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Recent reviews by Guilherme

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No one has rated this review as helpful yet
60.6 hrs on record
Star Wars is one of my favorite franchises. It has a huge universe and, depending on who is writing the story at the time, a very deep one too. That being said, allow me to contextualize a few things: I've played almost all of the SW games released so far (with the exception of the Jedi Survivor and the spaceship game a few years ago). As such, I have extensive knowledge about the entire series. This was my second run through kotor 2 and, to be honest, it was the best so far. Now that I've provided some context, let's get into the main points:

Gameplay - kotor 2's gameplay is incredible fun. The game uses a classic system from the C-RPGs of its time, making it an RPG with PRTC combat (“paussable real time combat”). As was normal practice for C-RPGs at the time, it uses the system from one of the editions of DnD as the basis for calculating everything that happens in it, turning the experience into something a little more complicated than normal for beginners (those unfamiliar with tabletop RPG rules), but very easy for experienced players. As long as you understand what each stat does, the chances of you breaking the game before you're even halfway through it are very high, something that is also due to the fact that its loot system is random and based on your level. The game also has a balancing system that, unlike kotor 1, where the levels of the enemies/planets were already set, kotor 2 levels the enemies based on the player's level, so you're never under or overleveled for any combat.
Overall, the gameplay is enjoyable and fun. It really makes you feel like you're in the shoes of the exile (the PC), something that few games manage to do.

Story - This is, without a doubt, the best thing about kotor 2. All the characters in the party, no matter how retarded some of them are, have great dialogues and stories. The game works very well with its themes and the depth of this surprises me sometimes when I stop to think that we're playing with a CaC. That said, given the incomplete state of it (even with the restoration mod) it doesn't reach its full potential. It's noticeable that there's a lot of stuff missing and that some things would definitely be cut before its definitive release. That said, even with the current state of kotor 2, its story is still superior and better developed than most games that came after it.

Soundtrack - the soundtrack is... above average? Don't get me wrong, some of the tracks in the game are phenomenal, but most aren't particularly memorable. They work very well and you probably won't get bored listening to them, but they don't reach the level of being masterpieces ( especially since most of them are alterations/re-uses of tracks from kotor 1). Again, I think the biggest cause here was the incomplete state in which the game was sadly released. That said, compared to the amount of games with “♥♥♥♥♥♥” atmospheric tracks that are coming out these days, kotor 2 is WAY above average.

Direction - I usually don't mention this, but I had to bring it up here. Kotor 2 has clear issues with direction and unfinished scenes with transitions that, depending on the moment, don't make any sense. About halfway through the game, you'll see that this increases more and more, taking away some of the weight that certain moments would have had. Unfortunately, this is again due to the fact that the game came out incomplete, so even with the restoration mod, this problem couldn't be solved.

Summary - It's an incredible game, far above today's standards (and even for when it was released). It's the kind of experience I recommend to anyone who wants a well-developed story or likes star wars. Score: 8.

obs: Remember to use the restoration mod when you play, as it recovers content that was already ready but hasn't been added to the main game due to lack of time when the developers released it.
Posted 27 April.
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2 people found this review helpful
0.3 hrs on record
Superb! That's the only word I know plausible enough for this situation. This game is nothing less and nothing more than superb. Contrary to all the reviews I've seen of it, it managed to surprise me in unexpected ways (all positive). Without further ado, let's get into the specifics that make this game, Dragon Age 2 (and its two DLCs), such a memorable work:

