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A game that had a... rough first week launch to put it lighty, with a borked matchmaking system and a map rotation that just didn't work in giving different maps half the time. Recently they took a half-day of maintenance to address these issues, so what has come of of this revamp?

Well for 1, Casual Matchmaking has been significantly improved, and matches feel all the more even than the week 1 cluster-struck.

For 2, the worst of the worst maps have been seemingly outright deleted from rotation, leaving in most all the semi-playable ones at the very least.

This leaves me to tell you about the basic full-bore scope of what this game is; If you've played any of the popular releases of the "Hero Shooter" Genre, you'll feel somewhat at home here, gamemodes and all. Mechs have different health pools with basic fire/alt-fire and a few abilities that further differentiate one from the other in various roles/sub-roles, in which your in-game objective is standard affairs of Attack/Defend control points, periodically shifting King-of-the Hill points, and a bomb plant/defusal variant of Attack/defend. The biggest difference (outside of your "heroes" being the various Mobile Suits from the Gundam franchise) is most every mech has a stamina bar used for either sprinting, dashing, or even hovering in mid-air for certain situations (crossing elevated gaps will see it come in handy more often than you will initially think). All in all the mechs plays solid enough, each having a play-style that differs just enough from one another to encourage me to pick a pool of ones I find fun and usable to my needs and utilities of any given mission and fight. The one drawback is that some of the big boi mechs are locked behind a paywall, requiring either the slow-roll free currency known as "capital" or CAP to unlock, or through the premium buy-for-real-money currency. It's a gear-grinder for me and most certainly a deal-breaker for others which I won't argue against if it so inclines you to avoid this game by principle


The biggest obstacle the game had at first (and still somewhat has against it) are the maps. Taking a few too many queues from from its more established contemporaries in its design, often hampering the "mobility" inherently given to you through being in a "Mobile Suit." This is still a semi-problem now but the rotations of maps on week 1 were much, much worse, by far, often leading to a "roll or be rolled" skill difference heightened by it's really, really bad matchmaking at start. Again, said matchmaking was revamped, and such rolls have become all the more rare, much to my sanity.

However, the biggest gripe i can give this is indeed the monetization. I've touched on it before with the Mechs, but my lord there are 3 seperate currencies to keep track of that just, yeah. Let's start with what they are and how to obtain them. First is your Capital, obtained through completing challenges in certain categories, and can be used to unlock heroes and standard lootboxes (yeah, i'm surprised they're still around too). Next, is the premium currency, EC, and I hate how it works. It is used to unlock Mechs, both standard and seasonal lootboxes, as well as the over-priced bundle items and access to the Premium battle-pass. The biggest strike i have against it, however, is each EC has a 120-day expiration period, and that is just, NO. The third currency, Parts is somewhat inconsequential at first, as it is only obtained in pathetically small amounts by unboxing duplicate items from the lootboxes. this can be used to purchase the various cosmetic in-game outright, such as skins, trinkets, and avatar portraits. this one can accumulate very slowly overtime, and it will be a while before having enough of it to mean much anything. This is where I can see many people draw the line on principle, and again, I'm not going to blame you.

So do I personally recommend this game? Yeah sure, it's free, it's attention-grabbing, and it's also a relatively small download by today's standards with not much intensity in the way of graphics by a long shot, all of which are big boons in being able to play this game in an time where newer graphics cards and current-gen home consoles are.... less than feasible. So I'd say at least play the tutorial, give it 5-10 matches, and if you wanna call it there, at least you gave it a proper chance in my opinion.
Publicada el 1 de octubre de 2022.
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A game that's over 17 years old and still have a well-sized playerbase.
Publicada el 23 de noviembre de 2016.
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110.5 h registradas (17.4 h cuando escribió la reseña)
One of the biggest names in gaming. It is credited for kickstarting the FPS genre into mainstream success and pushing mature content into gaming in general. On a less worthy note, it was heavily blamed for failing grades, loss in work production and, much worse, school shooting and mass murders.

Thankfully, more recent studies have discredited the more horrendous claims, but is the praise directed towards it justified? The short answer has been an obvious "Freak yes!!!" for most people who were at their gaming prime in the era, but what about the younger Milennials like myself and the current generation of teens not fully fitting said title but who are allowed such mature pleasures? Let's take a look.

