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Reseñas recientes de Olbed Syan Knight

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Mostrando 11-20 de 38 aportaciones
Nadie ha calificado este análisis como útil todavía
15.0 h registradas (4.5 h cuando escribió la reseña)
It is good... But 2 things that kill me...
A) The grass and rain makes my PC have a diarrhea of graphic lag...
B) The aim isn't precise, as in... The dot of your aim should glow on some color besides white to identify from what direction are you pointing at... So when you shoot... You are actually shooting something and not empty space between the zombies.
Publicada el 17 de noviembre de 2022.
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A 1 persona le pareció útil esta reseña
18.6 h registradas (10.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
I am still waiting the soundtrack. xDDDD
Publicada el 14 de junio de 2022.
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Nadie ha calificado este análisis como útil todavía
15.6 h registradas (13.9 h cuando escribió la reseña)
Very good game, back to classics.
Keeps the horror aura to a good level.
Just wished it lasted longer... Cuz the game is relative short.
Good game still.
Publicada el 12 de junio de 2022.
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Nadie ha calificado este análisis como útil todavía
24.2 h registradas
Classic of all times.
Publicada el 23 de octubre de 2021.
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A 1 persona le pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
22.3 h registradas (15.8 h cuando escribió la reseña)
For an experienced player... Most of the problems that you find in game... Once you experienced 'em... Is kinda easy to take and just continue... But for people coming fresh with no understanding of the mechanics... It is just an AWFUL experience that makes you regret the purchase.
Not only 2 of the 4 seasons are unplayable for the newcomer... But also the siege scenarios are unfair and ♥♥♥♥♥♥ difficult... That it just makes you believe that the game is impossible.
If you aren't playing this game with veteran players... You might as well not play it at all.
Is a waste of time and it just makes you believe that the game is pointless impossible.
The mechanic of freezing, the random tree boss encounters the deerclops... A lot of these random stage bosses should only happen OUTSIDE of your base... But the can take you at any moment... At any point... At any stage of your game...
Doesn't matter if you are starving, almost dead or you have a lot of buildings in progress.
All of that can go in the moment the scenario starts.
And the tutorials are ♥♥♥♥♥♥♥ useless.
A good game... But the retarded difficulty makes it impossible to play it.
Publicada el 26 de junio de 2021. Última edición: 26 de junio de 2021.
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Nadie ha calificado este análisis como útil todavía
3.5 h registradas
Short game, cool and straight forward.
Ideal for a one time play.
Publicada el 22 de junio de 2021.
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A 10 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
70.0 h registradas (11.8 h cuando escribió la reseña)
NGL... The game is a lot of fun.
I loved how it is implemented the thing about parkour and surviving on a post apocaliptic Russian city.
I love the concept, animations, engaging, scavenging system and also how ruthless the enemies are...
Whatsoever... What ruins this whole experience for me... Is how inconsistent is.
And don't take me wrong... I am not ♥♥♥♥♥♥♥♥ about the game being hard...
Is about the game being inconsistent.
For an example.

First .- You as a parkourist person... Should be fast, light and skilled... Yet... A fat ass bulky raider or a runner zombie (Which rigor mortis shouldn't allow to make it move so damn fast) outrun you like they were Usain Bolt... Legit... Makes no ♥♥♥♥♥♥♥ sense.

Second .- I understand and love the crossover between Rust and DL... Is quite great... But is ♥♥♥♥♥♥♥ stupid... That the enemies have unnecessary tons of health and armor protection with no sense.
Killing a raider already feels like a damn task... And not because they are hard to kill... But because they endure a ridiculous amount of punishment before falling... Like... Legit... 6 direct hits to the head with a pipe... 3 with a machete... IRL 1 hit with a pipe should be enough to knock out a person... 1 with a bladed weapon is enough to kill it... And the Rust scientist are overboarded with this unnecessary amount of defense and health (They have hazmat suits, not ♥♥♥♥♥♥♥ medieval armors FFS).

Third .- The factions don't care about each other... Only about you.
Like... Legit... I have seen... A whole bunch of zombies... Completely ignore 2 raiders... IN FRONT OF 'EM... Just to get to me.
And the raiders don't even pay attention to it.
Or worst... They make alliances... To take you down... Like... Sometimes... Raiders, bandits and or scientists don't even get attacked by zombies and they don't friendly fire 'em... Like... Why? Why is it that they just want me dead? Why aren't they attacking each other? Why is only me? They are zombies, the raiders are humans... They both should be killing each other... But no. They don't in most of the times.