Gameplay - Dragon Age 2's gameplay isn't exactly the game's highlight. As opposed to its predecessor, Dragon Age: Origins, which focused on a more tactical approach, Dragon Age 2 follows a more fast-paced one. The game is still, at least on PC, an RTS. You can pause the situation in the middle of combat to analyze and choose the best course of action for victory... However, the surprise here is that the game no longer calculates attacks as sequences of possible hits. What do I mean by that? It's quite simple, I swear! In the previous game, enemies' attacks were considered “something that will hit” as soon as they passed the game's internal prediction test (anyone who has played Origins knows that most of the attacks there miss precisely because they don't pass the test). In other words, if the game calculates that it will hit, it will hit! That said, this calculation is made before the enemy actually hits you. In other words, if the calculation took place only at the moment of the hit, you could move before the blow and dodge it, but this doesn't happen in Origins. In Dragon Age 2, on the other hand, they've adopted a different logic. Attacks now only go through this calculation (almost everything in this game hits) after the blow hits you (except for some magic and archer attacks). What does this change? It means that if it's a physical attack (or some magical attacks), you can simply leave the hit zone and dodge! As you can imagine, this makes the game have a faster pace than before. You'll still need to pause a lot in certain battles, thanks to the difficulty spikes in some areas (on hard and nightmare), but the overall pace is much less tactical and much more action-packed.

The game features three classes: Rogue, Warrior and Mage. Having played as a Mage, I can't comment on the other two classes. That said, the Mage class offers vast freedom in the spells and passive abilities available. You can do almost anything you want, and the attacks are all very interesting. My mage controlled the field with AoE spells, and it was fantastic! Unfortunately, the whole game ends up being relatively easier than Origins. I played both on hard mode and I can say that I died a lot more in Origins than in DA2. That's not a demerit in itself. Both games are known for their difficulty spikes in certain areas, so it's not very organic (especially if you're playing on nightmare).

Overall, I'd say that DA2's gameplay is more “boring” than the gameplay present in DAO, but that's down to personal preference. I prefer more tactical games and I didn't feel much need for tactics in DA2 (except for a few fights), so I ended up finding it more “boring” than the gameplay of its predecessor. That said, DA2 still delivers a fun approach here and deserves an 8/10 for its gameplay.

Story - Goodness, the game shines here. But, before I go any further into this point, I must make an addendum. Dragon Age 2 follows a much more contained storyline than its predecessor. While we could explore the continent of Ferelden almost entirely (in the parts that really mattered, of course) in DAO, the same is not present in DA2. Almost the entire game, save for the DLCs, takes place in the city of Kirkwall. As you can imagine, this makes the game much more contained than its predecessor. You'll see the same city, the same characters and the same locations throughout all three acts, but don't take that the wrong way! Thanks to the plot focusing on a more restricted region, we've seen an improvement in the writing of the characters. All of your companions, without exception, are much more organic than in the previous game (and Origins was already 10/10 in this respect).

Dragon Age 2's story is impeccable. The way in which we can feel that we are part of Kirkwall took me by surprise. It made the game much more alive, and I felt that all the side quests I completed really made a difference. Seeing the consequences of things that could have been resolved in the previous act come back to haunt us in the next act because of our negligence was fantastic. The cast of companions is also very rich here. I liked every one of them. The sentimental moments were also incredible. The story is definitely 10/10.

Sound - Just like the previous game, the voice acting here is simply heavenly. I can't think of even ten games that come close to what was delivered here, let alone surpass it. That said, on another note, the soundtrack left something to be desired. Don't get me wrong, there are no really “bad” songs in the game. They're all of very high quality. The problem is the lack of variety and the fact that, although they are good, few of them are truly extraordinary. It wasn't exactly a bad point, but it could have been better. By the way, before I forget, the credits song “I'm Not Calling You a Liar” is incredible. I would have liked to have heard it throughout the game rather than in the credits, but it is without a doubt the best song in the game. Final score of 8/10 (given by the voice acting).

Features - The game reuses a lot of assets on several occasions. It's likely that after the first five hours, outside of the DLCs, you won't see any new dungeons. They're all reused here and there. That said, it wasn't exactly a problem for me. The low variety of dungeons didn't bother me, thanks to the high level of writing provided. I saw it more as a trade-off.

