126
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reviewed
9357
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Recent reviews by Orange

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Showing 1-10 of 126 entries
2 people found this review helpful
4.1 hrs on record
Floops Big House Adventure is an isometric Shooter wrapped in the nostalgic look of 90s cartoons. Remember 'Cow & Chicken' or 'Rockos Modern Life'? This game seeks to bring that visual style into the modern age via a surprisingly difficult game.

We play as the titular Floop, a bean-shaped entity whose house has been invaded by monsters. Our mean, green boy is taking none of that as he whips out the ole Snubnosed revolver. So starts the epic battle of expelling these unwanted roommates, one brass freedom seed at a time.

That is the extent of the story. From then on out, you try to get your hands on any weapon you may find. A rubber chicken that fires iron nails? Check. Some sock you found that ejects deadly lint at your foes? Check. Me trying to spell without a grammar checker? Wreck.

The first thing you'll have to get used to is that you can only shoot to the left or to your right. There is no vertical or diagonal aiming here, though it can be worked around by weapons that spread projectiles. There are few things more reliable than a bazooka that fires several rockets at once. Thankfully for Floop, there are no destructible environments or he'd take out the entire neighborhood alongside his house.

The bosses are all unique in both their appearance and attack methods. One may summon worms out of the ground to block your path while another may simply puke all over your carpet. Sure your house was already covered in empty beer bottles and spent bullet casings, but how rude!

As much as I'm downplaying it, this title is quite the challenge. It will likely take you several tries to clear it. The most important thing to learn is what the items in the shop do. You can select one of three every few rounds. They range from moving faster to being able to shoot bullets out of your back while you fire. Rad 2 the max... no, nevermind. I just can't with that lingo ;_;

After you clear the final boss, you will earn a hardcore mode. It is largely the same as usual, minus the fact that we will not be healed after boss fights. If RNG treats you anything like me, that will make you very sad.

Flops Big House Adventure fully supports controllers and has an uncapped framerate to truly make use of any fancy high refresh rate monitors. With how easy it is to run, you'll easily get hundreds of frames even with modest hardware.

This title strikes a nice balance of challenge and fun. I enjoyed my time with it and loved the art style. For a first-time game by this developer, it gets many things right and carries a fair price of $4.99. It is worth checking out for those who enjoy Shooter games or want to experience this '90s-style art in motion.
Posted 29 March.
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4 people found this review helpful
3.0 hrs on record
After less than a decade, this game has been effectively killed.

There's no offline mode, no refunds, and it gives a grim outlook for future Ubisoft titles due to the lack of ownership.

On the bright side, Ubisoft's stock has plummeted by over 71% in five years. This may prompt a reversal in its anticonsumer practices or, at the very least, an acknowledgment of its shortcomings.

If we're to be a bit more pessimistic, they very well may cease to exist. That brings into question what happens to our other titles since they all need to be launched via Ubisoft Connect.

You have to love having an additional DRM on top of Steam's already existing DRM. Most large publishers do this, and their lack of trust makes this hobby increasingly hostile.
Posted 17 May, 2024. Last edited 17 May, 2024.
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11 people found this review helpful
2 people found this review funny
15.7 hrs on record
no

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Posted 28 December, 2023.
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114 people found this review helpful
2 people found this review funny
2
498.2 hrs on record (286.1 hrs at review time)
You always hear games being called one of a kind, but Kenshi really lives up to that.

This is a unique mixture of several genres I never would have imagined could result in something so fun.

Gather a crew to treat it like a squad-based RTS, purchase a pack animal and become a wandering trader, or settle down in these harsh lands hoping to build a prosperous settlement.

There is no right way to play Kenshi, and with the incredible amount of emergent gameplay that can occur, one truly never knows what to expect next.

This uncaring world will not bend to your will or help you achieve your goals. We're just a tiny part of it struggling against a tide of violence, corruption, and chaos.

