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Ostatnie recenzje napisane przez użytkownika Nuke

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Wyświetlanie 1-10 z 16 pozycji
Według 182 osób ta recenzja jest przydatna
Według 6 osób ta recenzja jest zabawna
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9
126.3 godz. łącznie (106.9 godz. w momencie publikacji recenzji)
So this negative review comes with a heavy heart; I love Halo and to an extent I love this one too. I cannot recommend it though, and honestly I can't really recommend any further Halo game due to how this one has been treated. I'm not sure that it was just me believing that Halo would rise to the greatness it once was but my expectations were met then crushed shortly after release.

The Campaign:
Rather than spoil it for the few who still wish to check it out, I think I'm just gonna describe how I felt about the campaign. Short Answer? I liked it. Long Answer? I felt the story was a bit off brand for chief but I think it's a solid entry, and nowhere nearly as bad as say... Halo 5, which was to me a big nothing burger. The problem with halo infinite is that it requires knowledge from Halo Wars 2 and Halo 5 in order to have context. If a Player had skipped these entries to the series, they could be lost on the significance of some characters and events and will have to go back anyways. I enjoy the cast though and their chemistry, even if a bit of the heart-to-heart moments feel a bit ham-fisted.

Game-play of the Campaign is great. While I'm not necessarily a fan of the fact the opted for a semi-open world approach for this game, it does provide the opportunity to mess with the sandbox. Whether it be loading up a troop carrier with sentinel beam marines or swinging around like spiderman, there's definitely plenty of ways you can play around with your new toys. Unlocking these new toys only feels partially natural, as a lot of the UNSC weapons and vehicles are locked behind valor. Valor is unlocked by doing events around the map like rescuing marine squads. Doing these events tend to be more of the same towards the end, which makes me wonder why they didn't just provide these weapons as the game progressed. Probably to pad out the game to make it a collectathon like most Open world PVE games nowadays. Halo Infinite definitely takes inspiration from the Ubisoft formula at the least.

The big issue is that to me, this game doesn't feel like it's worth 60 dollars, especially when the Multiplayer is free, which is an issue we'll discuss soon. Maybe if Halo was to follow through with the 10 year plan they envisioned and added story DLC, then maybe I would consider it worth it down the line. As it stands though, wait for it to be real cheap if you REALLY want it. I personally think the lack of replay-ability isn;t worth it 2 years later.

Multiplayer:
Halo Infinite's Multiplayer is a mess. Don't get me wrong, the core gameplay and foundation are there and for the most part are solid. What isn't solid is pretty much everything else; from the way it's handled to the very conception of it.

The gameplay itself, to me at least, feels good. Sure I could have a better aim, but the movement feels solid enough, my shots register and the sound design does make guns feel pushy. Infinite once again moved away from a loadout system in order to provide a fair playing field for both teams and all players. Armor abilities have returned, but rather than it being integral like the loadout systems of Reach and Four or Halo 5's system. The abilities function more like equipment like halo 3. Limited use and you have to pick it up. I feel like it's better to have this system as it'll require map knowledge to get the most out of what you pick up. Sure sprinting is still in Halo, but unlike other titles, sprinting is only marginally faster; making only a big difference across longer, BTB orientated maps with a lot of area to cover between firefights.

What the big problem is of Modern Halo infinite, which has been plaguing the player base since launch is the drip feed of content. Aside from the store, content doesn't seem to really come around. TO explain why this is an issue, Halo Infinite is supposed to be a live service game. Much like many other franchises who thought that Live Service is just a money printer, 343i and Microsoft apparently had no long term goal in terms of maintaining the game. Afterall, laying off hired staff in exchange for contractors that only work on the game for a set amount of time then leave was surely a good idea for an engine that was developed in house, so it's not like adding content on a regular basis would be hard right? I jest, but the fact of the matter is much like popeyes chicken, Halo infinite is more breading than chicken. It's hollow and there's not a lot of reason to play outside events and finishing the battlepass. It's not like you can show off your spartan or do things like PVE with them anyhow, so why bother.

On the topic of customization, it's laughable. Not the system itself, as it's more extensive than Halo 5, but there's certainly a lot of practices that are downright scummy. THe first issue is that Halo infinite is the first game that doesn't allow you to change your primary and secondary colors, instead opting for preset armor coatings. Sure, you get a small amount for free off the bat and you can earn more through weekly challenges (visors too) but it's a huge step down. Instead of being able to be a full white spartan, you now have to buy a 20 dollar bundle in game. Which brings us to the store. The store was, much like other live service games, designed to create fomo. High mark up on digital items during a weekly period on order to twist your arm to buy. Sure, it's not necessary but a lot of armors for previous games, which were free mind you, are in this store and that will not change. This store existing is the entire reason Multiplayer is F2P and you cannot convince me otherwise. Afterall, how could they justify selling PIECES of a skin to the playerbase at exorbitant prices. It's expected of Fortnite and Call Of Duty, but at least you pay for a whole body cosmetic in that case on top of other items in said bundle; not to say I defend the practice for them.

