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Recent reviews by Orcao

Showing 1-8 of 8 entries
8 people found this review helpful
1 person found this review funny
2
3
6,824.5 hrs on record (6,241.6 hrs at review time)
Early Access Review
This negative review has been a long time coming. Somehow every single patch has something that is so bafflingly bad about it. And not some silly oversight, it's a deliberate design decision that is core to every update. Learning how the w6 boss bonuses worked was the final straw, but it's really minor in comparison to everything else.

A list of grievances built up:

- The w6 boss is something you're meant to both farm multiple times a day, and push as far as possible for bonuses. You'd think that means your bonus is saved whenever you reset it down to farm. But nope. It's done in the WORST way imaginable. I am FLOORED over how stupid of an implementation this is, I didn't even consider that it could work this way.

- Doubled down on p2w gacha pets

- Tripled down on gacha for events, with worse rates every event

- Quadrupled down on gacha in all aspects of the game (you can technically earn pristine charms/chips/jewels by playing the game, but it will take you literally years, or upwards of $400 per system)

- Paid packs went from $20 every few months, to upwards of $100 in a single month (and has consistently been ~$40/mo this year)

- Newest class progression is gated behind level 400 talents (the other 2 new classes were balanced around 300). If you're not there, you will struggle to make any progress in W3. 400 talents is gated behind 1-2 years of time gates, pristine charms (p2w gacha), pets (p2w gacha), and more.

- WW finally got fixed (yay) but due to his design philosophy for master classes it's a waste to go back and push aboms right now, because a new masterclass is out. And they are all active only (no idle progression in Idleon, apparently). On top of that, if the abom takes > 24 hours then you sacrifice event rewards to do it, and risk resetting all progress to the white screen bug.

- To give you an idea what was broken with WW: boss progression was effectively gated behind dragging and dropping 1~10 stones on upwards of 5,000 different bows to make a single bow (you need more than 1). The stones have a 10% chance to succeed, take the slot on failure 50% of the time. There is not a sufficient UI for this system. You drag and drop 1~10 stones on 15 bows, shift 1 bow from your next page back, stone it, move your stones to the next page where that bow was, then repeat 2-4 times before needing to collect more bows. Oh yeah, and if you got there on the first day the patch released without crashing (it caused certain activities to crash the client) then you could stone bows with 40% success rate. So like most things, if you didnt play day 1 then you're screwed over.

- Cavern 11~15 came out months ago and jars are still fundamentally broken with no acknowledgement from Lava over the issue. Jars are meant to build up multiple stages over time, but if you are actively playing the game (mandatory at all times btw) the jars wont build past their second stage. It only works while fully offline

- The game has an increasing amount of daily/weekly activities that have no respect for your time because lava "worked hard on those animations" and he wants you to see them. Daily. 40+ times a day even, and that's just one activity.

- P2W packs are fueled by FOMO

- Arcade bonus events make using the arcade a mistake 90% of the time, even with an event on because he occasionally ups the multiplier a day in. Or shuts it off a day in. There's no indication of what will happen.

- Drop rates are also balanced around being on the cutting edge of p2w packs. These get powercrept every 2-3 months.

"But your hours". It's an idle game that needs to be on 24/7 to progress properly in, moreso now than ever. "You're still playing it" Sunk cost. I write this in the hope he turns stuff around. Until then, it's a warning to potential new players. The dev does not play his game, so he is oblivious to why the things he's doing are horrible from a players perspective.

EDIT: RE: day 1 patch benefits. Any player that got to w3 in AC on day 1/2 could gain access to ring drops ages earlier than anyone else going forward, as Lava just drastically increased the Acc required for the earliest monster that drops the currency needed for that unlock. Dont even get me started on unlock cost/pacing You will have multiple unlocks you cant unlock LONG before you get the currency to spend on them.

Edit2July2025Edition: Sneaking "buff" nerfed the hyper-active (check every 2-5 minutes) method of farming pristine charms that could get you 1-2 per day (there are 20+ you can roll dupes). Basically, "spend $200 or farm for years without finishing them". Bonus points for the buff actually setting the drop rate 0 and never resetting daily like it was supposed to.

EditJuly2025Followup: Weeks later, Lava has acknowledged the bug, fixed it on his end, but decided to not release the fix because it's not game breaking. Losing a month on an extremely time gated part of progression because he decided to nerf the better way of farming it. Not game breaking.

