surprising emotional weight to the game.

Just like the first game, this one occasionally breaks tension with some irony and self-awareness. Personally, I enjoy that kind of tone-shift because it keeps the experience fresh, but I can see how it might not work for everyone. There’s also some light self-insert material that could feel a bit indulgent, but I just treat it as a silly easter egg and move on.

For achievement hunters, this one is easy and painless. One playthrough with chapter select is enough to 100% it, and there are no glitched or missable trophies. All achievements are offline.

Definitely worth your time if you're into Asian horror stories with a mix of suspense, emotion, and just the right amount of quirk.

What I liked
✔️ Vastly improved graphics and animation
✔️ Voice acting in multiple languages
✔️ More interactive gameplay with puzzles and chase sequences
✔️ Ghost dog companion with a touching subplot
✔️ Characters with real depth and personality
✔️ No missable or glitched achievements

What I didn’t like
❌ Irony and self-inserts might break immersion for some
❌ Slightly indulgent tone in a few moments

Please note that English isn't my main language. I used ChatGPT to rephrase my gibberish into readable form so my review might sound harsher than it actually is!
Posted 22 March.
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10 people found this review helpful
7.1 hrs on record
TL;DR
Completion time: ~7 hours for 100%
Difficulty: 1.5/10
Verdict: 7/10. A short horror walking sim with a few fun twists to the formula. Not perfect but enjoyable if you like Asian folklore and light jumpscares.

Review
As an achievement huntress, I always keep achievement hunting in mind when reviewing a game.

The Bridge Curse: Road to Salvation is a short horror experience inspired by Asian urban legends. It plays like a walking simulator but adds just enough flavor to avoid being dull. You still walk from point A to B, grab keys and backtrack, but there's some added spice like switching character perspectives, hiding sequences, and other small twists that help keep the pacing decent.

This is the first entry in the series and definitely the rougher one. The second game improves the gameplay side a lot, but everyone has to start somewhere. Despite its simplicity, the story is interesting, especially if you're into Asian folklore like me. The tone sometimes shifts into self-irony or fourth wall breaking moments (like the bathroom sequence), which might break immersion for some people, but personally I found it amusing. It even got a giggle out of me.

For achievement hunters, this game is very manageable. All achievements are offline, nothing is glitched, and chapter select makes it impossible to miss anything. One full playthrough is enough, and cleanup is fast.

It’s not groundbreaking but it delivers what it promises and has its charm.

What I liked:
✔️ Asian folklore-inspired horror
✔️ Simple but effective scares
✔️ No glitched or missable achievements thanks to chapter select
✔️ Some creative and playful moments

What I didn’t like:
❌ Basic gameplay loop with lots of backtracking
❌ Self-ironic tone might not work for everyone
❌ This entry feels rougher compared to the sequel

Please note that English isn't my main language. I used ChatGPT to rephrase my gibberish into readable form so my review might sound harsher than it actually is!
Posted 22 March.
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31 people found this review helpful
2
75.3 hrs on record
Early Access Review
TL;DR
Completion time: ~75 hours for 100% (could be ~45 hours without grindy achievements).
Difficulty: 2-3/10.
Verdict: 6.5/10. Fun for a while but the gameplay loop gets stale. The game is in early access and has potential but really needs new content to shine.

Review
Disclaimer: As an achievement huntress, I always keep achievement hunting in mind when reviewing a game.
Traveller’s Rest is in early access and has a solid foundation but lacks the content to keep it engaging long-term. You brew drinks, cook food, expand your tavern, get animals, farm and serve customers while managing resources. The start is fun and unlocking new recipes, decorating the place, and handling the growing crowd feels rewarding.

The biggest problem is that it does not have content. Once you upgrade everything, there is very little left to do. Customers feel like faceless NPCs with no personality or reason to exist beyond entering, dropping some coins, and getting beaten with a broom if they act up. Achievements add some extra challenges but several feel grindy and unnecessary, like gathering HUNDRES of pieces of trash or serving 50+ customers at the same time. Without those, 100% completion would have taken around 30 hours less.

The pixel art and music are charming, and the game is promising, but it really needs more content to shine. If the devs expand the gameplay loop and add more late-game mechanics, this could turn into something great. As it stands now, it is fun for a while but struggles to hold attention.

What I liked:
💜 Cute pixel art and relaxing soundtrack
💜 Satisfying early-game loop with brewing, cooking, and upgrading
💜 Casual and stress-free gameplay

What I didn’t like:
💔 Repetitive and grindy, especially in the late game
💔 Lack of meaningful progression and empty endgame
💔 Some achievements feel like unnecessary padding
💔 Customers feel lifeless with no real purpose

Please note that English isn't my main language. I used ChatGPT to rephrase my gibberish into readable form, so my review might sound harsher than it actually is!
Posted 19 March. Last edited 19 March.
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