The game has a mian menu where you can simply click "New game" and choosing your desired chapter and one of cleverly named difficulties, from "I'm Too Young to Die!" all the way to "Ultra-Violence" and, what I can only guess as Romero's devious abortion-given-life, "NIGHTMARE!," a difficulty where most of the speed run community has agreed is not required for "hardest difficulty" runs, Ultra-Violence the accepted level of challenge for these teeth-gritters. Tangent aside, once you pick your options, the unthinkable for the modern-era happens; you're thrust into the game right at the start. No cuscenes, not even a loading screen. Just you, a gun, and stuff for you to shoot and pick up. the enemies are varied and the number and types depend on your chosen difficulty. The mission is simple: to kill demons andget to the end of the level. Gunplay is simple and there's no looking up or down as per 1993 technology. Instead, it aims up and down for you. the last level of each chapter culminates into a boss figh. The first chapter "Knee-Deep in the Dead" simply introduces you to Barons of Hell which becomes regular troops in later chapters, the 2nd Shores of Hell" pits you against the iconic Cyberdemon, the third "Inferno" thrusts you against the Chaingunning Spider Mastermind and the 4th chapter "Thy Flesh Consumed" has essentially an extended remake of the third's (which I will delve into soon).

The simple and straightfoward gameplay was the joy of many people back in the 90's, and with the releases of hyper-scripted and otherwise sub-par games in recent years, younger players can find refreshing enjoyment too. And there's one aspect of the game that has ensured its continuing relevancy: Mods. A feature that modern companies avoid like the plague since it nullifies their ability to shove broken DLC into the market, mods are custom bits of content made by players for the game to distribute freely on the internet. From simple map-packs to complete souce-ports to bring the game into modern systems, DOOM's modding community has been providing content since the game's release. With more content to download that any game today can provide in DLC, it's always worth going online and seeing what you can pick up and play from the DOOM community.

There are a few problems, however. The aforementioned 4th chapter is the biggest, as it has no continuity for the skill romp in the previous chapters, instead just thrusting you into a bunch of insane levels with no regards to actual balance or skill cap, and the last non-secret level simply just gives you another Spider Mastermind as a boss with more enemies to fight in other arenas. The "Nightmare!" difficulty which I went on a tangent about is ignored for a reason, as it has all of the monster count of Ultra-Violence, but increases the damage of the monsters by 50% and respawns them after 10-20 seconds, making longer levels almost impossible, even for the nimble speed runners. These problems are avoidable, as Ultra-Violence is the community agreed "hardest difficulty" And most people don't bat an eyelash when you say you hate "Thy Flesh Consumed". The only other problem I've run across are the Barons being regular troops, as their high health pool simply makes them an ammo-consuming meat-sack as modern WASD controls mean you can easily avoid their slow but damaging main attack.

The game holds up through all these years, and despite the flaws, can be enjoyable for anyone of any age. With simple gameplay, and mods and source ports that usher the game into the modern era, you'd be a fool not to pick this game up long with the Sequel, Doom II: Hell on Earth. Heck, even buy the DOOM Classic complete, as you get even more demon-slaying goodness.

Happy hunting.
Publicada el 24 de octubre de 2016. Última edición: 1 de noviembre de 2016.
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433.0 h registradas (272.2 h cuando escribió la reseña)
Reseña de CS:GO
In-game sprays are now introduced as limited-use items that you can buy.

Thanks, but i'll stick to TF2, CS:S and 1.6 where sprays are unlimited and free.
Publicada el 9 de octubre de 2016.
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171.8 h registradas (114.1 h cuando escribió la reseña)
Doom 3 was my first real introduction into the franchise. As a timid, anti-social preteen in the mid-late 2000's, my dad regularly played this beast of a game on our PC during the hours that I didn't hog it playing games like CoD 4 and WaW, and it scared the sh*t outta me. The bloody hallways, intestine-laden walls, and monsters straight from a nightmare haunted my fragile mind. Even despite this, I still managed to clock a couple of hours on it before forgetting about it for the next few years as I turned into the typical CoD kiddie up until my introduction to TF2, CS:S and the overall larger scene of PC gaming in 2011.