DLCs - MoTA is fun and features interesting gameplay segments. We have an entire stealth stage and it's a good routine-breaker. The problem with it, at least for me, is its final boss. That fight is stupidly easy (on hard) and yet takes forever for no reason. It's one of the worst boss fights in the game, and I find it ironic that two of the three worst fights in the game are in its DLCs and not in the base game. MoTA is a 6/10 DLC (nice and fun story, refreshing gameplay segments, but the boss fight brought it down a notch).

Legacy is the DLC that contextualizes the story for Inquisition. It's of the utmost importance to the narrative... but I didn't really like its linear structure. This DLC itself is almost like a linear hallway of events. You enter the temple, make your way through the floors, fight, fight, fight... The choices you make in it don't change the final outcome, and then there's the final boss. That final fight is horrible. The boss itself is easy, but the game throws in a mechanic where you have to deal with a few other things during three parts of the fight. Thanks to this, even though the boss was stupidly easy, my fight with him lasted more than 20 minutes (and I claim that at least 15 minutes were spent running around the map!). That said, the final scene of this DLC... oh my! Having already completed the game, I finished it, so it weighed on me even more. Seeing my Hawke closing his eyes and imagining a conversation with a certain someone important to him almost made me cry. Even if you're strong and do everything you can, you can't protect everyone, and the game shows that very well. Legacy is a 7/10 DLC (excellent story, but meh gameplay).

Conclusion - Dragon Age 2 tries to be a more contained and linear story than its predecessor. This means that everything, no matter how small, ends up being important in the overall context of things. The game conveys a feeling of closeness and familiarity with its characters and keeps you interested until the end. I feel like I've made friends with most of them and I've been saddened by certain losses. It's a spectacular game and, although not in the same sense as Origins, it's very worthwhile. It's a 9/10,
Posted 26 December, 2024.
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62.9 hrs on record
Well, I don't have much to say other than praise for such a masterpiece in the form of a digital game. At the very peak of my arrogance, I turned my back when people talked about this game. Such was my ignorance that I almost ended up committing an irreversible act: ignoring this jewel. Now that I've made it clear how much I enjoyed the game, let's dive into a detailed analysis (at least as far as the steam characters limit allow me to go!).

Gameplay: Dragon Age: Origins features a mix of real-time combat and turn-based elements via the pause system, which could have been a major strength but isn't fully realized. On difficulties above normal (hard or nightmare), it's nearly impossible to overcome challenges without exploiting the pause feature to manage your party and resources meticulously. Players must closely monitor each party member's actions, health, and enemies, making battles highly demanding in terms of micromanagement.
The game's tactics system for party members, designed to automate certain behaviors in specific situations, is flawed. Many tactical options don't work as intended or are impractical for more challenging encounters. For instance, commands like "use potion when health is below X%" can be ineffective due to resource scarcity, especially in higher difficulties. Additionally, commands for combat actions often have unexplained cooldowns, causing party members to act unpredictably.
Class gameplay varies significantly. Playing as a warrior with a two-handed sword, for example, requires careful planning early on but isn't inherently difficult once you understand the mechanics. However, certain encounters, especially against mages, can be frustrating due to the imbalance in combat dynamics. The dual weapon system, while theoretically adding depth, is impractical due to limited level cap and stat distribution, making it essential to specialize in one weapon type.
Balancing issues are pervasive. While the early game can be punishingly difficult, requiring precise knowledge of the game's mechanics and meta strategies, later stages can make the player feel overwhelmingly powerful. This inconsistency detracts from the overall experience, making some parts of the game feel artificially difficult while others are too easy.

