23
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63
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Recent reviews by Mustard Fennek

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Showing 1-10 of 23 entries
No one has rated this review as helpful yet
26.2 hrs on record (6.7 hrs at review time)
🎥 TikTok Script: PEAK – Climb, Laugh, Repeat
“It’s a four-player co-op climbing adventure on a daily‑shifted mountain—equal parts charming chaos and sweaty teamwork.”

👍 What’s Great:
Co-op climbing bliss: Scaling cliffs with mates, tossing ropes, and pulling each other up—melodramatic and bonding.

Procedural mountain every day: Keeps each climb fresh—no two sandboxes feel the same.

Bright and breezy vibe: It’s not “doom gloom.” It’s fun, focused, and surprisingly relaxed.

⚠️ What Might Bug You:
Stamina is king: Run out, and you’ll learn humility real fast.

It’s bite-sized: Quick climbs—great for snacks, but not epic marathons.

Few technical quirks: A couple of menu flops, cheat you to reload your rig once.

💡 Smart Climb Tips:
Prioritise non-stop food & energy boosts — stamina’s your lifeline.

Cook your snacks — cooked berries hit harder than raw ones.

Use pitons and chain launchers — they’re great low-effort shortcuts.

Stagger your pace — go too high or alone and the mountain might spit you out.

Play with friends — the real joy is in coordinated chaos.

🧭 Final Drift:
PEAK is a tight, co-op vertical sprint—fresh daily maps, teamwork-rich, and full of goofy moments. It’s accessible, weirdly impactful, and great for little sessions with mates.

Rating: ★★★★☆ — Breezy, fun, and well worth your energy bar.
Posted 1 July.
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No one has rated this review as helpful yet
63.4 hrs on record (35.8 hrs at review time)
“Dune: Awakening is like surviving in a sun-fried sandcastle… with awesome movement mechanics you'll unlock the more you play, maybe some guild drama if you partake, and monstrous worms that’ll ruin your day if you're not careful.

What’s cool:
You can build bases, pick a faction, fly ornithopters — even pretend you’re rewriting Arrakis history.
The crafting & survival systems click hard once you unlock cobweb-clearing quality-of-life fixes.

Heads-up: It can get grindy, menus can maybe feel fiddly, and that worm? He eats your loot for breakfast.

Smart play: Get basic training early. Rotate your base away from sandworm hotspots. Keep water and shades handy — that midday sun isn't playing.

Final word: Fun, expansive, and ambitious. Not flawless, but with promise.

★★★★☆ — A strong start to a shifting desert epic. Could be smoother, but damn i've had fun!”
Posted 19 June.
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No one has rated this review as helpful yet
51.6 hrs on record (50.8 hrs at review time)
🧛 V Rising – Bite, Build, Blood, and Backstab Your Way to Glory
“Picture being a goth Lord of the Manor, except your manor’s falling apart, enemies are choking it up, and your batting order includes everything from wolves to werewolves.”

👍 What’s Terrifyingly Terrific:
Combat bites back—sinking fang and blade into a werewolf head feels primal-good. The weapon-feast system adds real choice: mace for smashing, crossbow for ambush, and spells to flick chaos like cursed butter.

Castle-building feels rich—base defense, vampire servants, risk-vs-reward upgrades—it's like managing a medieval health spa for vampires, complete with moat and mood lighting.

Sunlight management is tense—pan the shadows carefully or you get roasted. It’s like playing hide-and-seek with the sun… and losing if you dawdle.

⚠️ What Might Sting:
Crafting and resource economy might slow to a grind—not devastating, but systems can feel fiddly without tweaks.

UI/menu quirks could frustrate you—inventory, blueprints, and teleport options sometimes feel like they need their own instruction manual.

Late-game repetition risk—after a few ascensions, some might find the loop less fresh and more like déjà-view.

💭 Possible Strategies & Things to Try:
Pick your build—heavy hitters smash tough bosses; others suggest magic or stealth builds can passively shred enemies in groups.

