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Recent reviews by Ceannlaidir

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
66.9 hrs on record (65.8 hrs at review time)
Modern high processor count CPUs don't launch the game without extra configuration, check the Windows ADK due to CPU Cores section of the PC Gaming Wiki to get Microsoft's Compatibility Administrator application and limit the game to a maximum of 16 cores and it will launch and run well. Ubisoft should patch this classic game. Remains one of the best games ever made to this day. Truly a masterpiece.
Posted 18 January.
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17 people found this review helpful
106.0 hrs on record
An exceptionally fun game, for a brief moment.
A true shame the way it died.
Posted 24 January, 2023.
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174 people found this review helpful
1 person found this review funny
36.0 hrs on record (35.0 hrs at review time)
This game is a serious step back for the series.

First, there is a near complete lack of difficulty. Obviously Borderlands 2 needed Ultimate Vault Hunter mode to be enjoyable, to not include that at launch for this game was a huge mistake. Normal mode and True Vault Hunter modes are complete wastes of time- they offer no challenge at all, other than possibly boring the player to death. In addition to a lack of difficulty, there exists almost no endgame to speak of at all.

There is less gun variety than there was in Borderlands 2. In Borderlands 2, every manufacturer of a type of weapon had a legendary weapon for that type at launch. For example, Maliwan made pistols, so there was a legendary Maliwan pistol- the Thunderball Fist. This is not the case in Borderlands the Pre-Sequel. There is also a lesser number of total unique guns in general as well. Of the unique weapons that do exist, a great many of them are simply remakes of the Borderlands 2 variants, some of them retaining even the same names and skins.

Character design has also taken a step back, in my opinion. This is debatable, of course, and would depend on your personal perceptions of each character from both games. However, I find Borderlands 2 character design to be much more diverse and fun to play than in the Pre-Sequel, and I would imagine a majority of people feel the same.

The campaign is shorter as a whole, but with a fairly interesting story. The dialog has become more “Social Justice Warrior” based though, as Anthony Burch’s head ascends further up his own rear. It’s almost as if you can smell his colon when playing the game. This is not to say the game is without its funny parts, however- they do still exist, albeit more rarely.

Map design is perhaps the greatest regression in this game compared to its predecessor. Whereas Borderlands 2 has several great and replayable maps in the vanilla campaign, the Pre-Sequel has nothing I find worth playing for fun. Borderlands 2 had maps that drew players in just for the gameplay and scenarios they presented, the Pre-Sequel does not. Many maps are just plain irritating to even explore, feeling empty and dead. Gameplay is slower and enemies are less varied.

The game lacks SLI and Crossfire support. PhysX implementation is still horrible. It still runs off DX 9. It still lacks multicore and threading support, running less efficiently on AMD processors. Basically, it’s easy to see that this game was made to fit on the entirely obsolete Xbox 360 and PS3 and is lack luster tech wise as a result.

Overall, I would not recommend this game to anyone at the moment, and it is a very big letdown. I have over 1500 hours in Borderlands 2, and am a huge fan of the series.
Posted 3 December, 2014. Last edited 3 December, 2014.
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41 people found this review helpful
19 people found this review funny
2,251.4 hrs on record (1,197.4 hrs at review time)
In this game you can kill midgets and robots.
Posted 6 February, 2014.
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Showing 1-4 of 4 entries