Story - I can't praise this enough. The story of Dragon Age: Origins is simply one of the best when it comes to western RPGs. The quality is so high that you occasionally wonder if this is really a game or not. Characters are ridiculously well written, from the most random NPC to the most important story characters; even with the technical limitations of the time, many scenarios manage to convey a LOT of the history of this vast continent; much of the codex material, the texts that tell a bit about the world's lore, quests, characters, and so on during the game, are of extremely high quality, something I rarely find in games like this one. In summary, you genuinely feel like you're living in that world and your choices truly matter. Everything you do, no matter how simple it may seems to be, ends up altering the overall course of events in some way. I really didn't expect such freedom in such an old game! That said, I'd like to make it clear that even though all the game's text is of the highest quality, there are still some... problems. The most relevant here would be the number of dialogue lines party members have at their respective affection levels. I personally exhausted most of Alistair's dialogues early in the game. This meant that the only texts I had with him later were his reactions to some main story events. It's worth noting, however, that the individual number of dialogue lines for each party member is by no means objectively small. The problem lies in the distribution of these dialogues not being done that well, leaving the player with little to see from the character after 10-15 hours of gameplay. The characters also interact with each other during your adventures, and it's ridiculously fun to see they acting so naturally. Watching Morrigan pick on Alistair or Sten getting the upper hand in every argument with her is so simple yet magical.

Sound - The game's voice acting is phenomenal. Almost every character in it has a voice, except our protagonist, who produces grunts (and says a few words during fights). You can feel the emotion behind every single line coming from every single character. The nuances of their personalities, their specificities, etc., is also 'transmuted' through their voices. It's truly one of the best voice-acting performances I've ever seen in a game! The soundtrack, on the other hand, is VERY good at some moments but ends up being 'okay' at others. Don't get me wrong, every piece of music in dragon age origins is amazing and worthy of applause; the problem is that enclosed segments in long dungeons make certain tracks in particular become saturated. Overall, I have no complaints other than that, so I'd say the score is 9/10. It's not as good as the soundtrack of games like Elden Ring or The Witcher 3, but it doesn't fall behind any other game out there. Below a 10, but above all the 8s haha.

Performance - This is a point I rarely touch on, but here it is necessary. If you intend to play dragon age origins now in 2024, it's important to be aware of the need for mods. The game itself has several bugs withing the PC version that can completely break your run. Your save is at such a high risk of getting soft-locked at so many different points in the main game without those mods that it's impossible to recommend playing without them. Another important point to highlight is the crashing. While most of the base game's significant bugs and its expansions are easily fixed with those incredible mods available, the same can't be said for the crashing. In my experience, I can count on one hand the number of times I could play for more than an hour without a single crash. At certain moments, the game would crash every 10-15 minutes, which can be incredibly frustrating. It got so bad that I developed the incredible habit of saving ALL THE TIME, knowing that at any moment I could lose my progress. You might be thinking it was a compatibility issue with the mods I installed, but I'm afraid that's not the case. Each of the most popular mods that fix the bugs is compatible with each other, so there's no compatibility issue with them. If you have doubts about which to install, there's a guide on Steam with a list of mods that fix the game's and its expansions' significant bugs and soft locks and are compatible with each other.

Conclusion - If you played Skyrim and liked the empty text present in it, which was a step back even from its predecessor Oblivion, I strongly recommend sitting down and enjoying the dragon age origins experience. The text is deep, the world is alive, the characters DO exist, and your choices matter. You won't read the codex within the game forcibly, but out of curiosity to learn more about this magical world. The soundtrack also holds up well and the voice acting is impeccable. I couldn't recommend this game more than i'm doing haha. It's worth noting that this only applies to dragon age origins; I'm not praising the expanded world in dragon age 2 and Inquisition. Both games are extremely weak compared to Origins in this regard and don't deserve nearly as much praise. Dragon Age 2 is still a well-above-average experience if you can endure the gameplay, but Inquisition, apart from the romances, which are probably the best in the franchise, is at best 'okay'. If you want a complete game, play Origins and be happy.