Kenshi's best aspect is how different each area is in terms of both what inhabits it and the weather of the landscape. You have zones containing endless acid rain, barren wastes with lasers piercing from the skies vaporizing anything caught below, or simple fog hiding untold dangers.

The cruelty you can encounter goes deep. Being beaten and robbed is about the most benign outcome to expect. There are far worse fates for those unlucky enough to experience them.

You'll have countless stories to tell, whether you are met with success or failure. If you can stomach its uncaring nature, becoming part of this world is a decision few regret, as shown by its Overwhelmingly Positive reviews.
Posted 11 December, 2023. Last edited 11 December, 2023.
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24 people found this review helpful
1 person found this review funny
0.0 hrs on record
Wallpaper

It's strange that instead of putting all the wallpapers into one folder, they have separate folders for Wallpaper 1, Wallpaper 2, and so on. This folder arrangement is a minor inconvenience, but an inconvenience nonetheless.

Overall, there are seven images. Four are concept art that simulates old and slightly withered parchment. Two are the same piece of key art, but one has the name of the game on it. Up last is an Imperial Insignia.

Nothing here would be worth purchasing on its own, in my opinion.

Artbook

On the other hand, the artbook is a simple PDF file that you can easily view. It provides detailed explanations to accompany the images and includes two introductory pages that establish both the game's world and the studio's connection to 40K.

It's a fantastic behind-the-scenes glimpse into the game. Considering its contents, it's best to wait until you've experienced 'Warhammer: Rogue Trader' firsthand before delving into the artbook.

Soundtrack

As for the soundtrack, it includes 69 tracks (nice) in both the lossless FLAC format and 320kbps MP3s. The soundtrack mainly consists of dark and melancholic orchestral epics that suit 40k's theme perfectly.

This was the main reason I purchased the Deluxe Pack. I'd go as far as to say that it's worth the price of admission on its own.

Other Included Content
I can't comment on the in-game content since I've done nothing beyond adjusting the graphical settings.
Posted 9 December, 2023. Last edited 9 December, 2023.
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9 people found this review helpful
2.9 hrs on record
The Devilry Reservation is a 2D Narrative Adventure game reminiscent of The Wolf Among Us. It puts us in the role of a faceless and supernatural detective sent to a run-down apartment complex as punishment for a prior botched job. Our tasks are to solve both a noise complaint and a water leakage in the building. Yeah, we must have screwed up pretty bad if they're sending a Detective for this.

With a PDA and a flashlight in hand, we enter the building. The interior has seen better days and looks right out of a horror movie. There is window-shaking music blaring from somewhere, alongside what appears to be a pentagram spray-painted next to the entrance. If we weren't a giant magical being, I'd think we were about to get our organs harvested in here.

Dramatics aside, this apartment belongs to all manner of mystical creatures kept out of the human eye. Our first order of business is to meet with the landlord. Knocking on his door we're met with a towering werewolf. After attempting to talk to him, he eventually goes back in, and comes out in human form. Somehow looking even more threatening. This is where The Devilry Reservation starts to reveal its true nature. Despite the setting, everyone in this game is chill af and incredibly memorable.

It's to the point that a Lovecraftian monster slithers out of an open door and your first reaction is to think "sup". Considering that most of the game consists of us talking to people for information or favors, it is a great thing characters are this charming.

There is little in the way of puzzles or QTEs for interactivity. It is far closer to the visual novel side of things and features no fail states. You can permanently affect minor things like breaking the fusebox and leaving the building in darkness for the reminder of the title. There are also things to discover not directly related to the main story.

In total, this lasted me around three hours. Not bad when you consider this is a five dollar game and the first episode of seven. I enjoyed the humor that provided a strong contrast to your environments. Everyone being so friendly amplifies scenes when things get serious, and by the end, I was entirely invested.

I'm interested to see where they go throughout seven entire episodes. This world they created is brimming with possibilities. If there is one thing I'd recommend, its to make better use of our characters abilities. Playing as a nine-foot tall mind-reading creature isn't a big factor gameplay wise.

