26
Products
reviewed
564
Products
in account

Recent reviews by Narkah

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Showing 1-10 of 26 entries
No one has rated this review as helpful yet
19.0 hrs on record (3.3 hrs at review time)
Early Access Review
I have 3 hours so far, and I'm definitely going to be coming back for more. It reminds me a lot of Murder Miners, but a lot more modern. the movement system isn't nearly so janky (or fast, unfortunately) here, but the gunplay is extremely satisfying and the music bangs. OW2 bored me to death in 5 matches, this game had me hooked in 2.
Posted 22 October, 2022.
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No one has rated this review as helpful yet
7.5 hrs on record (3.2 hrs at review time)
Crashes all the time. Gameplay is identical to every single other F2P asian FPS game, go play one that's actually stable instead.
Posted 23 September, 2022.
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3 people found this review helpful
0.0 hrs on record (1.1 hrs at review time)
Early Access Review
TL;DR: I was so sure I'd love this game that I bought it through the Humble store to support charity, and now I wish I had gone through steam so that I could request a refund after only an hour of playing. This game commits the gravest sin I can think of for a game: It's not that it's ugly, or obtuse, or "too hard" - it's that it's just ♥♥♥♥♥♥♥ boring. Wait until the game is significantly more mature before you even try it.

I started, as any player would, with the tutorial. My first impressions were immediately mixed, simply because of the way the character moved. However, the ship disassembly seemed very interesting, and I quite like the mix of tools. However, I quickly ran into problems when the parts did not automatically fly into the collection area when small enough while using the bolt tool, contrary to the tutorial's messages. Through trial and error I found first that I could knock the parts in by running into them, then a bit later that I could grab them with "e" and toss them in by hand. "No problem!", I thought to myself, "The game just doesn't explain itself well. It's still early access, I'm sure it will get better." I carried on until I got to my first ship, called a Laborer. When I got in the ship and attempted to fly, I immediately knew the game wasn't for me. Not due to the absolutely ♥♥♥♥♥♥♥ atrocious controls, mind you, I've played Guns of Icarus Online and liked it. No, my problem is much more fundamental: It's a space game with ♥♥♥♥♥♥♥ drag. There is no drag in space. There aren't aerodynamics in space. That's because there is no ♥♥♥♥♥♥♥ air in space. Still, I was only about 30 minutes into the game, and I can look past something like that if the game has more to offer - but my impression that the game was not for me was reinforced about 20 minutes later, when I found myself following a tutorial marker some 22 km away from my spawning station, Origin 2, and being told to mine asteroids. There were no ♥♥♥♥♥♥♥ asteroids. There were these clusters of black specks that I thought were asteroids, but they disappeared as soon as I got close. I eventually found a single, lonely asteroid some 27km away from the station, with no others in sight, after having flown for approximately 25 minutes. During this flight, I decided to do some searching, and as it turns out, asteroids don't respawn. ♥♥♥♥ me for trying to play the game a month after launch into early access, right?

I can't tell you how any of the ship systems are. from the "universal menu" I looked at, it's stupidly complex for no reason, and from the comments of others I've spoken to, building a ship is a colossal pain in the ass. But none of that matters, because your game was so ♥♥♥♥♥♥♥ boring that I didn't even get to that point. I was practically AFK for 25 ♥♥♥♥♥♥♥ minutes just waiting to see something, anything that the game said I should be looking for, with a useless map marker in the middle of empty space guiding me only to dissapointment.

As a recommendation, if you are going to take a hardline stance on not respawning asteroids, then make the marker point to the nearest asteroid to you. A new player will not know that the small black specks are not asteroids and are not indicative of anything, instead they will assume the game is either broken or lying.