Addendum - This analysis refers purely to the base game and the Witch Hunt expansion. Dragon Age: Origins Awakening, the expansion continuing Origins' story, is good but doesn't reach the level of the main game. Addressing it in this analysis would significantly reduce the overall game's level, so I've come to chose to leave my opinion on it out.
Posted 26 December, 2024.
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1 person found this review helpful
23.1 hrs on record
First of all, I'd like to provide some background: I'm someone who has played almost EVERY star wars game. From star wars on the snes to the most recent ones (apart from survivor and that starship one that came out a few years ago), which means I have plenty of knowledge to judge the universe. Not just about the games, but even about the legends stories and other things. That said, let's get to the review:

Gameplay - The game has an... intriguing gameplay. The parry and dodge systems are amazing, however, when it comes to those regular enemies (not bosses), they don't provide a good experience for the player. I've played the game on grandmaster and without picking up any extra regen items (I've only played with the original 2), so the game was probably harder for me than it will be for you, however, something I felt throughout the journey was the unnatural lack of real danger while exploring the worlds. Everything is rather... If the enemies aren't packed together, regardless of who you are, you won't have any trouble facing them, but as they are stuck together, it's not so strange that you choose to run away rather than fight. Apart from that, all the bosses that use the force, i.e. the ninth sister, second sister and Malicos, provide great fights. I enjoyed them all. You really need to understand each of their attacks and their patterns. Parrying an entire sequence and killing them as if it was a no damage run was kinda normal for me, but that's because the gameplay was intuitive enough in those situations. In short, the gameplay is good for bosses with lightsabers, but it doesn't work properly on other occasions (not to mention that apart from the second sister, the rest of the bosses are a bit easy too. It took me about 3 hours to kill the second sister, but I didn't even come close to needing a similar amount of time for other bosses).

Soundtrack - It's okay. When they play the 'classic tracks' from the franchise it's amazing, but those that are 100% original to the game are... okay. You probably won't remember them once you've finished, but they're good enough not to put people off because of that.

Story - The game's story is simple and effective. The cast of characters is small and there's a lot of room for development but... apart from Cal and Merrin, the others hardly 'matter'. I mean, Cere is important to the story, but the dialog with her is so 'inorganic' and forced that I honestly couldn't see her as a 'character'. The same goes for the ship's owner. They had everything to develop this aspect properly, but in the end they didn't manage it.

Game design - I usually don't talk about this, but I thought it was necessary to mention it here. The game design of this game is HORRIBLE. The planets aren't intuitive at all and getting lost in some places is NORMAL. It's all very ''similar'' and '''bland'''. There are even some interesting areas within the game, but overall, I would never recommend it because of the game design (I hope the survivor has improved this).

Overall - It's an average game, with a functional story and good moments. Unfortunately, most of it is mediocre, and the characters, apart from Cal and Merrin, aren't charismatic at all and some of the dialog is... God, I can't believe a human could write something so crude. I'd recommend playing it if you're a Star Wars fan or want to do those 3 incredible battles that I described earlier. In any case, buy it on a good sale.
Posted 17 December, 2024. Last edited 17 December, 2024.
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2 people found this review funny
8.6 hrs on record (3.0 hrs at review time)
Okay, I'm going to start by pointing out that dragon ball sparking zero is definitely NOT a good dragon ball game. It fails on several different points while ABUSING on the nostalgia of many fans who “PLAYED” budokai tenkaichi 3. As someone who has played pretty much every dragon ball game that has come out in the last 20 years, I feel deceived for having expected something decent out of this one. That being said, let's get right into the problems present in this game:

Gameplay - It's easy. Yes, the game is absurdly easy! I picked it up on the day it was released (2024/10/10) and, on the same day, I completely finished goku's story (with all the what ifs) without the slightest problem. Contrary to what it might seem based on the complaints I've seen online, the game is actually outrageously easy. What's more, the gameplay is much more arcade-like than any other fighter games in the arena fighter segment. There's no real complexity to the dodge and vanish system present in it. What's more, at least when it comes to the game's online play, precisely because of the way the vanish system works, the combos you can use (which are already few) are reduced even further! Any combo using vanish attacks can be easily countered... And that wouldn't be a problem, if it weren't for the fact that you're ultimately limited to just 2 combo types(to not end up countered by someone vanishing mid combo). It completely destroys the sense of real difficulty. In a high-level battle, the one who best masters the vanish system wins... turning the experience into something more like an interactive turn-based game.
There are many things I could say about the complexity of the game present in the original BT3, but that would exceed steam's character limit, so I'll just leave this note here explaining why I haven't compared both.
Btw, since I played most of the game with steam in offline mode, the number of hours currently on my profile doesn't represent my actual gameplay time, but you can confirm that I closed that part of the game by looking at the achievements on my profile.

Story - Now, the story mode here has been done with an exceedingly high LACK of care. Most of the story scenes are made using 3D animations of the lowest quality. I wasn't expecting much from the story mode itself, considering that the previous one(BT3) summarized the story in a strange way too (the only exception being Budokai Tenkaichi 2), but this is just a lame boss rush. It's sad to see fans defending this barbarity in a game that costs over 60 dollars.

Soundtrack - The game's basic soundtrack, that is, not including the anime soundtrack DLCs, is alright~. They're not memorable enough to stick in your mind after playing (and even less so to get you excited), but they're not bad enough to kill your desire to play; they're okay. On the other hand, the dlcs with anime soundtracks are a massive pain in the ass. They fade out when played in the middle of fights, the loop is weird (if one stops playing, it takes a relatively long time of silence before it plays again) and the price of these soundtrack DLCs is too high for what they offer.

Additional features - The game's menus are interesting, the feature to see how Bulma, Chichi and Videl react to each of the fighters is wonderful and the number of characters is really high. On the other hand, the character selection menus, the lame local MP and the game's emotionless tournament mode are awful.

Conclusion - It's an average game, but hardly worth more than $60. I particularly expected a lot more than what was delivered, but given that dragon ball fans thrive on hype and nostalgia, it's hard to expect a significant improvement in future updates and/or games in the series. Feel free to buy it on sale for less than $20, as that's what it's worth.
Posted 18 October, 2024. Last edited 19 October, 2024.
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39 people found this review helpful
78.0 hrs on record
I do believe to have done virtually everything there is to do in the game. I played on hard mode from start to finish; completed BBI twice; played as a mage and subsequently as a sorcerer without using pawns; defeated the extra bosses; acquired powerful items for my class; and experienced all the endings present in the game. All of this was accomplished within almost 80 hours of gameplay, hours which I do not regret spending, or so i would like to think were it not for the disappointing ending. Now, let's discuss each aspect in detail:

Gameplay

To be frank, the gameplay of Dragon's Dogma is quite... basic. The player has the freedom to choose different types of classes, and within these classes, we can select buffs (augments) and respective attacks based on your class' weapon. This description might give the impression that each class offers a vast array of unique abilities, but this is not necessarily true. The playstyle of melee classes, regardless of their differences, remains strikingly similar. It doesn’t help that in non-melee classes (some melee classes also lack this feature), you have neither a roll nor a defensive option, meaning your only way to fight is to roam around the map aimlessly trying to evade attacks.

I played as a sorcerer (starting as a mage until nearly level 40 before switching to sorcerer) without using pawns on hard mode (and even earned an achievement for completing the game on hard), which means I was entirely alone during all combat segments. Despite this disadvantage, I still managed to complete the BBI dungeon twice; hunt dragons; and solo monsters. This in itself shows that even in its most challenging mode, without using the game's party system, and playing as a class where in hard mode any hit in BBI is equivalent to a one-hit kill, the game remains easy. While I do not deny that I am relatively skilled in this kind of game, my level of proficiency alone would not have allowed me to achieve such accomplishments in such a short period if the game were truly difficult in its hard mode.

