22
Products
reviewed
157
Products
in account

Recent reviews by Prototype_ex

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Showing 1-10 of 22 entries
1 person found this review helpful
9.5 hrs on record (7.2 hrs at review time)
如此潦草的胜利宣言,甚至没有反攻纽约
Posted 30 May.
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4 people found this review helpful
5 people found this review funny
5.7 hrs on record (0.8 hrs at review time)
I’m very sorry for previously playing a pirated version, so I bought the game to make up for it. However, EAC is preventing me from entering the game, which is extremely frustrating.
Posted 18 April.
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No one has rated this review as helpful yet
64.2 hrs on record (35.9 hrs at review time)
Early Access Review
目前的顶级武功所需的属性值过高。还有就是主线流程任务提示不明确,无法好好地查找。
剧情很精彩。
Posted 25 August, 2024.
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1 person found this review helpful
43.2 hrs on record (18.8 hrs at review time)
如果本身是天命之子,那么一切的成就就是理所应当,甚至还容易遭到质疑。
偏偏命运的弃儿,天道的排泄物,在这种情况下能达到命运之子的高度,怎能不令人动容?
Posted 16 June, 2024.
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No one has rated this review as helpful yet
81.7 hrs on record (9.5 hrs at review time)
人物强度提上去后渐入佳境了。不过还是希望前期能明确一下各个心法的获取位置。
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从发售玩到现在,目前这游戏让人玩的很痛苦。主要体现在以下几个点:
1.人物的强度跟经脉打通度高度相关。然而开拓经脉所需要的点数高的令人发指。游戏中多次给予直接给经脉点数的丹药,是否意识到心法给的点数太少,亦或是经脉设置不合理?
2.请教武功,首先需要高关系,然而蓝色品质的物品,占流程中得到的主要品质,只能将关系送到60,60-80需要好几件金色品质的喜好物,一件都很难弄到。门派高人也只能通过拉关系请教来获得武功,而通过剧情事件给的武功是支撑不起许多支线甚至主线的强度要求,通过请教提前获取是刚需。
3.任务报酬不透明,任务指引不透明,无法合理的规划出一条玩的舒适的路径。没有给地区标注难度,潜藏支线等级,潜在收益。自动存档机制没设置好导致经常突入boss战,发现boss打不过,然后没法撤退,读档直接回到30分钟前,而那时刚刚开始刷这个支线的前置材料,堪称坐牢。
4.以上三点,导致在探索中处处碰壁,遇到任务不敢做,怕打不过最终结算奖励前的战斗,主线推不动,因为人物培养缓慢,攻击刮痧。正常游玩下,如果不开挂就无法玩的爽快的游戏(甚至我一开始就修改了金钱确保无限补给品),对于玩家的体验是毁灭性的。哪怕是让主角强度超模,让战斗变得无趣都比坐牢要好很多。
Posted 15 September, 2023. Last edited 16 September, 2023.
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A developer has responded on 15 Sep, 2023 @ 8:36am (view response)
No one has rated this review as helpful yet
237.8 hrs on record (14.4 hrs at review time)
Early Access Review
减少肝度,提高收益!!!
Posted 18 March, 2023. Last edited 18 November, 2023.
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No one has rated this review as helpful yet
146.6 hrs on record (110.8 hrs at review time)
Early Access Review
上创意工坊了,nice
Posted 8 May, 2022. Last edited 30 May, 2022.
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No one has rated this review as helpful yet
448.1 hrs on record (138.4 hrs at review time)
引导还是应当加强的。
Posted 18 March, 2022.
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No one has rated this review as helpful yet
33.9 hrs on record (0.7 hrs at review time)
爽的一批,真的。目前年度最爽游戏
Posted 20 January, 2022.
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15 people found this review helpful
1 person found this review funny
9.2 hrs on record (6.0 hrs at review time)
我想这个制作组很可能没法改了,那就是一队最多带10个兵这设定。
但这是我玩KB的核心乐趣所在,不需要全战那种千军万马的建模,只需要把领导力堆上去,带的兵自然变多,从开始打几十的伤害,变成打上千上万的伤害,仿佛从三五骑变成千军万马。玩的不是精打细算高难无损,玩的是大军碾压天下无双。
难道拯救诺斯垂亚的英雄最多带50个兵??!
Posted 29 August, 2021.
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Showing 1-10 of 22 entries