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Nebu 最近的评测

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1 人觉得这篇评测有价值
总时数 1.0 小时
I found the writing to be overly flowery and ultimately annoying.

There were some nice kinesthetic moments. The puzzles were mostly trivial, except that they require pixel-hunting: You have to click on everything because you don't know what will trigger, e.g. giving you an item. Once you do have the item, though, it's usually immediately obvious where you need to use the item.

So at its core, this is a visual novel -- that is to say, the gameplay is shallow, which is fine in a visual novel as long as the writing is compelling. However, it was not compelling for me. Perhaps others will appreciate the author's style, but it was simply not for me.
发布于 1 月 26 日。
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总时数 28.9 小时 (评测时 3.0 小时)
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This game is still in Early Access (at the time of my writing this review), but it's already a ton of fun. It's basically another Vampire Survivor clone, but with an emphasis on online-matchmaking with strangers. Don't worry, there's no voice chat or text chat or anything like that. You can only communicate with pre-set messages, so you won't be exposed to vulgarities, and the people I've randomly been assigned to have all been friendly.

I do think there some balance tweaking to be done -- for example, the "armor" stat seems basically useless to me because the enemies do so much damage anyway and you gain so little armor per upgrade that it isn't worth choosing armor over, say, more DPS for your spells. And it also feels like there's way too much power disparity between people who have grinded a lot versus a new player who has almost nothing unlocked. Compare this to a game like League of Legends where when you start the match, everyone is essentially equal-powered, and it's more about player skill rather than "how many upgrades have you unlocked?" that determines how well you do in the game. I'm hoping these balance issues get addressed as the game eventually exits early access.

It also feels like the playerbase is too small. It can sometimes take over 1 minute to find a match, which right now means sitting around twiddling your thumb -- or in my case, opening a web browser on another screen and idly surfing. Hopefully this problem goes away as the game becomes more popular, but the devs might also implement a mini game that you can play while waiting for other players to join your lobby. For example, maybe just let me play the main game solo as a "practice" or "warmup" round while I wait for other players to join, perhaps with an accelerate XP gain so I can experiment with different builds and see what cards work well together?
发布于 1 月 21 日。
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总时数 5.4 小时 (评测时 4.7 小时)
It honestly feels like kind of a low effort cash grab, but it nails the fundamentals down so it's decently fun for the $3.99 asking price. If you're into jigsaw puzzles or especially tile-swap games, I'd say it's worth it.

The game was originally called "Bible Jigsaw Puzzle" but has been renamed to "Bible Puzzle" presumably because it does not use jigsaw-cut pieces. That is to say, you cannot look at the shape of the edges to help you determine whether two pieces fit together or not. Instead, it's more of a "swap tiles" type of puzzle game.

The artwork is obvious AI generated (so you get some strange looking limbs of the humans and animals sometimes), but if you don't have an overly sensitive knee-jerk hatred for AI art, they're decently pretty. That said, the art wasn't specifically designed for puzzle-play, and so sometimes you'll have two tiles that look essentially identical and will just have to resort to trial and error to figure out which tile goes where. This often happens at the higher difficulties with scenes that contain a lot of shadows, for example: You'll end up with multiple tiles that are just completely black. A more professional puzzle designer would arrange the layout of the items in the image so as to guarantee that every tile looks distinct.

So art and design aside, the actual software implementation seems top notch to me. Kudos to their programmers and UX designer. All the buttons and elements feel smooth to work with, and I did not encounter any bugs while playing the game.

This is the game I often turn to when I'm streaming on Twitch and I just need to kill some time (e.g. because the primary game I had intended to play needs to download updates). I'll just do a "Just Chatting" segment, while playing this game to give some visual distractions while I discuss whatever topics with my chat. It's very peaceful and relaxing, so it's also a nice chill-out game after a long tiring day.
发布于 1 月 21 日。
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总时数 1.4 小时
Fun little puzzle game that involves some 4th-wall breaking, and can easily be completed in a 1 or 2 hour single sitting. Just be careful not to read the Steam store page description because it unfortunately contains spoilers for the solution to some of the puzzles. :(

That said, there is a mechanic/design-decision that I found quite questionable, which is that for some puzzles, you literally cannot progress unless you click the hint button. I feel like some people would refuse to do this because they have a principle of "never look at hints" which might basically soft lock them. It is an interesting design choice, so as a person who studies game-design, I'm glad the developer did it because it'll be interesting to observe people's reaction to it. But it's not clear to me that this will lead to a generally positive experience for most gamers, especially hardcore fans of puzzle games.
发布于 1 月 21 日。
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总时数 0.8 小时
Definitely not worth the $5.99 asking price. Might be worth it at $0.99 after several bug fixes are made.

