9
Products
reviewed
310
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Recent reviews by PeterComputer

Showing 1-9 of 9 entries
1 person found this review helpful
33.5 hrs on record (2.1 hrs at review time)
What you'd expect from a Dungeon of the Endless sequel from a team that has learned a lot since the original game!

Played during a couple of the OpenDev's and more recently during the Advanced Access and I have to say, first impressions have certainly improved over time. Gameplay wise, it feels like what you remember Dungeon of the Endless played like, but better. I have some concerns with the real long-term replayability of the game, since that was a particular shortcoming its predecessor, but only (play)time will tell if the meta progression systems hold up to dozens of hours of play.

Other than that, it's a real joy to see the soul of Dungeon of the Endless translated to the modern standard of games with such confidence and polish and I can only say that, so far, this is certainly a welcome entry in the always memorable Endless Universe.
Posted 19 October, 2023.
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1 person found this review helpful
472.4 hrs on record (353.1 hrs at review time)
Overwhelmingly Positive for a reason.

- Great core gameplay loop
- Numerous beautiful environments
- Countless randomly generated cave shapes
- Extensive soundtrack full of both ambient and blood-pumping tracks
- Dozens of distinct weapons and gadgets
- Interesting and rewarding endgame
- Unnecessarily deep character customization
- Better with friends but surprisingly good in singleplayer
- New player friendly
- Warm community

And the list goes on, but you get the point. Rock and Stone!
Posted 27 November, 2022.
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3 people found this review helpful
19.7 hrs on record
The Signal From Tölva is the definition of a combat and exploration sandbox. You do three things in this game: walk, shoot and solve the very occasional puzzle. There's not a lot here besides that and, quite honestly, none of the 3 activities are really ever developed to really interesting degrees.

But The Signal From Tölva manages to be more than the sum of its' parts. Thanks to its' well-defined setting, standout worldbuilding and level design, all these elements come together to create the perfect game for when you want to shut your brain off for a bit and just want to get immersed in a virtual world for a while, taking in the beautiful sights.

This is not a game of designing intricate loadouts, achievement hunting or banging your head against a wall solving complex puzzles. It is, rather, a simple, yet wonderous journey through a game world that would carry on existing just fine if you had never booted it up in the first place.

If you're one of those people who enjoy taking a step back and looking at what a game if trying to say and achieve, rather than for what it actually is, or simply want to roam around an uncompromising world while listening to a podcast in the background, I'd wager you'll enjoy your time with this one.

...Get it on sale though, 20 euros is a bit of an ask for what it gives you.
Posted 27 October, 2022.
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16 people found this review helpful
1 person found this review funny
46.8 hrs on record (42.4 hrs at review time)
Just an honest to goodness chill time. It's definitely not a game, as the description itself even admits, but it excels as a tool to fulfill myriad purposes, be that of a creative outlet or simply as a way to unwind for a few minutes. No time commitments, no goals and no real deep mechanics make Townscaper one of the purest sandboxes I've ever had the pleasure to spend some time in.
There is an easy joy in placing random blocks on the grid and seeing them develop into houses, buildings, towns while discovering new shapes or special interactions in the process.
Pricetag wise, if 5€ seems a little steep to you or you're not sure if you're into the whole idea, then definitely wait until a sale comes around.

I'll end the review here because, well, there really isn't much else to talk about. But to Townscaper's credit? That's not a bad thing at all.
Posted 30 November, 2021. Last edited 12 June, 2023.
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3 people found this review helpful
26.5 hrs on record (14.2 hrs at review time)
Early Access Review
Good stuff!

Nova Drift is pretty much what you expect if you've looked at a few screenshots and answers that age old question of: What if Asteroids was a roguelike? Oh and what if it was also quite stylish and full of build variety?

Jokes aside, I've played this for more than I thought I would and it really does come down to just how many different builds this game enables. The amount of upgrade trees, weapons, hulls and shields really makes it so you can have greatly different runs every time you boot up the game. And if you're gunning for a specific build? You can always reroll your upgrades! All of this in 20-30 minute games (...or more, if you're actually good at it unlike me).

The enemy design is decent, but really shines when we talk bosses and minibosses, who all have their own unique patterns and behaviours that feel distinct from anything else the game throws at you.

Style-wise, the visuals and sound effects are a hit for me since they do a great job at enhancing every attack you make and show you how constantly more powerful you're getting throughout a run.
The music is a bit more on the quiet side, but it fits the tone and atmosphere the game has going for it.

