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Recent reviews by Playdo

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No one has rated this review as helpful yet
21.6 hrs on record
Warhammer 40K: Mechanicus is unique tactics game and for many people is also one of the best WH40K game but not for me...
Mechanicus story is probably best part of the game, where it's up to you to decide which mission needs more attention than others, I've chosen word "more attention" because game at the start adds timer and if it fills, campaign will cut shortly to boss fight and if you are not prepared it will probably end not so well for you - it's very reasonable choice to make campaign like this so that you can't grind and you need to plan your every move. There are few endings, each one is different and they are accessible through your actions and missions you take.
Like I said higher, gameplay is unique, what I mean is that there is no cover system and power of your units is based not as much on tactics than it is based on augmentations you choose for your tech-priests. Augmentations gives you armor and weapons, there are many combinations you can do with them and each one is special these augments augments change also how your tech-priest looks which makes this game even more fun.
Through campaign player will cross segments with decisions to make where you choose one of three different options, this thing adds interesting lore diversity. As for the flaws Mechanicus on "Normal" difficulty is difficult at the beggining and it's going to be boring in mid to end-game which left me dissapointed with boss fights that turned out to be too easy just also I should say about level layouts that after some time are getting repetetive, animations are cute but too long (and you can't skip them) - like I said; these gameplay flaws in time make this game dull.
Graphics are rather stylish than realistic, effects are very cute and pleasing to the eye. Each weapon have it's unique effect and sound, music is fantastic and voice acting gives you creeps.

Summary:
Game is pretty fun but it's going to be boring in time so don't play at "Normal" difficulty, take higher ones.
7/10 - worth money and yours attention especially when you love WH40K universe.
Posted 19 July, 2022.
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No one has rated this review as helpful yet
29.6 hrs on record (29.3 hrs at review time)
Spec ops: The Line is an outstanding game in almost every aspect.
The game is a third-person shooter with a cover system. Gameplay and gunplay are made in a very nice and satisfying way. With the passage of time, we get more and more different weapons, each weapon is good in different situations.
AI of the opponents is done correctly, enemies choose the appropriate covers and try to wait for us to open ourselves to take an accurate shot.
Graphic design has grown old since the release date, but it still fits the story presented, I would risk saying that for the year in which the game has been released graphics are even nice.
Sound design is also flawless, music always fits the situation perfectly, emphasizing its seriousness or tragedy, sounds of weapons give them power, while the shouts of soldiers, whether hostile or allied, intensify the atmosphere in which we will fight.
Story is the most important thing why you should play Spec ops: The Line. The story begins inconspicuously, we play the role of Captain Martin Walker, commanding a three-man Delta Force unit sent to Dubai covered with sandstorms. The mission is simple; perform a short reconnaissance and call for backup, but how it is finally performed differs from the initial assumptions. I do not want to reveal too much from the story itself because it's great in every aspect, so I will only add that it is an anti-war game, after first few chapters the plot literally changes its form from an ordinary shooter to a post-traumatic stress (PTSD) simulator. Spec ops will show us exactly how the hero turns into an antagonist...
Does this game have flaws? Of course but they are small enough that I don't see the point of mentioning them. In my opinion, this is the perfect game and a must play.
Posted 25 December, 2018. Last edited 30 July, 2021.
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