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Recent reviews by P3TC0CK

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
1 person found this review funny
5.2 hrs on record
Game is pretty repetitive, while the core mechanics are fun once you've kind of mastered them it just becomes a grind. Definitely not worth the asking price, I'd say this is at best a 5-10 CAD game.

I unlocked the first 3 characters and reached a point in the game where I was just holding down left click on the same group of mobs I'd been fighting all game, but recolored. There isn't much variety either as you replay levels. Maybe this is what all Rogue-like games are like, but others I've played had a little more variety in the beginning.

For me it's a no, but if the game is 5 dollars I would buy it.
Posted 1 March, 2021.
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No one has rated this review as helpful yet
163.8 hrs on record (44.7 hrs at review time)
Cool game.
Posted 1 April, 2020.
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13 people found this review helpful
49.4 hrs on record (46.2 hrs at review time)
This review is a post-release review. Scroll down for my views during the EAC.

Having returned to the game and given it a few more tries after it came out of Early Access I can definitely say I would not recommend this game as a purchase at the current moment.

As mentioned in my EAC review, this game has a whole lot of potential, but that alone is not enough to warrant paying for this game.

Balance issues still exist. Devs and 'regulars' of the community continue to insist that weapons like the Giantkiller and other sword varients are easily counterable. The problem is their view of their own game is pretty short sighted.

The devs view so far concerning items/balance has been their damage outputs and offensive capabilities of armor and weapons. While that's needed, Minimum is one of those games where any slight change to your potential movement translate to HUGE advantages in combat.

Items like Icarus Pants, swords, shotguns, and berserker pants all have the ability to completely spiral a game out of control.

On top of balance issues, my main concern has been that most of the items are hidden behind a grind system. Bought the autosniper because you thought it was cool but it turned out to be severly lacking in damage? Guess you're stick with it until you unlock it after grinding your next level.

There are interesting cosmetic items available to buy (which are a way of unlocking some weapons without leveling) but it feels like just an attempt at squeezing the last few dollars out of the last few dedicated groups of players.

The devs have spoken regarding this, and they're actually considering making items tradeable/sellable in the market and plan to give them unique modifiers. If that doesn't give you a hint of "pay to win" then I don't what will besides having to straight up buy each weapon.

I initially bought this game in hopes of supporting a great idea from a great dev in the hope the dev would learn from their mistakes. I made this decision even with the knowledge that they were planning to add cash shops and weapon unlocks.

Seeing how the game is developing, with half-baked changes and silly cash grabs instead of real content and consumer-friendly updates, I unfortunately cannot recommend this game to anyone.


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Does Minimum have potential? Yes. Is it worth buying at this point? Absolutely not.

I was initially on edge about buying this game (especially early access, which I've decided not to do anymore) but seeing that Human Head Studios, the creators of the Rune series, was making it I decided to make the jump and support them.

The game is pretty unbalanced, but this can be forgiven as it is early access and it seems the devs are pretty active at updating the game. The art style is hit or miss, personally I love it but I am sure a lot of people will not like it.

The game has a lot of potential, but other than that it's filled with a lot of balance issues.

The biggest issue in my opinion is you need to play many games to farm resources and unlock schematics. This wouldn't be an issue if it were for cosmetic items, but to place all weapons, armor, and items under this catagory is a problem. The idea of crafting your items on the fly is a great one, and opens up a lot of posibilities and variation as every item significantly affects your character's abilities and sometimes even your allies.

To force players to grind out those items puts you at a pretty clear disadvantage if you don't have the time to do so or you buy items that are not currently in the meta.

This isn't a free to play game (hell even F2P games like Dota 2 don't do this kind of thing) and shouldn't be treated as such. Until the system is changed, I can't recommend this game to anyone who takes competition seriously.
Posted 26 July, 2014. Last edited 26 January, 2015.
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21 people found this review helpful
1 person found this review funny
44.4 hrs on record (43.5 hrs at review time)
I love the mechanics and I love the style, but Nadeo's lack of direction and lack of effort when it comes to the UI and their gigantic lack of direction when it comes to this game have killed this game. Spend your money somewhere else, because no one plays this game anymore and for good reason.

Nadeo thinks this will become an esport in a couple of years. They should focus on getting more than 20 people to play this game.
Posted 7 May, 2014.
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Showing 1-4 of 4 entries