The core gameplay loop is pretty shallow and not that interesting. NPCs will walk into your store one-at-a-time and either offer to sell you something or request to buy something. If they offer to sell you something, you're supposed to check their receipt to make sure you're not buying stolen goods. Assuming the receipt is legit, the game explicitly tells you the market price of the item, and you can negotiate like maybe 1% or 2% off of that price. Anything higher and the NPCs tend to reject the offer. If an NPC says they want to buy somethings, they'll give a category of item e.g. "I want a phone" and then you look in your inventory to find an item that has the "phone" tag on it. If you have some, you can sell it, and usually you negotiate like 190% the market price. In theory, you can buy an item even if it's stolen, but if the police "inspects your store" and finds it, something bad probably happens. The tutorial doesn't tell you what happens, and I never found out 'cause I never bought illegal items. with this "buy at 99% market price and sell at 190% market price" strategy, I easily made a ton of money and never needed to deviate from this strategy. There were no interesting choices to make anymore, I ended up optimizing all the fun out of the game.

I ran into several bugs:
  • Various UI jankiness, like I click on a button and nothing happens, and I click on it again, and then the corresponding action happens.
  • The inventory screen regularly jumps a quarter off screen and so you can't dismiss it (the X button that closes it is off screen). The only solution I found when this happens is to save the game and quit and reload.
  • The receipt gets bugged after a while, such that the "serial number" field stops updating. This makes it impossible to verify whether the item you receive is stolen or not. This is practically a softlock, because the core gameplay involves inspecting the item, and you can't do that anymore. Even save-quit-reload doesn't seem to fix this.

Even if the the dev fixes all of those bugs, I'm not confident this game would be very fun. I mused while streaming this game that there might be an entirely new mechanics design that they could implement that might make the game a lot more fun. If you're familiar with "Keep Talking and Nobody Explodes", you're given a big manual with lots of instructions of what to do when you see a certain thing. You could have a manual that explains how to inspect and appraise various categories of items. For example, for a game console, you want might need to check what generation of console it is, whether it's ever been modded, whether it's been banned from online play, if the CD laser reader is working properly, how big the harddrive is on it, etc. The manual would contain instructions on how each of these affect the price. The player would then go through the manual to figure out how much the item is worth, so that they can offer a good price to the seller. It would be a different set of instructions for each category of items. Basically the idea is to make the transaction more intellectually stimulating, instead of just explicitly being given the market price and multiplying that by a fixed factor. Similarly, you might take inspiration from "Papers, Please" for complex Standard Operating Procedures (SOPs) for checking whether an item is authentic or a fake.

Obviously, this would probably involve several more years of dev work, but at that point, the game might be worth $5.99 or even $19.99 depending on how well these ideas get implemented.
发布于 1 月 21 日。
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一名开发者在 1 月 22 日 上午 3:44 作出回复 (查看回复)
1 人觉得这篇评测有价值
总时数 0.5 小时
The gameplay, physics and engine are mediocre, but the cute graphics and theme are charming, and at $2USD I would ultimately recommend this game to beginners of platformer games who want to try out the genre before moving onto something more polished and difficult, like Cave Story, Celeste, Cup Head, Hollow Knight, Super Meat Boy, or even the Super Mario series.

Experienced platformer gamers will be able to 100% complete the game in about 30 minutes. None of the levels were particularly inspired or creative. No new interesting mechanics are introduced or developed.

There were bugs where wall jumping didn't always work reliably (especially if the wall you're trying to jump off of is partially off the screen), and the framerate instability means that the spinning blade's movement would sometimes be jittery. I lost a few lives to these issues, but each level is small enough that a death doesn't lead to significant progress lost.