Rambling aside, I definitely recommend this game and hope the developers find the success needed to complete their story. For a more in-depth view, please visit the review on our website. [www.336gamereviews.com]
Posted 16 November, 2023. Last edited 16 November, 2023.
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33 people found this review helpful
2
0.6 hrs on record
Early Access Review
It feels like retro-inspired shooters are a dime a dozen these days. Moreover, the amount of them in early access makes knowing which one to invest in a game in itself. Incision falls squarely into the crowd from its single-word title, Quake-era visuals, and incomplete state.

I wouldn't normally spend time writing about an Early Access game due to being so prone to changes and outdating your opinions quickly, but from the moment I started Incision, I had a gut feeling this title will be something special. Something many games get wrong when emulating the retro aesthetic is the atmosphere. Developers would work with what they had and try to add as much of their vision into a world as possible. Incision captures that level of detail and avoids having the superficial feel of modern recreations of the bygone years.

That said, most of us don't play Shooters for the visuals, so what about the gameplay on offer? It has double jumping, alt-fires, a kick attack, and a complete lack of any hit-scan projectiles. None of this is unique to Incision, yet it captures the flow of combat very well. Your weapons feel hefty, and enemy attacks are readable, all while not wasting any time to get into the thick of things. I was surprised at the hefty battles that took place on the first level. It assumes you know the genre in a refreshing change of pace.

Asides from the art direction, the best thing about Incision are the enemies. Not only are their designs great, but so too are the style in which they fight and their potential role in battle. An example of this was the first time you meet a saw-blade-throwing maniac at the bottom of a staircase. Even if you try to approach from an angle, you will soon discover the blade projectiles can bounce, making them incredibly dangerous in tight spaces. That teaches you all you need to know about this foe and how to best take them down. It is also a display of the quality of the level design on offer here.

When it comes to visual options, it is quite limited in the control it offers to the player. All you can change is the resolution and Vsync. It seems they want us to play in the intended visual style. This can be a negative if you really dislike dithering or any other effect. Whatever the case, Incision runs quite well, and I didn't notice any glitches from what I've played as of this review.

Something that is quite controversial in this genre is having a life system. Many people simply prefer the manually save whenever they please. There is no saving in Incision. Every fight and jump across dangerous terrain can be fatal. Lives are a great reward for finding secrets and preventing save-scumming, but at the cost of options. Personally, I don't mind either approach, yet is something to be aware of. It being technically stable is a boon as well. Nobody likes losing progress due to a crash.

I didn't mean to turn this into a pseudo-review, nor would I treat it as such. This is more of an opinion piece on the current state of the game and to counter some negative reviews I've seen that I heavily disagree with. Incision is in my view an addition into the FPS genre that should not be ignored. I wouldn't go as far as telling you to buy or not buy an incomplete product in Early Access. That is your decision, and it is a shame Incision doesn't have a demo being so heavily retro-inspired. Nonetheless, this is a standout title any boomer shooter fan should at the very least keep an eye on.
Posted 25 October, 2022.
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3 people found this review helpful
1 person found this review funny
2.1 hrs on record
Shooting Chicken Brutal Suckers is a curious game that sees us take on an army of the avian friends. It is a 2D run & gun with near non-stop action all the way throughout. As silly as the rubber-looking chickens wobbling towards you look, they are a fast and numerous threat that must be met with what some may consider an overkill amount of firepower.

Our character, Makoto Yonekura, knows better. Her default weapon are dual-wielded shotguns and as a waitress, is trained to deliver death. With just the first stage alone, you can expect your kill count to be well into the hundreds and things only get increasingly intense from there.

In total, there are five stages to blast your way through. As silly as this game may appear, it is entirely serious in its difficulty. Getting through it will be no simple task, and once you do manage to beat it, a new higher difficulty will be unlocked. There is an upgrade system which will help out struggling players, yet most of the currency will be gained via the Yakitori Combo.