Rotate castle locations—players have moved their strongholds mid-game to be nearer resources or away from PvP chaos.

Tweak settings wisely—adjust teleport stacking, crafting speed, and item limits if you want a smoother solo or co-op experience.

Sun schedule tactics—some folks have shared pacing tips to avoid turning into vampire toast during midday rounds.

🧃 Final Thoughts:
V Rising is a crimson-feeling survival-RPG—part base-builder, part boss slayer, with a heart dipped in vampire blood and a mind twisted with resource spreadsheets. It’s vast, ambitious, and sometimes glitchy—but deliciously so.

If you're craving:

Lodge-level castle drama

Bite-sized satisfaction from crushing skulls then retreating into shadow

A game you can shape over hundreds of hours, solo or with friends

…it’s ready to sink its claws. Just be ready for occasional UI tangles and crafting deep dives.

Fair-Fang Verdict: ★★★★½☆ — Darkly engrossing, a little fiddly, hugely satisfying for the right kind of gothic gamer.
Posted 9 June.
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4 people found this review helpful
5.8 hrs on record
Early Access Review
🧭 Pilgrim – Medieval Whimsy Meets Cozy Collaboration
“Picture wandering through a fairy-tale world with your mates, solving quirky puzzles and surviving spooky corridors — all without dying of boredom.”

👍 What’s Delightful:
Charming cartoon style—everything looks like a living storybook, with simple hand-drawn humour that just makes you smile.

Co-op adventure with purpose—travelling together, combining your oddball tools and personalities to reach the end of “the road.” It feels like real teamwork, with a touch of chaos.

Plenty of replay juice—there are multiple ways through each puzzle, and if you’re into achievements or trophies, it rewards curiosity and exploration.

⚠️ Just So You’re Aware:
Some puzzles get repetitive—you might feel like you’re solving similar riddle loops if you replay a lot. It's cute up to a point, then the reruns hit.

Monster AI can glitch out—sometimes the spooky bits fizzle because the monster gets stuck or acts weird, deflating the spooky vibes.

Short-ish adventure—you’ll get through the main journey in a session or two, then it leans on replay value rather than fresh chapters.

💡 Tips From Fellow Wayfarers:
Mix it up—each playthrough you might try different items or roles, and it really spices things up.

Lean into the ambience—the flicker of torches and the quiet creeps are all part of the charm. Let them wash over you.

Team up—it’s less fun solo. Playing with pals gives it that tight, storybook adventure feel.

Don’t expect a marathon—this is a bite-sized pool of warmth and wit, not a full epic.

🌟 Final Word:
Pilgrim plays like a cooperative bedtime story with the occasional jump scare—cozy, creative, and shorter than full-length dinner, but sweeter because of it. Some puzzles loop a bit too much, and the monster bits can glitch—but most evenings feel like shared whimsy rather than digital drudge.
Posted 9 June.
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1 person found this review helpful
2.0 hrs on record
🌍 Once Human – Post-Apoc with Unlimited Ambition...and a Few Scratches
“Imagine looter-shooter, survival, and base-building had a bizarre love-child… that occasionally glitches out mid-punch.”

👍 What’s Epic:
Gunplay that feels punchy and fun — shooting feels solid, and that bow? Might just be the most satisfying stick-to-the-head moment you’ve had in a survival game.

Crafting and base-building blend together beautifully — nothing drains your soul faster than an impossible grind; Once Human knows that, so progression feels straight-up rewarding.

World design is ambitious — open zones with bizarre alien flora, spooky sights, and enough hidden systems that make exploration feel like uncovering real secrets.

⚠️ What Trips You Up:
UI quirks and QoL hiccups — blueprints that refuse to carry over colours, menus that feel like they need a tutorial to navigate, and QR-code questing that occasionally snags.

Mid-tier pacing wobbles — early game’s breezy, late game leans into grindy. You might hit a wall if you dive in unprepared, or need to pace yourself.

Seasonal resets may bug you — if you're in it for the base-building legacy, having some progress wipe might feel… emotionally awkward.