Still, I have some friends who want to learn how to play platformers, and this game might fill the void of pure platformers that are relatively easy, and cheap. Limbo would have been my other go-to, but it's significantly more expensive than this game.
发布于 2024 年 12 月 1 日。
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有 2 人觉得这篇评测有价值
总时数 1.0 小时
抢先体验版本评测
Pros:
- Sexy anime babes.
- Interesting concept of combining twin stick shooter with RTS.

Cons:
- No tutorial, so you're pretty much on your own to figure out how to play/what's going on. Not sure if it's 'cause it's early access or if I just couldn't figure out the game, but...
- - it seems like there's only one girl you can play as
- - there's only one game mode you can play (just quick skirmish, no campaign or anything like that)
- - can't choose number of CPU opponents
- - can't choose map
- - can't choose difficulty of AI
- - Supposedly "left click to shoot, right click to use ability", but you don't seem to have an ability, or right clicking doesn't actually do anything?
- Lots of weird RTS design decisions.
- - Your base just infinitely auto-builds workers. You can't stop it to conserve resources.
- - Right click to select units, left click to issue orders, which is the reverse of every other RTS I've played.
- - Left-clicking to give orders deselects your units, so you can't rapidly click-click-click to continuously update the move orders nor update the attack targets.
- - You can't click on a building icon to indicate that you want to build that building. You *have* to use the keyboard shortcuts.
- - Scroll down on your mouse wheel to zoom in, scroll up to zoom out, which is the reverse of every other RTS I've played.
- - "Max zoom out" is still way too zoomed in; you can't really get a view of the overall battlefield.
- - No minimap (or at least I didn't notice any?), so you can get lost scrolling around trying to find your base.
- Terrain graphics looks like unit placeholder. It's just a cartesian grid.
- Very few unit types: There's a "worker", a "siege tank" and a flamethrower "melee" unit. That's it, as far as I can tell.
- Your units are not visually distinct from enemy units. The most reliable way I could tell to see if a unit is an enemy or a friendly unit was to try to attack it. If my units refuse to attack it, then it's probably friendly?
- Graphical glitches when getting power ups. I can left click to get a powerup, but then a blank window pops up, which I just click to acknowledge so I can keep playing. I'm guessing the window is supposed to describe the effect of the powerup I just got maybe? But since they're all blank, I don't know what any of the powerups I got did.

Conclusion: Has some potential, but is way too early access to consider buying at this point.
发布于 2024 年 12 月 1 日。 最后编辑于 2024 年 12 月 1 日。
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一名开发者在 2024 年 12 月 4 日 上午 6:56 作出回复 (查看回复)
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总时数 5.8 小时
抢先体验版本评测
Super chill, relaxing, wholesome and cute game.
发布于 2024 年 11 月 28 日。
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总时数 0.4 小时
I struggled to enjoy the game for two main reasons:

1. The game is kind of buggy. For example, if you crouch to pick up an item on the floor and then stand up again, you fall through the geometry of the floor, which basically soft locks you and you have to reset the game. As a workaround, we discovered that you can crouch, pick up the item, and then walk a bit before standing up again.

2. The puzzles require a lot of reading (e.g. many of the puzzles have 5 paragraphs of instructions describing the rules of the puzzle), but also you don't really have time to read those rules, because a monster is going to come in and kill you.

I think the game would have worked better if it had puzzles similar to the "We Were Here" series, where there are zero written instructions provided with any of the puzzles, and part of the challenge of solving the puzzle is figuring out what the goal of the puzzle is in the first place. Of course, this means that the actually solving of puzzle itself must be made simpler to compensate for the fact that you're not explicitly told what the goal is.
发布于 2024 年 11 月 23 日。
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总时数 0.2 小时
Game is advertised as "test[ing] your wits", "challenging puzzles to solve", "challenging logic problems", etc., but these were nowhere to be found. Instead, you're presented with a bunch of binary choices, such as "democrat or republican?" or "Palestine or Israel?"

These choices are pretty edgy, which would be fine if the game were upfront that this was what it would offer as a player experience, but the store description seems to be trying to be coy about it. The only hint is mentions of a "dark sense of humor", but while it may be possible to give a (probably dark) joke involve Palestine vs Israel, simply asking the question "Palestine or Israel?" is not itself a joke, and thus not particularly humorous. I suspect that the game developer was banking on the controversy and edginess alone to try to carry an otherwise very mediocre and boring game.
发布于 2024 年 11 月 20 日。
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