Phaseus
8:17 PM - Light: Jacob Daniel Kirito Brazzers Dillpickleshaw   Bakersfield, California, United States
 
 
Amateur 3D Artist
Professional Former IT Guy.
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8/10 - Short and Sweet

Pseudoregalia is a short game. Doubly so if you're able to master the movement mechanics quickly. For 6 dollars, I got 6 hours of fun, so I'd say that's a good price. I'd actually be happy paying more for how much I got out of the game, but that's due to my personal taste.

I know people don't like to spend a lot of time reading reviews so I'll list my key points:

+ Fluid movement mechanics with lots of secret techniques.
+ Great character design. Pants are optional in the accessibility menu if you're under the age of 13. Equip them from your inventory.
+ Levels lend themselves very well to the parkour mechanic.
+ You can play entirely in first person. It's cool. And weird.
+ The world is interesting and solemn. Reminds me a lot of Lunacid.
+ Enjoyed myself enough to beat the game in one sitting.
+ You can throw your tonfa for no reason other than to look cool while you parkour. Don't forget to pick it up. (Edit: There's a combat use for it. If you kick the tonfa while it's in the air it'll shoot off towards an enemy and deal double damge)
+ There's at least one unlockable outfit. I don't think there are more, unfortunately.
+ Sybil's weapon is pretty cool. The unlockable powers fit a theme and generally make you feel like a holy warrior.
+ Honestly, the traversing the map is difficult and I enjoyed it very much.

= My hands cramped up by hour three. Take frequent breaks.
= Enemy design seemed a bit bland and out of place. The wisp-maid was interesting but most other enemies are just okay.
= If you make use of a certain mechanic, it's very easy to sequence break. When you do, it's often hard to gauge whether you can make it back on track, or when you'll even make it back to familiar territory. Rarely, this can even result in a softlock if you aren't careful about hitting save crystals needlessly. On at least 2 occasions I completed an area, only to find myself back there once I find the intended path. Always feels like I wasted my time, but that's on me for sequence breaking.

- The ending is extremely abrupt. You beat the boss, get some white-screen dialogue, and then you're back to the title screen.
- There is no map, and the world is a maze of different biomes each with multiple entrances and exits connecting them. A lack of a map results in you wasting a lot of time while looking for collectibles, power ups, and keys. A map was added earlier this year!
- As mentioned, the game is short. I'd like to see a larger world, perhaps with more varied NPC's. The few you can talk to don't say much, nor do they help the player in any way.

Overall, I hope to see more from rittzler in the future. Perhaps even a sequel. I'll be thinking about this game for a while, though I think one play-through is enough for me.

If you're interested in more games with a similar world-building theme (without the parkour), I recommend Lunacid by Kira.
https://store.steampowered.com/app/1745510/Lunacid/
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ori 1 Kas 2022 @ 22:54 
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Phaseus 16 Kas 2021 @ 3:08 
I'd say at least a 4.0, c'mon.
ori 16 Kas 2021 @ 0:47 
:not_great_not_terrible:
Goodgu 11 Eyl 2021 @ 19:20 
+rep. Has EXTREMELY small ♥♥♥♥.
DoYouEvenBench's shmedium 17 Nis 2021 @ 22:38 
-rep this dude axed me a question
Chavakiah 6 Tem 2020 @ 18:53 
Sexy