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Näytetään 11–20 / 27
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 36.2 tuntia (23.8 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
TLDR: this is an excellent factory iteration that stands well on its own, and you don’t have to support a horrible developer. Highly recommended!

DSP is one of the best toy games I’ve played in the past 20 years or so. It’s been a long time since I’ve gotten so engrossed in a game that I lose track of time. It does a good job of iterating on the factory genre by making things look good in the 3d environment, and it has a lot of incentive to explore other planets in your solar system.

The play is already really smooth and performant for an EA game. I haven’t experienced any slowdowns after 20 hours of play. The controls are intuitive and quick, and there are a lot of ways to speed up repetitive builds (copying building configurations, blueprints, etc). I’m kind of surprised this isn’t a 1.0 version yet.

The “goal” of the game is to keep moving toward the next color of technology while trying to optimize your factory wherever you can. You can either fully automate your entire line, or quickly move through the tech tree depending how you want to play.

I’d highly recommend this to anyone new to the genre who might want a modern Sim City style of game. It’s pretty easy to lose track of time on this one, but also easy to get up and walk away a lot with no issues.
Julkaistu 17. joulukuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
6 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 1.9 tuntia
I bought this game looking for a card game or a something similar to Slay the Spire, and didn't really enjoy it much at all. This game is much closer to a puzzle game than those imo, and one with a huge amount of on board complexity.

The Bad
- The lengthy tutorial was painful, I spent more time reading cards and new mechanics than playing the game, and it took me over an hour to get through it to mastery level 14 or so.
- Even after the tutorial section, it never actually felt like i was playing the game, over half my time was spent reading cards.
- The cards were not intuitive at a glance which led to a lot of rereading of cards. They seemed to do random things that didn't really correspond to the numbers on the cards or the artwork in a lot of cases.
- The "ultimates" generally didn't come up for me in the boss stages, and there was a lot of tutorial time spent on ult puzzles.
- i couldn't tell decks apart when i could choose one since it was just a sea of anime avatars without anything relating to the deck.
- The levels themselves were generally too easy until the boss where you actually had to put some effort into what you were doing, at which point it turned the game into a puzzle.
- The core game play loop just didn't really engage me at all. I was more trying to get the level over with and hoped the next one would grab my attention more, but I was generally met with another wall of text to sift through.

The Good
- Audio was great overall, both music and sounds
- Animations and non anime visuals were nice
- Skippable text / story was essential
- Deploying cards to the board is a good idea that can be expanded upon
- The time system seemed pretty cool, but I rarely paid much attention to it

Overall I think the game has some really cool ideas (namely the board and time systems), but it's way too bogged down with way too much on board complexity. There is a lot to learn with the core systems, and on top of that each card has multiple text boxes to read through. It felt like a chore to queue up for the next level since each time I had to read a pile of new text boxes and likely need to reread what the difference between the apple, apricot, and banana are.
Julkaistu 28. maaliskuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 13.1 tuntia
This is basically FF Tactics 4. Anyone looking for a game along those lines should definitely pick this up. It's also likely better than most of the FF tactics series / Tactics Ogre unless you care about the story.

The game doesn't really bring much new to the table unfortunately, but it does stick to the formula well. If you're looking for a straight clone of the genre this does a great job.

Pros
- Extensive list of unlockable classes to gain new abilities for main and sub jobs
- Amazing level design with very different environments throughout the game
- Full customization over units after the few story driven characters
- Perfect gamepad controls, never had an issue controlling anything
- Action points spread to your whole roster, not just the participants in the fight (so you can try different jobs / abilities easier)
- Solid soundtrack and audio overall
- Patrols are a huge improvement over random encounters

Cons
- Way too much copy and pasted from FF Tactics (abilities and classes pasted and renamed)
- Gaining xp per action (and bonus for killing blow) incentivizes unfun gameplay patterns
- This also cases a couple other problems, including the "Yell in a corner" strat for grinding levels once a fight is already won
- It's also very difficult to keep more than your core group up to date level wise, so its hard to experiment with characters effectively
- Story is mostly forgettable (travel to the X number of temples for stones of power yada yada)

