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Recent reviews by povidlo boy

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
260.0 hrs on record (106.1 hrs at review time)
Game good, Sony bad
very sad
Posted 5 May, 2024. Last edited 6 May, 2024.
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1 person found this review helpful
68.0 hrs on record (34.6 hrs at review time)
In short, I think the best review anyone can give is "I finished it, and I want more."

For a comprehensive review, however, I need to mention that this game is really, REALLY far from perfect. To really enjoy the game you need to brute force through the first few hours. I generally got an impression that the mid-endgame was done first, with the team full of energy and inspiration, and then the beginning was just sort of dumped on top of it. The first few hours are honestly too slow-paced, filled with, well, fillers, and annoying whiney characters. First, I don't know, 4-5 hours was when I was REALLY close to just stopping.
Thankfully, I didn't.
At some point which I can't pinpoint precisely, the game starts changing.
Gameplay-wise you start leveling up, unlocking new abilities and parts for your bike which completely eliminates the tediousness of the first hours' gameplay.
The story ramps up dramatically, characters are becoming way more likeable and you genuinely start being worried about them, and the overall situations the game throws you in become way more interesting to go through. I completed the endgame in one 6-hour sitting, it was that hard to stop.

However, the cracks in the game design are still apparent. In some places the game tries really hard to compete with RDR2, with slow rides through the countryside with emotional music and stuff, which feels...I don't know, rushed maybe. The freeroam radiocalls often don't make any sense, with situations like one character telling another to go to sleep over the radio, ending the call, then, 3 seconds later calling them again to ask how they are doing. Honestly, learning to ignore it or imagining that some time passed by was the best course of action in my opinion.

What really kept me going though are the characters. They might not be too deep or relatable, however it was a joy to watch the actors perform, especially the main cast. Sam Weaver, in my opinion, is an absolute genius when it comes to breathing in life into their character.

Overall, it is one of those games that are good enough on their own, but it is sad to see how it could've been way better and smoother, was it not for some internal developer problems. Honestly, the experience is worth dragging through the tediousness of the first few hours. Those words come from a person who often just drops playing the game spontaneously.
Posted 1 June, 2021.
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10 people found this review helpful
89.8 hrs on record (58.6 hrs at review time)
Early Access Review
This is a message to that certain kind of people who write bad reviews based on the game's slow development. Please get your heads out of wherever you've managed to stuck them, as reducing the game's odds to reach success based on your lack of research done is simply stupid. I understand that looking into forums to find out what is going on is not something you're supposed to do when buying a game, however this is not some AAA game, and following the crowd of apes going "where next update lulz cash grab lmao byeee" is not the way to go. Exanima is a unique project being developed by a tiny team with a passion. They have developed their own engine from scratch to deliver us the experience they intended to deliver, and they continue working day and night while losing more money than they gain. The indie scene is very unforgiving, and Exanima is a perfect example of that. The game doesn't even have any marketing besides some Youtubers accidently stumbling upon it, and even that was way back when.

I'm not going to ramble on the positives of the game as I'm sure you can read other positive reviews. I've got my 15$ worth of fun from 60 hours I've spent in it, and I intend to spend more and more with each new update. The point of my review is that yes, this game is worth checking out if you think you may find it interesting, the developers are worth supporting for all the blood and tears they put into their work for us, and the wait is worth it.
Posted 16 March, 2021.
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2 people found this review helpful
905.5 hrs on record (210.9 hrs at review time)
People behind the game are one of the few examples of good developers. First of all, Triternion managed to release an awesome game with endless replayability with a tiny team operating at huge distances from each other. Secondly, not only do they give us new content like maps or other toys to play with, but they listen to the community and give us such updates as 7 gigs worth of weapon balances. (Alright, most of those were texture optimizations, but still)

Mordhau is an easy to learn-hard to master game taken to a whole new level.
You might think from the first few hours you play that the game is filled with no-lifers who leave you no chance of winning by pulling out some wizard-glitchylooking moves, but for some unknown reason you just can't stop playing. And that's where it gets you. You start learning, come up with new strategies to outsmart your opponents, and that's the point where the game really opens up. There's no greater satisfaction than coming alive from a 1vX skirmish or dominating a 200 leveled mechanic-abusing mouse sensitivity turned up character quotes-spamming plume-wearing a-hole.

If you're considering buying this, do so. Currently this game is truly one of a kind (The only thing you can compare with Chivalry: MW is the setting).

Besides, it's a great reaction time exercise which just might help you win that sweaty 1v5 CS:GO round.
Posted 1 December, 2019.
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4 people found this review helpful
1 person found this review funny
960.0 hrs on record (143.6 hrs at review time)
This game is just amazing. One situation can never happen twice. You can never predict, what will happen. BTW, rich system of customization makes game even better. It's totally worth buying, and OVERKILL company is totally worth supporting.
Posted 2 February, 2014.
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Showing 1-5 of 5 entries