Fast-foward to 2014. I just graduated high-school and 3 years of a social-life-decaying TF2 addiction and love for Gmod and SFM flicks made me crave more games. Enter the Summer Sale and the Doom 3 BFG edition. Being familiar with Doom 3, as well as reading stories about the franchise's impact, I decided to Purchase it for my own account and boot it up. The following hours are what I can only describe as the most pure, uncut cocaine of a single-player shooter experience I've gotten up until that point. The campaigns of Doom and Doom 2 were simply the most satisfying "grab a gun and shoot crap" gaming i've done, and Doom 3 still managed to sp00k. All around fun for an all-around complete package.

Now, in 2016, I've since picked up the Doom Classic Complete collection, found a small but respectable CS 1.6 clan, and rose up to be their top Doom and Quake player, albiet nowhere near as skillful as those disrespectful 3000+ hour tw*ts in Quake Live (have you been to the smaller Clan Arena servers? Holy s*** they're A.s.s.holes). So all in all, this game has a special place in my heart, and a definite 10/10.
Publicada el 5 de septiembre de 2016.
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The first sequel to one of the most iconic shooters in gaming. Buy this alongside "Ultimate Doom" and play it to avoid going to the Hell inside Hell where there's nothing but whiny CoD kiddies that can't get past Silver 1 in CSGO.
Publicada el 4 de septiembre de 2016. Última edición: 4 de septiembre de 2016.
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At long last, after YEARS of suffering under the bot crisis, Valve took to the plate and made it's move to ban the vast majority of bots and bot hosters
whether #fixtf2 was a prime reason is unknown to me, but the bots are indeed mostly gone, and players roam in droves once more
Publicada el 8 de julio de 2016. Última edición: 21 de octubre.
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TL:DR: An arguably unfair duo of MegaWADs that the hardcore fans might want to grit their teeth on for a challenge.

Final DOOM is a series of 2 32-level MegaWADs produced by members of Team TNT that were released by id Software as a full spinoff game to DOOM II. The first WAD, TNT: Evilution, was made by all the members of the team, while the second, Known as the Plutonia Experiment, were made solely by two people to add on to the product.

The question remans; is this game good? The answer: Somewhat.

Unlike the earlier Master Levels collection that kept things mostly manageable, Final Doom has levels that require insanely low kill-times to ensure your survival. While this can be done, the major problem remains in its rediculous amount of Chaingun-guys and Revenants that pepper you with bullets and homing rockets in areas with little to no cover. This could be awesome for those looking for a test of grit, to me it hamers down an otherwise solid set of levels and, in particular, TNT: Evilutions killer original soundtrack. Give this a go if you're looking for a WAD with a challenge or if it came in the affordable Doom bundle; otherwise, it can be left alone.
Publicada el 3 de julio de 2016.
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TLDR: A blast from the past that, if you like DOOM and happen to see this in your library, play it; it's worth a whirl.

A series of WADs plucked out by id to put into the retail market in a time when illegal WAD packs were finding themselves on store shelves on a regular basis, D!Zone being such a pack. Originally shipped with a large collection of PWADs, named Maximum Doom, Master Levels was chopped from the collection to resell on Steam with the DOOM Classic Complete pack.

Now here's the big question: Does it hold up? The answer: pretty much.

The levels in it's packaged form are played through DOOM-it on DOSbox, but can be selected individually through most any source port such as Zandronum and GZDoom. The levels are intuitive and quite difficult, especially if played through a pistol start via vanilla means, though this can be remidied by packaging it into a MegaWAD using certain programs and methods. Every level does play well, with the liberal use of tricks and traps we've learned to expect from DOOM II, plus some daring ones that can kick your a.s.s. Definately worth playing these levels one way or another, with some edge of the seat fun for both newbies and veterans.
Publicada el 3 de julio de 2016.
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Okay Marty, we all know you like fireworks. You can patch the mini-nuke barrels now.
Publicada el 13 de mayo de 2016.
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Mostrando 1-10 de 25 aportaciones