Conclusion
The game is great overall, and probably the best I’ve played in the FF Tactics (Tactics RPG) genre. This improves FFT’s core gameplay by removing a lot of the annoyances and adding some QoL improvements in the process.

p.s. If you’re into this type of game and know you’ll enjoy it, I would recommend getting the expansion right away since you get the most out of it at the start of the game. The longer you wait on it the less it adds.
Julkaistu 14. maaliskuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 100.8 tuntia (23.6 tuntia arvostelun laatimishetkellä)
I'm not a fan of rhythm games or VR, but I still love Beat Saber. The game is really easy to get into, and it's actually good for you instead of destroying your hands. This feels like a more accessible / modern version of DDR.

Would highly recommend it for anyone interested in rhythm games, or anyone looking for a source of exercise during quarantine (apparently it’s equivalent to tennis at expert and up).
Julkaistu 14. maaliskuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 95.2 tuntia (6.8 tuntia arvostelun laatimishetkellä)
Fun even if you don’t like traditional social deduction
I’m not a fan of traditional social deduction games (mafia, werewolf, etc). I don’t like playing with accusations based on “hunches” or “reads” the loudest player at the table has, and I don’t like practicing the act of becoming a better liar. There is a lot of downtime between games (especially for something like One Night Ultimate Werewolf).

Among Us fixes just about every issue I have with social deduction and adds even more depth on top of it. I haven’t been excited to continually jump into game after game in the social deduction genre before. I’d strongly encourage anyone who is skeptical about it to give it a shot if you have a group to play with.

Actions Speak Louder than Words
In Among Us, every action you do in the game builds a case for you either being crew or an imposter. There’s no talking allowed outside of the meetings, but that doesn’t mean you can’t communicate. The way you move with the group, the amount of time you spend on tasks, and the pathing you take to fix a crisis are all ways you can communicate to other players. When you get to the first meeting, all you have to do is explain what you were doing and where you were at the start of the meeting. If you’re doing a good job as the imposter, you don’t even necessarily have to lie.


Another Dimension Adds Depth
Moving around a map in real time between meetings adds a lot to social deduction. For example, a good imposter will do a good job convincing the crew that they are one of the good guys using this form of communication before even speaking a word at the first meeting. You can even make suspect patterns of movement a habit while you are crew in order to strengthen your cases while you are an imposter for future games with the same group.

Personally I’ve found the game to be most fun when you have a relatively static group of players that are familiar with the game so you can see player patterns emerge. This can happen in a game of mafia too, but the amount of depth you have here is much deeper.


Lots of Replayability
Among Us offers a huge potential for replayability. The customizable ruleset lets you modify the difficulty for imposters which is incredibly useful for new players and experts alike. If you find the imposters winning too often, you can increase the kill cooldown. If they aren’t winning enough you can do the opposite or limit the amount of emergency meetings to 1 per game.

Another source of replayability is the maps. Right now there are only 3 maps, and one of them is mostly used as a tutorial map. The other 2 maps play a lot different from each other. There is a lot of potential to add more maps and different mechanics specific to each map (vents / cameras etc). Playing almost all my games on those 2 maps hasn’t gotten old either.


Not without its flaws
There is a lot to like about Among Us, but there are a few downsides that need to be pointed out. The biggest one for me is tasks that have a visual cue. The med bay in map 3 is the most obvious example of this. People can watch you do the task, and you are proven as Crew. I really don’t like the idea of being able to prove you are Crew or imposter since it removes some of the depth of the game.

The learning curve can also be higher than usual for a social deduction game. It can be difficult to get immersed in the game if you don’t know the map layouts and it can be difficult to communicate with people when you don’t know. This is especially true for an imposter. You are more likely to be suspect or just get caught red handed if you are a new player playing as an imposter.

Lastly, getting 7-10 players that you know in voice chat is easily the best way to play. This can be difficult to assemble at times if you don’t have an active discord of people. Playing pubs usually means no voice chat which makes meetings cumbersome but still doable. I’ve found the game is best played with 7+ people so you can have 2 imposters, and it can be difficult to get that many people together.


