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0.0 uur in de afgelopen twee weken / 12.8 uur in totaal (11.2 uur op moment van beoordeling)
Geplaatst: 12 aug 2014 om 17:23

The Stanley Parable is a simple game. There are no skill trees, items, not even non-playable characters. Or are there? As you walk, the narrator says what you are about to do before you actually do it. Once the player realizes this, they have a choice to rebel, or go along with what the narrator is telling the player to do.
When I first played this game, I took it somewhat seriously and actually had a lot of fun with it. I was paranoid in my actions, touching every door, reading every whiteboard, staring at every picture... Okay, I took it more than somewhat seriously, and quite honestly, I don't think that's a bad thing. Some enjoy just cutting to the chase and listening to the narrator, some enjoy being confused, and then, there are some like me, who want to figure out and understand the game.
In short, in the Stanley Parable, you walk around, and you walk through. You think, and you don't think. You listen, and you don't listen. You make rules, and you break rules. But, most importantly, you walk and listen to excellent commentary given by none other than the impeccable Kevan Brighting. He does an amazing job when voicing the narrator, and I would be very surprised if there has ever been a person who has made the narrator yelled and not at least smiled. Overall, this game is a masterpiece, especially considering how much of nothing is in the game. However, that nothing is fulfilling enough to earn a 9/10 rank from me. I think it could use some more story, more options, and more endings, but I suppose that's the point, isn't it? The only reason why it is a 9/10 instead of a 10/10 is because there is simply not enough of the game.
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