Because it really does come down to that. Nova Drift just *feels* good to play. There's this joy of upgrading and experimenting, battling ever-increasing waves with fluid movement and shooting, made complete by the visuals and soundtrack.

There was thought put into every aspect of this game and it shows. Besides being perhaps slightly overpriced, it's well worth giving this one a look if you're into all the usual indie roguelikes and roguelites. This one might just surprise you.
Posted 15 November, 2021. Last edited 9 December, 2021.
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40 people found this review helpful
1 person found this review funny
1.5 hrs on record (0.4 hrs at review time)
Early Access Review
UPDATE:

OLDTV is still free.


Back of Space got of Space got its’ first update, bringing back a few more stroops (aka: word/colors) from the original game and 2 mechanics (inverted controls and upside-down screens) which you can find in the new European Skies level. Overall, in comparison to its’ launch state the game is significantly longer but it’s still not doing anything too interesting or that you haven’t seen done in OLDTV. It’s also lacking an options menu right now which is a problem if you want to turn off some of the visual clutter or lower the volume in-game, for example.


I’d still recommend staying away for now, unless you don’t mind paying 10 dollars for about an hour of content.


ORIGINAL:

OLDTV is free.


Yes, this is an early access but if you're an OLDTV fan, don't buy it yet as in it's current state, you're paying 10 bucks for the game's demo. At the time of writing, the game's early access description mentions that the game includes 2 areas on launch. Unfortunately, this is a lie. You have access to one level, with 3 basic colors to differentiate from and no extra mechanics. Calling it a bareboned OLDTV is doing it a favor and there is no way a game in this state should've been launched in early access with that price tag, especially considering that it's missing the flagship features that justified it, like multiplayer.

Besides all that, from an outsider's perspective, the game's development so far has been rushed, messy and uninformed at best. From the overeagerness with which the developers share information about it's development, to the oddly amateurish knowledge they have about Steam, considering they've published games in the past, to the very reason why this game was made in the first place, it's hard to say whether this game is a wildly misguided work of love or the most blatant cashgrab, attracting people only on the laurels of its predecessors. For everyone's sake, I really do hope it's the former. However, I encourage you to join the game's Discord, see the game's development for yourself and come to your own conclusions: https://discord.gg/f8kNMxQwv3


The most charitable advice I can give is to wait a few months for when the game is actually feature complete and see how it pans out. Until then, let me once again remind you that OLDTV is free.
Posted 26 August, 2021. Last edited 7 September, 2021.
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A developer has responded on 30 Aug, 2021 @ 8:51am (view response)
4 people found this review helpful
1,359.8 hrs on record (1,215.6 hrs at review time)
yeet
Posted 30 August, 2018.
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1 person found this review helpful
141.3 hrs on record (85.7 hrs at review time)
It's complete and utter chaos! There's simply no other way to describe it.
Well... fine, maybe there is:

Cobalt WASD is a high-octane 2D shooter where 2 teams fight to either plant or defuse a bomb. While the gamemode isn't exactly innovative, the considerable range of weapons and classes at your disposal make for very interesting combos, so the game doesn't ever feel boring or tedious.

Now, you may have already seen the trailer and thought "Wow. I have NO idea what's happening" and while I do agree that at first it may be tough to aware of everything that's going on, once you learn the ropes and play a few rounds, the chaos becomes a beautiful dance of bullets, grenades and rockets with you weaving through them gracefully and landing the perfect sword strike on an enemy's head as they foolishly try to reload.

Okay, that MAY take more than a couple of rounds to pull off, but the point is, when you get the grasp of things, you start to exploit the chaos, to take advantage of it to do something amazing or to completely outsmart the enemy. It's... great.

WASD is relatively easy to get into since 2D aiming isn't too hard to control, but a big part of this game has to do with player awareness and quick thinking. You'll find that the skilled players out there are better not because of their aim necessarily, but because of their reaction times and game sense. You'll be shooting at someone and suddenly they throw a grenade that ricochets twice and lands square on your head and you can't help but to open your mouth in awe and think to yourself "I can't believe that just happened.".

Anyways, I think I've more or less described how it feels to play WASD. And yes, I did get the game for free since I participated in the beta so take my opinion with a pinch of salt, but honestly, for 7 euros, this is a quite a deal.
Posted 2 April, 2018.
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3 people found this review helpful
189.5 hrs on record (161.1 hrs at review time)
This game deserves a lot more exposure than it has received. Seriously, give this game a try if you haven't already. Don't let it deceive you, this game has a lot more content than you might think.
Posted 24 June, 2016. Last edited 27 October, 2018.
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Showing 1-9 of 9 entries