🧠 Pro Tips from a Betrayed Survivor:
Treat early zones like a tutorial cruise — grab materials fast, build basics, but don’t over-invest before the grind kicks in.

Don’t sweat early freebies — login rewards are icing, but not the cake; focus on exploring systems and mastering them.

Build smart, store smarter — avoid blueprint duplicates and start sorting early or you’ll drown in your own stuff.

Pace the seasons — set your timers before you commit to a base; this isn’t a marathon, it’s a tactical retreat-and-return.

🍹 Final Sip:
Once Human is a smart, ruthless mash‑up of ideas — a game with spark, style, and smart systems, but still one step away from a truly polished shine. Early access wobbles don’t ruin it, just add a bit of chaos to the party.

If you like experimentation, co‑op madness, and crafting novelty… this will grab you by the collar and shout “Look what I made!”
But if you're chasing smooth UI, permanent builds, and cleancut progression, you might want to wait for the polish phase.

Verdict: ★★★½☆ – Rough diamond, brave heart, a lot of potential — just don’t sleep on the rough edges.

Let me know if you'd like that sanitized into a TikTok voiceover or expanded into a character-sketch gameplay breakdown!
Posted 9 June.
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10 people found this review helpful
1.9 hrs on record
🛸 Outcast: A New Beginning – Jetpacks, Jank, and Genuine Charm
“Ever wanted to soar over alien jungles in pajamas with a jetpack, while your inner voice goes, ‘This is gorgeous… but wobbly’?”

✨ Why You’ll Care
Jetpack joy on a cosmic scale: There’s nothing like blasting off cliff edges, hovering over villages, and feeling like your childhood dreams got a serious tech upgrade.

A world worth exploring: Adelpha isn’t some sterile sandbox — it’s buzzing with colour, quirky locals, and oddball side-lore that gives it heart.

Upgrades that matter: Modding your weapons and boost builds gives a satisfying sense of progress — you’re not just recycling the same gear loop.

⚠️ Heads‑Up Stuff
Combat isn’t tight: It’s serviceable, but prone to jank — wonky camera swings and rubber-band enemy movement are common themes.

Dialogue can be cheesy: Think old-school sci-fi enthusiasm, sometimes hitting “dad joke” level… but it mostly lands with a nostalgic grin.

Mid-level dip: Some quests feel repetitive, and performance hiccups surface on modest rigs.

💭 Tips From a Fellow Explorer
Upgrade your jetpack first — flight isn’t fluff here; it’s freedom.

Slow down — wandering the world, listening to ambient sounds, skipping the rush helps you find magic.

Tweak graphics — a few settings changes go a long way to smoother gameplay.

Treat side quests like postcards, not chores — dip in, grab a memory, then dip out.

🧃 Final Sip
Outcast: A New Beginning stands at about 70% on Metacritic — meaning it’s a gentle recommendation, not a global sensation.
If you love jetpacks, weird worlds, and don’t mind a bit of nostalgic roughness, grab this.
If you’re after flawless combat or deep storytelling — cool, but maybe wait for a sale.

Rating: ★★★½☆ — A lovable spaceman stumble with heart, quirks, and potential to grow.
Posted 9 June.
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1 person found this review helpful
14.7 hrs on record
🎢 Marbles on Stream – Sofa Sport for the Sofa Official
“It’s basically Gladiators meets caffeine-fueled chaos — with marbles. Yes, marbles.”

👍 The Thrill Train:
Easy setup: Jump in by typing "!play" in chat and voilà—you're a marble on a physical track you can literally watch roll. It's addictive, quick, and requires zero athleticism.

Community-first fun: It’s built for Twitch/streaming hijinks—viewers rally, banter, cheer, or curse their marbles when they crash—and yet, you can still play solo and get the serotonin hit.

Track creativity: Custom tracks, Tilted mode, marble skins... people make gravity-fed rollercoasters for round balls. It’s like giving Legos a personality.

