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it's okay, I should be the one apologizing. I blurted that out without context and could be easily misunderstood. about insane stats, it's okay, it's as simple as it can get.
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ𝙷𝚊𝚟𝚎 𝚊 𝚠𝚘𝚗𝚍𝚎𝚛𝚏𝚞𝚕 day
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤAdded you for future games
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ+Repppppp
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ╲╱
🧡 Cool Guy 🧡
⚡⚡ Let’s be friends for future games ⚡⚡
🌟🌟 Have a wonderful year🌟🌟
💫💫 Stay safe & take care💫💫
🔥🔥🔥+REP The profile is fire 🔥🔥🔥
════════════🔱🔱🔱🔱🔱🔱═════════════
I haven't gotten the time to consider it yet, I need to manage my other addons first
On the server options menu, tick the Always Openable By Everyone checkbox, under the Containers section.
Alternatively, type "isawc_container_alwayspublic 1" in the console.
How to make so every player on server can open crates, boxes etc. It says: "only item's owner can open it"
Thanks in advance.
The blacklist and whitelist commands don't work like in other addons - you do not need to specify every previous weapon when adding a new weapon into the list.
So I love your isawc mod, it's really great. Currently making a PvP/PvE Dark RP server using this addon. I am experiencing some issues with inventory duplication though. So, some classes have perma weapons assigned to the role. I have already disabled putting weapons from your weapon bar into the inventory, however whenever a player drops containers after death they can still keep farming permas by simply killing themselves or having other players kill them. Lastly, I am having trouble updating the blacklist from server console. Whenever I add new weapons to the blacklist it's as if the new weapons are blacklisted and the old ones are removed from blacklist. They flip flop. I have been editing the config files and I was wondering if there was an option to fix these features. Thanks in advance.
There's just one thing I need to make clear: Any addon that I complete will always be released publicly.
If you're OK with this, let me know here, and I'll add you for follow-up.
Right now there are still some remaining issues with the Dual-Acting Physgun, largely in regards to prop movement, but I want to work on other addons for now. Maybe in the next update I'll copy over more parts that are responsible for prop movement.
I've currently shelved the project though, I want to work on it some other time in the future.
I've managed to complete Version 1.2.0 of the gamemode, which adds internationalization using .properties files.
Oh, I see. I'll work on the translation code first, then you can help make the properties file.
Yes and no. I can make the gamemode support multiple languages, but I only have a decent grasp at English.
The key must be bound via isawc_use_bind <button>.
is there bind command to pickup button?
like
"Bind BUTTON take_prop_bla_bla_bla"