EditAug2025: Still no update. A major part of progression for the new classes he hyped up has been unavailable for over a month due to a bug from when he nerfed the ability to farm pristine charms w/o dumping cash gems. It's fixed on his end, but he decided it wasnt big enough of a deal to push.
Posted 24 June. Last edited 10 August.
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No one has rated this review as helpful yet
135.9 hrs on record (110.5 hrs at review time)
Early Access Review
Fun idle loot game.
Posted 13 February.
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1 person found this review helpful
68.6 hrs on record (66.6 hrs at review time)
This game is fantastic. The devs estimate of 60 hours to complete the game is pretty accurate. The world is genuinely well thought out and exploring it was a blast. It's huge too. The classes allow for quite a few interesting strategies, and all have some use. The game doesn't hide important information like damage formulas, and there are helpful ducks out there that will teach you how specific mechanics work like threat, or the benefits of stats. There's a surprising amount of post-game challenges, and secret bosses. There were far more dungeons than I went in expecting as well.

To address some concerns from other reviews:

Quintar racing isn't that bad, as 3 out of the 5 maps have easy shortcuts. Nothing locked behind it is in any way mandatory, though there are a lot of juicy armor pieces, some weapons, and a faster way of moving around. You'll spend a night messing around with it, with some minor frustrations. It is nowhere near as bad as people are making it out to be.

Normal difficulty requires a somewhat competent team composition to beat, and occasionally requires you to swap things around to get past certain challenges. I can't think of a single class that doesn't have at least something useful about it. Hard difficulty, on the other, is NOT intended for your first playthrough. It is a challenge mode that will require specific set ups tuned to each boss, or the cheesiest cheese you can find. Do not play Hard mode on your first playthrough, or you will struggle once the game opens up to the late game. The game warns you of this on difficulty selection. If you do select hard mode and are hating the difficulty, you can turn the difficulty down at any point (though you can never bring it back up after that).

I've seen some complaints in the forum about fast travel. Just keep on playing the game, you get more than sufficient means of moving around the world VERY quickly. There are multiple fast travel points, you can recall to your set crystal, and the mounts get crazy.
Posted 13 April, 2022.
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3 people found this review helpful
2 people found this review funny
1.7 hrs on record
The game feels near unplayable. The ghost will get you as your EMF first triggers, without you ever seeing it. Sometimes your buddy looking right at you will also not see it. You can then be brought back, only for the ghost to nab someone before you leave the graveyard. Sprinting as soon as the EMF triggers also ends up with it catching you anyway, often a second later without enough time to turn around and flashlight the ghost. On the topic of turning, mouse speeds feel inconsistent, and there is a weird acceleration/deceleration effect that kicks up and down randomly. Sometimes you move your mouse a little and do a 180, other times it takes large exaggerated movements to turn around. On the horror side, if you can call it that, all it really has is jump scares laden everywhere.

This is in the vs AI mode btw, not against a player.

EDIT: Since I see people praising the puzzles.... what? The puzzle hint is "go to room x and use tool y" the most complex puzzle you'll get is pressing switches in a specific order. An order that the tool will tell you. So I guess if you think being able to count to 5 is a good puzzle, then this might game might be for you.
Posted 3 September, 2021. Last edited 8 October, 2021.
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1 person found this review helpful
3 people found this review funny
16.3 hrs on record (13.3 hrs at review time)
Early Access Review
Redlight, Greenlight Simulator 2019
Posted 3 February, 2020.
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No one has rated this review as helpful yet
104.2 hrs on record (33.2 hrs at review time)
Early Access Review
Really good co-op game. Has some elements of games like Left 4 Dead, but is significantly more objective driven. I was apprehensive at first about the escape sequences, but they're actually fun.
Posted 1 December, 2019.
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No one has rated this review as helpful yet
35.6 hrs on record (33.1 hrs at review time)
It's really good :)
Posted 30 June, 2019.
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3 people found this review helpful
11,965.7 hrs on record (1,540.9 hrs at review time)
The game is good, it has its faults, but it's worth the $5~$10 you'll pay for it. That being said:

DO NOT PURCHASE THIS GAME THROUGH STEAM

As-is you can not participate in the Guest Pass or the Gift Pass features. Guest gets you some extra Loyalty (a currency you get 100 of every day just for logging in) when the people you give the pass to hit certain milestones. It's no big deal to miss out on. The big one, is the Gift Pass. This lets you buy a copy of the game for a friend, and when they get to level 30 you get to get your choice of one of two pets that are not acquirable reliably from any other system. These aren't minor things, they're $10 (making them $1 cheaper than most pets) and they have unique passives, one gives you a 30%~60% chance, based on tier, at rolling for most gathered items twice (doubling what you get, kind of), the other increases weight.

If you have purchased this game, please send a support ticket asking how to buy a Guest Pass through Steam - the more of these tickets they get, the more likely they are to get off their butts and implement. The official response is that they don't have enough control over Steam accounts to manage this, but that's complete and utter ♥♥♥♥♥♥♥♥♥, plenty of other MMOs have off-Steam features available to Steam accounts.
Posted 27 March, 2018. Last edited 18 April, 2018.
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Showing 1-8 of 8 entries