Forth .- You run quite fast of ammo... But the foes don't...
Don't get me started... If the game is trying to make you feel a realistic experience... Then bandits, raiders or even scientists should have limited resources as well... But no... They have unlimited ammo of whatever.
Like... For an example... I spent... Around 2 hours figuring out on how to take multiple raiders in one site... And I spent 2 hours... Because I had to dodge the constant axe throwing of the raiders below me... I am damn sure... They threw to me around 1000 ♥♥♥♥♥♥♥ hatchets (EACH RAIDER) down my place before I decided to go... Again... Inconsistent...

Pretty good game... But the inconsistency in several aspects ruins it for me.

Update:

Not only the game isn't intuitive... It corrupts your save data without a reason.

I had some fun while playing this game... NGL... It was fun like hell... But I can't stand its crap factor... Like... Seriously... Not even Dead Island made this kind of mistakes of crashing the game and corrupting your save data at the same time...
If it is too much of a problem for the people behind this game... To make backup files or something to avoid this kind of issue... They might as well just make a manual save option... For crying out loud!
So yeah... Game is good but I had enough of its crap factor, I want my refund.
Publicada el 22 de abril de 2021. Última edición: 10 de mayo de 2021.
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A 1 persona le pareció útil esta reseña
4.5 h registradas (1.1 h cuando escribió la reseña)
Reseña de Acceso anticipado
Pretty fine game, still needs a lot of polishing and also to clean the WIPs that are still under process.
Is understandable and I expect things get better the more the time passes.

Pros so far:
- It is really frenetic to keep a duel of different button combinations, it ain't intuitive... But once you get the hang of it now... - The sword play feels movie like when you find that one opponent that matches your skill.
- Sometimes you don't even have to land an attack, you can get yourself stabbed on your opponent's guard just by walking forward... That's realistic.

Cons so far:
- The hit detection is wonky yet, it reads oddly the wounds produced by the slash and hacks.
Like... You hit your opponent in the arm... And the wound spawns on the groin or stomach.
Same for the neck and or armpits.
- Music sometimes doesn't play.
- There is not much to do ATM... Other than test the character's combat and formulate a strategy... Which doesn't takes more than half an hour TBH.
- The online relies too much on ping base, to register the hits.
- Sometimes it won't read attacks passed some time after the connection of the other person reads that attack as valid.
And even then... It becomes very laggy, it is better to play a VS TBH.
- I got ♥♥♥♥ teased thinking there would be a story plot... But instead I just got the trailer of the demo. xDDDDD

Over all 7.5/10
Game seems promising so far.
Publicada el 19 de febrero de 2021.
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A 1 persona le pareció útil esta reseña
350.7 h registradas (193.8 h cuando escribió la reseña)
Easily... My childhood is been invested on this game just as the innumerable hours I spent back then planing new campaigns and or histories for myself and my friends when we all used to play.
A jewel on its own.
Publicada el 21 de enero de 2021.
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Nadie ha calificado este análisis como útil todavía
71.8 h registradas (32.8 h cuando escribió la reseña)
- The A. I. is stupid like ♥♥♥♥... Both sides, law enforcers and heists crew.

- It is cool that stealth is an option in some missions.

- The skill trees are an interesting feature that certainly makes the game a bit easier on harder difficulties, is like... A wanna be RPG... But is a hell of a weird way to put it alongside happenings of IRL.
Is entertaining to say the least.

- Something that is annoying like hell... Is the random physic collision with law enforcers.
Sometimes it works... Sometimes a bulldozer literally walks you through as if you were thin air... And other times, normal officers are as redundant obstacles as a desktop in front of you.
That randomness really messes you up at the moment of trying to stand your ground.

- Some weapons make no sense...
Like the gatling guns, some snipers or the shotguns in close range.
They are meant to be armor piercing... As it would be IRL... But shooting a police officer on the head with a big caliber as such... Doesn't kills 'em in one shot... Neither it breaks their armor as it should (On bigger difficult).
Same with gatlings... Leaving the fact aside... That the gatlings don't start rolling prior shooting as they should... They shoot at the moment... Which makes me believe they aren't REAL gatling guns... Rather some huge ass assault rifle.

Over all... A good game and I understand it isn't meant to be realistic... But a bit more realism surely would make it immersive.
Publicada el 24 de noviembre de 2020. Última edición: 24 de noviembre de 2020.
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Mostrando 11-20 de 38 aportaciones