Said fabled combo is a three-part process. You must first shoot a white chicken with your shotgun, then set it on fire using a flamethrower, and finally decapitating it with your magnum. This is a massive amount of overkill to slay a single foe, but taking the time to do so will get you currency, a health pick-up, and a massive boost to your score.

Scoring in this title is more important than you may assume. This is in large part due to the timer and it being pretty strict on how long you should take to beat a level. Having it reach zero will result in instant death, but by bumping up our score via the Yakitori Combo, we gain precious time for every set amount of overall points scored.

We have four weapons to cycle through. Learning their strengths and weakness will be key to withstanding the increasingly deadly horde of chickens. Our ace up our sleeve are the huge number of grenades we have access to. It has a great radius and any basic enemy caught in the resulting blast will be immediately slain. With some of the environments being destructible, wildly flinging them around can prove just as deadly to ourselves. You may accidentally create large death-pits you now need to risk jumping over or cause stalagmites to come loose over your head in a cave.

I am reaching the end of Steam's character limit for reviews, so I'll cut straight to the point with this paragraph. Shooting Chicken Brutal Suckers has some faults, yet behind the insanity lies a competently made game. Every stage has new additions and gimmicks that will keep you from getting bored despite being in combat nearly all the time. It possesses responsive controls and a killer high-intensity soundtrack. From the outside looking in, seeing heavy metal blaring as an anime character takes down rubber chickens makes it look like just a novelty game. It's not perfect, yet that could not be further from the truth. This is positively a title to check out if you're a fan of the genre.

My full review can be found: Here [www.336gamereviews.com]
Posted 4 December, 2021.
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18 people found this review helpful
1 person found this review funny
0.9 hrs on record (0.8 hrs at review time)
With Intel, Nvidia, and AMD all offering integer scaling after the release of this utility, it can be unclear how this program benefits us nowadays. Is it even worth owning? Well, yes and no, depending on your use case.

To kick things off, let me briefly explain what integer scaling is. It takes the image down to its base pixels and cleanly scales from there. Imagine you are playing a title that at max supports 1080p. Luckily for us, 4k is exactly four times the pixels. Now imagine this title maxed out at 1440p. Setting that resolution will not match the total amount of pixels a 4k monitor has, so it will have black borders where scaling by pixel is no longer possible.

Other scaling solutions will mindlessly stretch your image, even when you set older games to their original 4:3 ratio as it stretches to fit the top & bottom of your display. Stretching the original image will introduce "empty data" between those pixels, causing an overall blurry look. Using the Integer method of scaling, it duplicates a single pixel by the amount best suited to your current resolution, creating a much better-looking image at the cost of having black borders when it doesn't perfectly fit.

Intel, Nvidia, and I assume AMD (don't own their hardware) all can do integer scaling at the desktop level. And very well at that. It will automatically scale to the option they think is best, which is actually correct most of the time. In the cases where they don't, we are out of luck. They are a simple on or off function with no ability for further customization. At least on the Nvidia and Intel front, once again, I don't own any AMD hardware.

This is where this Lossless Scaling utility comes into play. You have far greater control over how it scales a game or program. Can set it to start displaying at the top or bottom side of the screen, instead of the default center. Add some antialiasing to smooth out the sharp edges of the pixel. And even force resize or using nearest neighbor scaling, if you for some reason want to inflate the image and defeat the point of using integer. This is not a criticism. More options are a good thing.

Honestly, getting this program for customization alone is a tad of a hard sell due to how well Nvidia and Intel automatically handle it. Antialiasing is nice on a game-to-game basis, but more often than not, it will look better without it. Intger scaling is mostly useful for pixel art games and smoothing it out does significantly change the intended art style. It depends on if you personally prefer the sharp chunky look or a slightly smudged image to "rectify" that

Where Lossless Scaling becomes an irreplaceable program for me is when games or programs don't offer a fullscreen option. This program functions by taking a windowed app and scaling that into a fullscreen experience. I play many poorly programmed Japanese titles over on DLsite where a game will run in a window unable to be resized. On my 4K monitor, they are tiny. I can either change the resolution of my entire desktop, which looks hideous and requires its own scaling. I can use Window's 10 magnifying tool to see what's going on. Or I can use Lossless Scaling for a nearly full-size, crisp image.

