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Recent reviews by Munmen

Showing 1-5 of 5 entries
5 people found this review helpful
1 person found this review funny
68.1 hrs on record (17.0 hrs at review time)
How they ever managed to make a hack-and-slash not fun is insane

All of the combat abilities from Shadow of Mordor are locked behind higher level skill trees, you only get mobility skills in the early game so your best option is literally to run away, all the captains start with very annoying traits and can instantly adapt to every kind of attack you can do, the enemies all instantaneously attack which is realistic but offers you very few counter options gameplay-wise, there are bugs including: high-low contrast coming out of wraith vision, getting stuck on tightropes, orcs ignoring environmental hazards and seemingly becoming invulnerable to them.

The lack of invincibility frames when doing executions and the quickness of random orcs donkey-punching you makes combat extremely frustrating regardless of style. Melee is plagued with steroid-crazed zerkers who have a shopping list of traits which overcomes any natural weakness they have, ranged attacks can be spotted fifty miles away regardless of cover and also suffers from a lack of arrows as well as a focus meter which cannot be upgraded anymore (what were they thinking?), and stealth is arguably worse than useless because captains who are not immediately killed take very little damage so you've effectively traded a superior position for 5% damage.

I uninstalled the game around Act 2 because the constant grind and poor gameplay choices made for a constant slew of "HOW DID THAT HAPPEN" or "WHAT WAS THAT" or just straight up swearing constantly.

I've never seen a studio be so categorically anti-player to the point that they give the NPCs every advantage and lock out player options for a brazen disadvantage. The game never gets better despite my copium, and it doesn't hold a candle to the first game at all.

If you bought this game, refund it and play Shadow of Mordor instead.

3/10 only because poison is so much fun, otherwise 1/10 simply for having some elements of the first game.
Posted 26 October, 2023.
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7 people found this review helpful
2 people found this review funny
76.9 hrs on record (59.7 hrs at review time)
You have 25 guns and you're not allowed to shoot anyone but everyone is allowed to shoot you

ALRIGHTY THEN

Failing Missions because you have to do non-lethal takedown of targets. There are no cameras in the area so you can't find your target unless they're in close range so you accidentally shoot them. They run away and there are no cars around so they escape. You're trying to have fun so you switch up your weapons/gadgets but the heavy kills you with a long range shotgun before you can fight.

The story has more fallacies than a five year old's lie. Aiden loves to murder people; he has no conscience nor qualms about hurting people if it salves his own sense of accomplishment. He hears the tapes of his would-be assassin and shows no empathy. He plays along with the hacker who betrayed him when there are very many more efficient ways to deal with him. Aiden Pearce's idea of caring is to annihilate everyone who even dares to look at his nephew Jacks. If that isn't a sign of psychosis then I don't know what is.

Gameplay-wise is the biggest flop. The mission parameters often force you to go into heavily guarded areas without killing anyone. Shooting and moving are fairly straightforward, although most firefights are from cover because this man has a glass jaw. That being said, combat is far too complicated and really has no synergy. You can hack, which manipulates objects and overrides cameras for surveillance. You can use gadgets, which mostly cause mayhem and will likely spook your target or alert the enemy who then add more defences. You could use one of your many guns, but then you accidentally shoot your target and fail the mission. Seriously, why are we still pretending that leaving one person alive and fifty people dead makes a difference?

The cars all have speed muzzles.

You'll probably just use Jam Coms, the Grenade Launcher, the Destroyer, the 1911 Silenced, and the ACR exclusively.

I've never had less fun playing a game than this

Cool concept of futuristic city, poor character development, terrible level design. If you bought this, get a refund.

TLDR: 5/10 story 6/10 gameplay 7/10 graphics but 3/10 for disgusting faces

PS If you can't find a ctOS data box, use a guide. You'll probably never find it yourself because they were hidden by a maniac.
Posted 22 June, 2016. Last edited 22 June, 2016.
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1 person found this review helpful
123.9 hrs on record (110.5 hrs at review time)
At time of writing it is 2:40 a.m. so I'm ranting

BUT WHAT A GAME HOLY ****

Kingdoms of Amalur: Reckoning is a gigantic map of living, breathing npcs woven together by a glossy art style and quirky, sarcastic tones for every serious moment. It prides itself for having a wide selection of combat and adventuring styles, from a measly peasant to a brutal war-mage. You'll find loot for days and a fighting system that delivers satisfying crunches with every impact. I picked up six different builds before I settled on one that fit a medium-range capacity with all the abilities to deal with enemies of every calibre. The game punishes as much as it rains down riches upon you, the player. Keep your eyes peeled and your hands on your keyboard or controller, 'cause there's plenty of things to do from killing to talking to throwing out junk to getting blown up by that one annoying trap to crafting MORE gems to discovering an ancient ruin of a city to getting rejected by that one hottie of an elf. Don't ever trust the game to hold your hand; take what you get and give nothing back.

Copious praise aside, there were a few factors which tripped over and otherwise pleasant gameplay experience.

There were bugs galore, from broken quests to broken npcs to missing items to items stuck in your inventory. A few of the colour palettes used were neon-nized to the point of frying the rods and cones in your eyeballs. There was so much story in the form of books that if you were to read all that AND read the npc dialogue AND run around looking for treasure, you'd be in the space age before you finished. The skill slotting menu and subsequent settings metres were broken in that they wouldn't move when dragged. Lastly, THERE WERE ONLY 2 DLCS ;_______________;

I first got this game when I saw Youtuber @SSoHpkc playing it and it looked fun as hell

It really was fun as hell.

BUY IT
Posted 16 January, 2016.
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1 person found this review helpful
1 person found this review funny
97.9 hrs on record (40.9 hrs at review time)
Shadow of Mordor is a fantastic installment in the LotR legacy, complete with sweeping vistas and a wide array of fully voiced enemies providing a wonderful overworld experience. The game paces itself quite well and expects nothing too fancy from the player, indeed including room for error or more inventive methods to complete an objective. Each new unlock feels useful and plays a part in a rich, multi-layered structure of enemies who range from the measliest of footsoldiers to the strongest of the chiefs. There are many ways to brutally destroy your foes, from popping their heads to inciting a riot. You'll keep coming back for more, because with 42gb of data, there's bound to be something for everyone's demented wishes. Ride as Tallion, a forsaken Ranger whose purpose is to fight against the brutal Orc Army. Part man, part spirit, all bloody and definitely satisfying.

TL;DR I spawned in and an Orc was getting his leg chewed off. 10/10
Posted 10 November, 2015.
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1 person found this review helpful
480.3 hrs on record (231.3 hrs at review time)
Too much fun to even describe in words.

You can play however, whenever.

And if you don't like the path you chose, change it and reap all the benefits of your new powers.

Flexible, fascinating, brutally glorious

Skyrim is a brilliant product of Bethesda genius
Posted 1 April, 2014.
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Showing 1-5 of 5 entries