27
Products
reviewed
521
Products
in account

Recent reviews by Skruffy

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Showing 1-10 of 27 entries
No one has rated this review as helpful yet
178.1 hrs on record (6.2 hrs at review time)
Bruh, it's Halo.
Posted 28 December, 2019.
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7 people found this review helpful
620.0 hrs on record (514.2 hrs at review time)
I've played a lot of this game and a lot of it (I mean A LOT) was just checking out newly downloaded FREE mods and playing around with the settlement building because I love building things in games. When they first announced that there would be settlement building in FO4, I was extremely excited, because I loved the atmosphere and lore of previous Fallout games and (as I said before) I love to build things in games. Unfortunately, the settlement building is pretty much useless as your settlements rarely get attacked, and since it gives you a misc quest marker everytime a settlement does get attacked, you'll usually wind up going there to wipe out any attackers anyway, making settlement defenses pretty much useless. Aside from defenses being effectively useless, the building system is clunky and doesn't really play any role except making a settlement look the way you want it to. No one really cares if their settlers are happy and have somewhere to sleep since their happiness doesn't really benefit you in you long run. You'll do just as well if they're mopey. Actually, you'll probably do better if they're unhappy because then you won't care if they get attacked because all they do is complain anyway. Leaves you more time to do other things in the game besides babysit your settlers.

Unfortunately, the story was extremely linear in comparison to previous Fallout titles and character creation was severely neutered. As thousands of people have said countless times before, you just can't really make your character in Fallout 4 your own like you could in the other Fallout games.

The locations were decent enough to keep me interested, but still felt pretty watered down in comparison to previous Fallout titles. One thing that bothers me with the world design that is also shared with the Elder Scrolls series is that you can leave a settlement, walk down the road for about 5 minutes and you can find, quite literally just off the road for a few paces, locations that predate the War and were clearly supposed to be high security and/or top secret. Call me crazy, but if I made a top secret facility or a high security military installation, I wouldn't just put it on the side of the road. I'd try to put a great deal of distance between it and civilization. Like I said, the same thing was done with ancient ruins in the Elder Scrolls series. Kind of takes away from the significance of a structure when you can literally come across it just taking a stroll down the road.

One thing that Fallout 4 had going for it was that the gunplay was improved upon from previous titles. However, ammo is very easy to come by, as well as more powerful end game weapons, so things like the pipe rifle or the 10mm pistol are only good for a couple of levels and then you can ditch them altogether. The weapon customization is nice and can allow you make a gun your own, but I usually just make the same type of modifications to my weapons every time. You can try different things with different guns, but why would you when it just makes them weaker? Basically, the weapon customization can lead to a strong sense of imbalance.

Quests in Fallout 4 are pretty much all the same, or at the very least feel too similar to tell a difference. They mostly consist of "go here, kill everything, come back". Even the more memorable side quests in this game (i.e. the Silver Shroud quests, USS Constitution quests, Vault 88 quests, etc.) were either the afore mentioned "kill everything" format or just fetch quests. The only thing that made them memorable at all either boiled down to comedic dialogue/actions or decent story. On a side note, as memorable as the Silver Shroud quests were, I can't bring myself to ever listen to the protagonist's dialogue from them ever again.

The only thing in this game that I really don't have any complaints about would be the graphics. Ok, so I may have two small complaints about them. 1) I understand that it's post apocalypse, but it's well over 200 years after the nuclear holocaust. You'd think some plant life would have regrown by now, especially if animals like deer and bears were able to survive (albeit heavily mutated). 2) The game was poorly optimized after release and even now in 2017 Bethesda still hasn't bothered to release any optimization patches, but sure were quick to put out DLC and release paid mods.

I'm not even going to mention all the glitches and bugs that were prevalent after the game's release (most of which are STILL a problem today). I'm just going to end this by saying if you play this game, it's extremely recommended that you google "Fallout 4 Nexus" and check out the FREE mods that are constantly being made for Fallout 4. Also, don't use the garbage that Bethesda puts in their Creation Club. You can get much better mods on the Nexus for free.
Posted 4 October, 2017. Last edited 15 December, 2017.
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14 people found this review helpful
655.7 hrs on record (44.1 hrs at review time)
People have given this game a lot of flak and I feel that it was mainly due to bad marketing. Unless people did their homework, there wasn't much indicator for people that NMS was an indie title and that it would essentially be an early access game still in development. I feel that it would've been more complete had Sony not given Hello Games a deadline and had HG's office not flooded back '13, destroying their equipment. For a WIP indie title, it's pretty good. Still a lot to be done, but the framework is coming along nicely.

I would recommend the game, but only if you are so interested to the point where you REALLY wish to support the game's development. Too many people have bought into this game expecting a finely polished AAA title, but didn't even know that the game was being developed by a team of only ~15 people.
Posted 4 December, 2016. Last edited 4 December, 2016.
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1 person found this review helpful
1.1 hrs on record
Be nice if it would save my display settings. I don't have the best monitor, so I keep having to change the resolution down every time I open the game back up. Once I actually get to playing, it's pretty soothing and enjoyable, but inevitably my game crashes to desktop because it doesn't support my Radeon RX 480 which sucks.
Posted 18 November, 2016.
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3 people found this review helpful
1 person found this review funny
81.5 hrs on record (12.9 hrs at review time)
Early Access Review
It's what H1Z1 should've been.
Posted 23 September, 2016.
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No one has rated this review as helpful yet
2.6 hrs on record (1.4 hrs at review time)
Early Access Review
It's a cool game with a good concept, but there's just not enough to do, no one really plays the multiplayer, and it seems that the devs have given up on updating the game. Unfortunately, the game's dead. Don't buy it.
Posted 3 April, 2016.
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No one has rated this review as helpful yet
41.1 hrs on record (24.5 hrs at review time)
If you thought CoD had the best Nazi Zombies experience, you haven't played this beautiful game. Rebellion could have just tacked this version onto Sniper Elite V2 as a neat little DLC, but they definitely pulled out all of the stops when they were designing this truly dark and gritty Sniper Elite experience. If you liked sniping Nazis, and you like killing hell spawned zombies, then you have to give this game a playthrough.
Posted 31 December, 2015.
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2 people found this review helpful
525.8 hrs on record (364.2 hrs at review time)
Game's great. Graphics are good. Gunplay is fairly smooth. Vehicles feel pretty nice. The problem I have with it is that Rockstar took their solid gold dildo, introduced it to the playerbase and then proceeded to jam it where the sun don't shine by removing the only thing that made GTA popular on PC: modding. They just don't seem to understand that one of the things most people buy GTA on PC for explicitly is to play around with mods. Using a trainer online is one thing and is certainly an issue, but mods like LSPDFR, mods that bring in characters like Hulk or even Harry Potter, you know, mods that in no way affect the multiplayer aspect of GTA 5 will probably get the boot now. Rockstar makes great games, but they just don't get their playerbase it seems.
Posted 6 November, 2015. Last edited 15 June, 2017.
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1 person found this review helpful
1 person found this review funny
19.2 hrs on record (18.7 hrs at review time)
A long time ago,
In a galaxy far, far away...

The devs gave up on this game in pursuit of some Rust style, medieval times crap.

That's it, end of story.
Posted 6 November, 2015.
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No one has rated this review as helpful yet
34.1 hrs on record (13.2 hrs at review time)
Early Access Review
Like building stuff? Like killing stuff? Like losing control of your poorly built creation only to watch it splatter 15 innocent sheep and then hit a bomb, bursting into glorious flames? This game should give you a chubby then!
Posted 23 July, 2015.
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Showing 1-10 of 27 entries