When was the last time you've played a game that doesn't offer a fullscreen mode? Any titles without that feature will likely be blasted with criticism and are rare these days. Heck, even one released in the Windows 95 era would have been subject to much the same if you couldn't fullscreen into it. What makes Lossless Scaling invaluable to me is incredibly niche, unless you too enjoy playing some jank H games made in RPGMaker.

So is Lossless Scaling worth it? For the casual users, no. Modern hardware companies offer an automatic 'set & forget' method for integer scaling. On the other side of that coin, we have us nerdy bois that love endlessly tinkering with things. Lossless Scaling is incredibly simple to use and a pretty powerful tool that allows us to fine-tune the image to our liking. It is also invaluable when an app only runs in a windowed mode. For the five dollars that it costs, it is a utility that is better to have than live without.
Posted 7 May, 2021.
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8 people found this review helpful
1.3 hrs on record
Early Access Review
Carnal Instinct is an adult-oriented open world Action game that seeks to rival big-budget releases. It is an ambitious dream of bringing a title featuring a slew of sex scenes in a world inhabited by felines and dragon looking humanoids into AAA-like status. What is on offer here is not that in its current state, it is just a display of the developer's capability to possibly reach it from this pre-alpha slice of their vision.

If you've seen the pictures on the store page already, it is apparent they've already reached a comparable state from the graphical standpoint. The relatively small section that currently makes up the open world is stunning to look at, featuring great asset placement devoid of objects clipping or floating. This placement also amplifies the overall graphical image as the environments look pretty natural, in stark contrast to other titles that may soullessly place things making it feel artificial.

Receiving equal attention to detail are the character models. Everything from the skin textures to the animations of your character running around the place are exceptional. You'll see many people comparing Carnal Instinct to Assassin's Creed, and yeah, there is truth to that. More so when it comes to the movement system that incentives always sprinting around the place and being able to climb objects. There are currently no buildings to climb, yet the world itself has a surprising amount of verticality, making climbing onto terrain a normal part of exploration.

Gameplay-wise is where this title requires a ton of work. We have access to one melee weapon and one bow for long-ranged attacks. When swinging our sword around we have access to both heavy and light attacks that we are able to string into short combos. Enemies can break through the pain of receiving damage, on occasion, and strike back. This leads to button-mashing not being a viable tactic, instead forcing the player to know when to go on the offensive or the defensive.

Blocking is not a sure thing either. The animation to raise your sword is quite lengthy and it is not uncommon for an enemy to strike through your guard even then. Your main form of reliably avoiding damage is making use of the dodge button to sidestep out of harm's way. It all sounds like a joy, yet in its current state, the AI and wonkiness causes combat to be quite unenjoyable. That goes doubly so for using a bow. It does too little damage and landing a hit with it doesn't display an enemy's health bar. This makes both knowing how wounded an enemy is and target prioritization very difficult.

Most of the sex comes your way in the form of a reward for completing quests. Each NPC has unique anmiations, though not all are complete currently, especially outside of the main missions. They can suddenly cut to black when you choose to advance a scene without giving you an 'ending' to that animation. I'm running rather close to the character limit that Steam reviews allows, which is rather unfortunate given how interesting this title is and the unusual high quality that a pre-alpha shows. In total, I saw near everything there was to experience in around an hour. There isn't much to it in this state of development. I honestly wouldn't in good conscience recommend it at this stage, unless you are really into the idea that it could reach AAA quality. Even so, Carnal Instinct is a title one should definitely keep an eye on for fans of Adult games.

For my full review please visit my website: Carnal Instinct [www.336gamereviews.com]
Posted 7 March, 2021.
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Showing 1-10 of 126 entries