Summary compared to traditional social deduction

Pros
  • Moving around a map in real time adds tons of depth
  • Different maps add even more replayability and expandability to the game
  • It’s much easier to get 7+ people together over the internet
  • You can be an effective imposter without even lying
  • The setup is all automated, you just need to rejoin and fire up another game
  • Customizable rules with many knobs to adjust the Imposter difficulty appropriate for your play group

Cons
  • Some tasks have visual cues that prove you are Crew (my biggest issue with the game)
  • Getting caught red handed as an Imposter means you’re dead
  • The learning curve can be a little higher since knowing the maps makes a big difference
  • Voice chat makes the game a lot more playable, so it’s difficult to play pubs

To summarize, Among Us does everything that other social deduction games offer, and fixes issues that I have with them. It also adds a lot of depth and minimizes downtime. I’m not a fan of the genre, but this game really works for me.

I’d strongly recommend anyone who is able to play with a group on voice chat to give it a try, especially with a $5 price tag.
Julkaistu 18. elokuuta 2020
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
9 henkilön mielestä arvostelu on hyödyllinen
yhteensä 100.4 tuntia (47.6 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
This is one of the best games I have ever played. It is a strategy game that has endless potential in expansion and player improvement. The game is essentially Starcraft if you remove the technical barrier (APM requirement) and give both players perfect information.

Description
In Prismata, you build units each turn and manage a pool of resources to build an army. Each turn, players are trying to maximize the efficiency of their resources and attacking their opponent to get an edge. There is a set of base units in every game, including some basic attacking units and economy boosting units, such as drones and conduits to gather resources. The meat of the game is in the extra units that are randomized each game and shared between both players. These units dictate what is important in each game.

There are several mechanics that make the game stand out and make it so engaging to play. Each game, the shared unit pool that both players use is randomized to make each game feel different. There are enough different units that you do not see the same combinations come up very often, so each game is a new experience. In addition, there is no random element in the game outside of who plays first on turn 1. You can see everything your opponent is doing and plan accordingly.

The attacking and defending mechanics are also unique to the game, although they are surprisingly simple. At the end of your turn, you sum the total attack of all of your units, and the opponent totals the sum of their defense. If the defense total is higher, the opponent chooses where the damage is assigned, and is able to absorb some amount of the damage on one unit. If the attack total is higher, the attacker decides where the damage goes.

Game Modes
Prismata offers multiple different ways to play. There is a single player campaign and challenges which are essentially puzzles. These teach you the basics of the game step by step so you aren't overwhelmed when you are ready for a real game. You can also play offline against bots of multiple difficulty levels. The AI is surprisingly challenging; it will be a while until you can beat a master bot. Lastly, the meat of the game lies in the online multiplayer mode. There is a ranked ladder as well as private custom games available to play. In addition, you can set your game play preferences. You can play games with 5 or 8 random units in a game to manage complexity, or more! You can also set player turn length from 90 seconds per turn to 6 seconds. This functions like a chess clock in game.

Learning the Game
The game is very addicting and engaging to play. The games play out pretty quickly, usually taking anywhere from 5 minutes to 20 minutes to play a game. Prismata has a very gradual learning curve. You can learn the basics of the game while playing, and you don’t need to know everything to play a full game.

Each game offers something new to learn about unit interactions or build timings. Prismata has a robust replay system so you can analyze your games and determine where you went wrong. You can even enter analysis mode in your replays to take control at any turn in the game and try out an alternative strategy.

Summary
Prismata is a strategy player's dream. I can't say enough good things about this game. I've been playing strategy games my whole life, and this is one of the absolute best. You have so many choices to make every turn. There is so much variety from game to game that it never gets old. Most strategy games use either get stale with predetermined moves like Chess or Puerto Rico, or they have a large element of luck to increase variability in their game. Prismata manages to avoid both of these crutches to deliver a game that is different every time you play without introducing an element of luck. To summarize, I'll list some of the key features that set the game apart:

- Randomized shared unit pool each game
- Large expandable unit pool ensures new interactions continually show up in games
- No element of luck
- No pay to win, you don't have a collection outside of cosmetic skins
- No grinding, you have an ELO for ladder that does not reset
- Prismata has been tested and rebalanced for several years already
- Passionate, supportive, and helpful community and dev team

Julkaistu 8. maaliskuuta 2018
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
yhteensä 250.7 tuntia (106.6 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
Eternal is a Magic: the Gathering clone with innovative new mechanics and a fantastic interface. Unlike MtG, it is actually free to play (literally if you want to, you can compete on ladder without legendaries). The gameplay is essentially the same, with some things simplified to better the digital playability.