Summary:
Halo infinite is a good game riddled with bad decisions caused by greedy execs. I would say not to play this game, but that'd make me a hypocrite. I simply ask you to consider playing other games first before you download and possibly give games that are worth the time your attention. I really wish Halo would bounce back, but I understand that this isn't the 2000's anymore. It's maybe time to move on.
Opublikowana: 23 maja 2023.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
273.5 godz. łącznie (27.7 godz. w momencie publikacji recenzji)
Took em two years but yeah I recommend it.
Opublikowana: 23 lipca 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
36.3 godz. łącznie (36.1 godz. w momencie publikacji recenzji)
It's ugly, and it's got it's exploits fixed. However, It's still Fable TLC and it's fun.
7/10.
Opublikowana: 30 czerwca 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
289.9 godz. łącznie (127.2 godz. w momencie publikacji recenzji)
Just like the simulations.
Opublikowana: 19 września 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
189.5 godz. łącznie (111.8 godz. w momencie publikacji recenzji)
As disappointing as the story is, The game has a lot to do. Half of the time, I just like messing with soviets.
Opublikowana: 20 lutego 2018. Ostatnio edytowane: 20 lutego 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
1,407.4 godz. łącznie (168.0 godz. w momencie publikacji recenzji)
Gary's Mod can and is a front for various projects stemming from gamemodes, creating assets and hexes for people to enjoy in game, and of course, the famous art that draws from it. One Notible artist I can think of is Kitty0706 (Rest his soul).
Opublikowana: 9 lipca 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 8 osób ta recenzja jest przydatna
338.4 godz. łącznie (158.7 godz. w momencie publikacji recenzji)
I think I have spent a decent amount of time in this game to say it is, without a doubt, the most unstable Call of Duty game I have ever played. Sure, multiplayer is decent, even though I will admit I am terrible at it and probably will never touch it again due to how upset I get. The campaign has absolutely nothing to do with the previous Black Ops games, and is really convoluted. I mean, I lile Christopher Meloni, but aside for that, the campaign is not worth playing as you feel ripped off at the end. Then there is Zombies, the best and worst this game has to offer. While I frequent this mode and love playing it, it has to be one of the most messy triple A game modes out there. I often get kicked from the game because the server fails to Migrate hosts, or I only get matched with people who have incredibly high ping. The maps, while beautiful and fun, suffer from bugs and glitches I wish not to deal with. Would I recommend this game? Even with Zombies Chronicles out, no.
Opublikowana: 23 czerwca 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
652.7 godz. łącznie (95.0 godz. w momencie publikacji recenzji)
I deleted my previous review as it was a sham of sorts. In all honesty, Fallout 4 is like bread. You can do great things with it, but by itself it's kind of bland. If this game sold and ultimate edition for half the price of what it currently is, then I would recommend it without a doubt.

My first problem with this game is the huge inconsistencies through the entire game. It has RPG elements, but not enough to call itself an RPG. Character development is decent on some characters, but horrid on others. There isn't much options to actually say no in the game. Your choices don't really effect anything aside from the endgame. Speaking of choices, your role is predetermined to be a war experienced parent, looking for his or her son. Aside from the dialog options being yes, barter, and later, you can at least make yourself a sarcastic moron.

My second problem is the Vanilla game's life span. Spoiler alert: it's short. If you don't have mods or the much better plotted DLC, you will get bored, and most likely ask for a refund due to how short and repetitive this game is.

The things I did enjoy about the game is that the combat is no longer just all enemies are scaled to your level. This makes combat a little more diverse and fun. The glowing sea is the best place if you want to mess around and shoot anything that moves. I also enjoyed that they updated unarmed to have grapples and finishers, as those really do make me feel like I'm strong or something. The game also has more Humor than fallout 3, and the artstyle is beautiful. My final like about this game would be character customization, as it was the best out of all current bethesda games, and hope they keep improving from there.

Would I recommend this game? Not yet, wait until the price drops, then fill it with mods, and enjoy the better than vanilla DLC. If you don't have it already, just buy New Vegas, as while you don't affect the world that much there either, its replability is, in my opinion, fifty times the length of fallout 4. Sorry if I cannot make a more compelling review, as I am easily amused.
Opublikowana: 14 maja 2016. Ostatnio edytowane: 23 czerwca 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
367.0 godz. łącznie (11.3 godz. w momencie publikacji recenzji)
(For the record, I have played this game a lot longer than it says.)
Welcome to New Vegas, where your greeting is really a execution gone wrong. Anyways, you run across Las vegas and it's outskirts and kill a guy in a cheap suit, eventually having to decide the fate of the area. This game is old though, so your AMD processor may not be able to run it well.
Opublikowana: 5 maja 2016.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
2,186.6 godz. łącznie (1,332.7 godz. w momencie publikacji recenzji)
obligatory negative review because valve gave up but wont bother to say it. Deadlock better be worth it, otherwise Valve will be nothing more than a hardware company to me.
Opublikowana: 5 maja 2016. Ostatnio edytowane: 9 czerwca.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
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Wyświetlanie 1-10 z 16 pozycji