There might be something good here, but I'm not going to waste some $30 and what free time I have trying to find it. Instead, I'm going to go play something that, even it's it's a total pile of ♥♥♥♥, doesn't bore me.I might come back in a while, a couple more years of development and community feedback may legitimately make this something special - or maybe those years will make it another empty husk of a ship building space game, joining the corpses of other promising young games like Starmade.
Posted 28 August, 2021. Last edited 28 August, 2021.
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40 people found this review helpful
369.3 hrs on record (157.6 hrs at review time)
Death Cam has no place in a game like this, just like it had no place in Insurgency 2014 or this game up until the latest update. Please restrict it to modes that make sense, such a domination and TDM, not modes like Push, Frontline, or Firefight.
Posted 28 March, 2020.
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1 person found this review helpful
1 person found this review funny
1.2 hrs on record
Early Access Review
I heard a meme about ship girls if we hit 90%, and I had to review, true or not.
Posted 9 August, 2019.
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No one has rated this review as helpful yet
86.6 hrs on record (78.4 hrs at review time)
Great solo, and great multiplayer. If you want the game to be a fun romp, play on arcade. If you want a tense tactical shooter, play in ghost mode. There's room for both.
Posted 5 July, 2019.
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1 person found this review helpful
119.0 hrs on record (1.4 hrs at review time)
Early Access Review
It's much, much harder than the first game, and I am excited for more!
Posted 29 March, 2019.
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7 people found this review helpful
3 people found this review funny
5.4 hrs on record
This isn't the game I was sold on. I was sold on a game with realistic fighting animations, a unique fighting system, and a load of charm. 2 out of 3 is nice, but when the fighting system is this terrible, I just can't play the game.

Let me put it this way. For Honor isn't an action game, it's not a tactical game, there's no hack and slash and block - it's a ♥♥♥♥♥♥♥ FIGHTING GAME. IF I WANTED A FIGHTING GAME, I'D BE PLAYING ONE OF THOSE. I was hoping for something fun an unique. Instead, I got one of the most convoluted battle systems ever devised. It's a system that literally punishes you for trying to attack. If you don't play purely defensively, you're ♥♥♥♥♥♥. You have no chance, because literally every action you can take as a first strike has a perfect counter that leaves you open to attack. This means that, against any experienced opponent, you aren't at a skill disadvantage - you're completely screwed. They know the instant you try to hit them, or break their guard, or do literally anything besides just sit there, that they can counter that and get free damage.

It's a game that punishes you for trying to play, and that's not what I was looking for. I wasn't looking for some ♥♥♥♥♥♥ ♥♥♥♥♥♥♥ fighting game, I was looking for an interesting and fun third person medieval themed sword game.

If you like fighting games, you'll do just fine here, because that's all this game is. It's a very pretty fighting game, with lots of cosmetic customization, but at it's heart it's still a fighting game, and that's why I can't recommend this to anyone who doesn't play a lot of fighting games.



For those who like this game: if you don't think it's a fighting game, you're ♥♥♥♥♥♥♥ blind. It's not offensive and flashy, like Mortal Kombat or Drabonball FighterZ, but all of the requirements are there. Every character has a specific moveset, there are 3 ways to guard, the blocking, the attacking - it's all just a ♥♥♥♥♥♥♥ reskin of a ♥♥♥♥♥♥ fighting game, and I'm done. I love the characters, the personality in the animations - but it can't change the fact that the very nature of the game is such that is simply is not enjoyable to anyone who is not willing to put in tens or even hundreds of hours to learn every intricacy of the game - a problem that many fighting games suffer from, as well.

If you like fighting games, and you like t he aesthetic, I can pretty much guarantee you'll love it. If you don't like both of those things, then give it a hard pass.
Posted 25 August, 2018.
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1 person found this review helpful
12.7 hrs on record (7.5 hrs at review time)
I'm a fighting game scrub, but I'm loving the game so far. I'm gonna admit, here and now, that I purely bought it for the RWBY characters - and I'm not dissapointed.

I have 2 complaints. The first is that blocking feels super unnatural to me, but that's probably because of my limited experience with 3DS Smash and MKX. The other complaint is that it feels super imprecise to put in moves, such as the specials - I'm playing with a Steam controller, and half the time when I do the exact down diagonal back swipe it asks for, nothing happens. I'm not sure what I'm missing here, but it's probably just me being bad.

The only issue I've had that I've seen other people mention specifically is that there is serious lag on the intro to each fight, but the battle themselves run fine, so I assumed it was just latency/connection problems.
Posted 5 June, 2018.
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No one has rated this review as helpful yet
0.0 hrs on record
Excellent weapons, the Ghillie suits are super useful, and it's not nearly as badly priced as some people think, due to the Apex Edition and the DLC Bundle 1 both including it. Buy one of those instead of this DLC directly.
Posted 2 April, 2018.
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Showing 1-10 of 26 entries