Outsmart Bullet
Ian   Arizona, United States
 
 
Two fish are in a bowl, another swims by and says "water's nice today". A minute passes. One fish asks the other, "What's water?"
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260 heures de jeu
I would like, in some time, for the designers of this game to write a book on how they worked out the mechanics and progress triggers of this game. The way the NPCs make note of what's happening game-to-game shows that a LOT of intelligent design work went into how they want you to feel as you progress towards your ultimate goal.

This is a beautiful example of a nearly perfect Roguelike:
- The combat is intense but consistently fair
- Progression and the development of characters is perhaps the best I've ever seen in this genre
- Even after a hundred hours, there is still the feeling of "what will I find next?"
- The writing and voice work deserves awards. These are characters that behave as immortals would; with all of the time in the world to become more like themselves, the writing conveys their senses of purpose as well as their trappings and exposes lore at a consistent pace that seems utterly bottomless. I think many can see a bit of themselves in each lesser and greater god they encounter.

The game itself, is beautiful. The art and music are profoundly fitting for the setting. There's a muse around that I simply hung around with so that my wife could learn her song on the guitar.

This game is already worth more than twice the money I've paid for it, and it doesn't even have an ending yet.
This is a rare entry in the top tier of Roguelikes along with Isaac and Enter the Gungeon.
I -strongly- recommend playing the absolute hell out of it.
Activité récente
15,6 h en tout
dernière utilisation le 18 mars
0,6 h en tout
dernière utilisation le 18 mars
15 h en tout
dernière utilisation le 16 mars
Commentaires
Banana Bojangles 15 juin 2018 à 4h17 
10/10 would game with again