Cosmetics: shinier than your wallet can handle: Skin layers are fun, but tossing twelve bucks for 125 coins is like buying a cup of artisan coffee—you might hesitate.

Sparse solo vibes: If nobody’s streaming, it’s just lonely balls and echoing ping-sounds. Still fun, but community gives it the heartbeat.

Don’t plan on cosmetics unless you’re flush—they’re pretty but pricey. Stick with free stuff unless you want to drip in style.

Play during streamer events—if Twitch’s Marble Fest is on, you’ll get hype, coins, layers, and maybe pub glory.

Use it solo? Treat it as stress therapy—marbles crash, life crashes, rinse and repeat.

🏁 Final Verdict:
Marbles on Stream isn’t blood-pumping, but it is pulse-popping—and heartwarming in its absurdity. It’s cheap (free!), cheerful, and fun when shared. Broken bots, sticker-shock skins, and lonely laps add a dash of salt, but the gameplay is pure sugar rush.

Verdict: ★★★★☆ — Simple, silly, and streaming gold. Just don’t expect AAA depth… it’s more like Broadway frustration in marble form.
Posted 9 June.
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No one has rated this review as helpful yet
58.6 hrs on record (55.4 hrs at review time)
🚀 Helldivers 2 – Democracy by Fire and Friend Request Chaos
“You’re blasting alien scum with napalm grenades while your buddy accidentally suicides you with friendly fire... and you love it.”

👍 Why It's a Blast:
Pure co-op mayhem: There's nothing like calling an orbital strike five seconds late while your teammate's still standing in the blast radius. You'll scream, you'll cackle, and you’ll wonder how you can do it again tomorrow.

Weapon variety = pure power fantasy: Flamethrowers, Gatling guns, stratagems — you’re like Rambo with a spreadsheet and some explosive toys.

Community still roaring: Even random pugs join the fun. Just don’t expect polite chatter—most of the comms are "Oops!" and "RUN!" which is half the charm.

😬 Where It Trips:
Matchmaking mood swings: Some nights it flows smooth. Other nights you end up babysitting noobs on uber difficulty levels while ninjas run circles around you.

Repetition starts to sting: Missions start feeling samey after your twentieth drop. The galaxy's still lacking that post-apocalypse PAX show story DLC... but hey, for now it’s rinse and fire.

Tech tantrums still exist: Servers hiccup, patching can get messy (some say it's still confusing months in), and occasionally you will get stuck mid-match or accidentally booted.

🧠 Tactical Wisdom Before Launch:
Play with mates you trust — ideally not the kind who team-kill on purpose. Even shared funeral pyres can be bonding though.

Start on mid-difficulty — casualties teach heartbreak, but crippling your squad due to noobs? That's just cruel and unusual.

Embrace the stratagem menus — you really want your drop zones properly set unless you fancy fans singing “in your face” 30 bullets later.

Pack a headset — because emotes only do so much. Being able to shout “Reinforcements!” before everyone dies = precious.

🎖️ Final Word:
Helldivers 2 is pure adrenaline therapy. It’s absurd, it’s beautiful, it punishes you when you’re careless, and it rewards the disciplined. It’s not flawless — matchmaking can fail you, and long-term grind can feel stale — but when it clicks, it blasts off. It’s rogues, rockets, and ridiculous humanity — all wrapped in comedic chaos.

Final Verdict: ★★★★☆ – Majority-must-play, with occasional blasts to the face. Strap in, squad up, and don’t forget your jetpack.
Posted 1 April. Last edited 9 June.
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1 person found this review helpful
2.6 hrs on record
Ticks those endorphins are you dig in a bright colourful environment and get money to buy upgrades..
Worth a pop at under £10
Posted 1 April.
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No one has rated this review as helpful yet
0.6 hrs on record
Early Access Review
Love the concept, the design and would be create with friends playing coop.. Little tough for me though when I played with the water system feeling like needs to constantly be on it.. plus i'm more of a controller player so at the time with lack of support on that, harder for me to pick back up.
Posted 1 April.
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Showing 1-10 of 23 entries