This game is doing everything right for a digital CCG. The free to play model is very forgiving. Rewards are frequent and substantial, and most of the best cards are common or uncommon. The ladder system is less of a grind than most games, and people have competitive decks at all points of the ladder (since good decks are cheap). The draft mode is the best out of any digital CCG I have played by far. You are actually drafting with other people, but asynchronously (so you don't have to wait for queues). You also get to keep the cards you draft, which is another way to grow your collection quickly. The game is basically finished already after the release of the rest of the base set, but Direwolf seems to be holding off on official release until everything is polished. The dev team is also very experienced in the genre (it has a lot of Magic pros on the team).

Similarities to Magic:
- Land system (this is a good thing, it gives you so much deckbuilding power)
- Combat system (double blocking, no direct creature attacks)
- 7 card starting hand, draw once per turn
- Creatures heal to their max every turn
- 5 colors (although the color pie is a bit skewed)
- 4 rarities
- Actual interactive draft mode
- Up to 4 copies of each card in a deck
- Lightning bolt, duress, giant growth, and negate are all in the game

Differences from Magic:
- Land colors work a bit differently, you have color "thresholds" so you don't have to manage individual land cards
- Instant timing is more streamlined, you only have priority during combat, when opponent casts a spell, and end of turn
- You do not get priority when they cast an aura (called attachments), so they are a lot better
- Relic weapons exist (basically weapons from hearthstone)
- Bounce effects do not return creatures to their base stats
- No planeswalkers!
- Decks are 75 cards, so the mana bases are a bit different
- Matches on ladder are best of one, so no sideboarding
- You get one (and only one) free mulligan
- Available on mobile

I would highly recommend this to anyone interested in digital CCGs or any Magic player. It is one of the best digital CCGs on the market, and not enough people play it.
Julkaistu 14. syyskuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 15.0 tuntia (14.5 tuntia arvostelun laatimishetkellä)
This is one of my favorite puzzle platformers. The game is segmented into small stages with interesting puzzle / platforming hybrid challenges. Each world introduces new mechanics at a fantastic pace, and I never felt bored during the game. The game improves Escape Goat 1 in every way, from graphics to sound to gameplay / controls. I highly recommend this game to anyone interested in the genre.

Pros:
- Great level design
- Tight controls
- Amazing sound / music
- Bonus levels
- Advanced mechanics that aren't patched out (boost jumping)
- Excellent speedgame
Julkaistu 14. syyskuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
5 henkilön mielestä arvostelu on hyödyllinen
yhteensä 12.8 tuntia
This is a fast paced 2d platformer in the long line of Super Meat Boy clones. I am personally a big fan of the genre, and can't seem to get enough of new versions of the game, so keep that in mind for the review.

It does a lot to set itself apart from the others. The level design is new enough to provide newer experiences and challenges. The music matches the pacing of the game to keep it fresh and exciting. The controls are tight and responsive like other games in the genre. The leaderboards actually work properly to provide replayability.

If you like Super Meat Boy style games, I'd recommend this one too. There is enough new here too keep it feeling fun.
Julkaistu 8. syyskuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
6 henkilön mielestä arvostelu on hyödyllinen
yhteensä 2.9 tuntia
This game is very reminiscent of Dungeon Keeper 2 at first, which is clearly what they were going for. It is fun for a while, but quickly loses its appeal as you branch out of your first dungeon to attack enemies. There is very little interesting gameplay during combat, and it moves at a snail's pace.

The game just makes me want to play DK2 again rather than be excited to play this new iteration. That is never a good sign for a game. I would pass on this and wait for something else if you are looking for a new DK2 experience.
Julkaistu 8. syyskuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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