It is worth noting that the lack of difficulty is not a significant problem, considering that the 'grandiose' fights and the way the game handles magic attacks (spells as mage/sorcerer) make it so that even after repeatedly facing the same enemy, you do not get boring. Having said all this, I would rate the overall gameplay as ranging from okay to good, somewhere around a 6-7.

Story

This part is extremely complicated. I particularly loved the story... of the BBI DLC. If you read the notes in front of the dungeon gate with the memories we recover as we progress, you will notice that each part of that dungeon was part of its host, that is, Daimon. His story is so beautiful and striking that the entire fight segment explaining his downfall leaves you touched (if you pay attention to the story, of course). It is so beautifully 'crafted' that I wonder how the same team that wrote the base game's story managed to create a DLC of this caliber. This question becomes even more pronounced after completing ALL the endings of the base game and NOT A SINGLE ONE of them being genuinely good.

The base game lacks good pacing for the story, or rather, not only is the pacing strange, but the direction is utterly horrible. Scenes are completely disconnected from the rest of the game; scene edits seem amateurish; explanations for almost everything that happens in the game are nonexistent, etc. All these reasons make it so that, although certain MOMENTS in the game are truly INTERESTING, much of it feels disconnected from your experience. In other words, parts that could have been incredible, like the segment of the fight with Julien; the scene with the Duke after the dragon's death; the scene where you kill the current seneschal; the scene with your beloved during the fight against the dragon; all are spoiled by poor direction.

Leaving aside the direction, let's focus more on the text itself, that is, the narrative. Dragon's Dogma: Dark Arisen has clear potential in this sense, at least judging by what was delivered in BBI. Unfortunately, this same potential is not seen in the base game. For much of the game, I felt like I was playing a version with a trimmed-down story. The course of events made little sense and was rarely explained; important NPCs for the main plot were not developed even during their respective missions; there is a vast lack of information about the world, even with you exploring the capital and observing the daily life of NPCs; important plot points are simply forgotten and replaced by insignificant ones (we had a large mission about the group of chaos worshipers, that is, the Salvation people, and after that, we had no more related quests until the main story remembered their leader... a leader who dies to the dragon in the same scene). Conflicts like Mercedes' simply arise out of nowhere and remain unresolved. This pattern repeats throughout the entire game. You do not get to know the NPCs well, you do not understand the world well, and you do not even know why you are being forced to do things; everything just keeps going and is pushed along until the game remembers the main conflict with the dragon in the last hours and rushes everything afterward. To make matters worse, we had a completely open ending without any necessity. The lack of a protagonist, that is, someone who truly exists and is not a player-created doll, makes the ending comical to me, not sad or hopeful. It is something that, like the rest of the game, came out of nowhere, and you are forced to accept that everything makes sense and that your 80 hours of gameplay were not wasted.

Soundtrack

Here the game truly shines. There was not a single piece of music in this game that I found bad. ALL the music for battles, exploration, cutscenes, menus, etc are excellent. Unfortunately, I do not have enough expertise to write a formal analysis of the music, so forgive me for the simplicity of this section compared to the others. Nevertheless, I would like to emphasize that all the tracks present in this game are indeed of a very high standard, something you rarely find in the industry.

Conclusion

Dragon's Dogma Dark Arisen is a game whose potential was much higher than the result we got. As evidenced earlier, considering how well the DLC was crafted, I believe the base game could have been much better. That said, despite its various problems, the world of Dragon's Dogma (referring purely to the fauna of the monsters here) still offers something valuable. The cities are lively in the sense that they have NPCs doing things, but almost everything in this game lacks information, ultimately feeling extremely artificial. All this leads me to the conclusion that the game is worth playing, but there are better options on the market. If you are interested in a medieval RPG with a european setting, I would recommend Dragon Age Origins to you, but in the absence of other options, Dragon's Dogma can be a good way to kill time.
Posted 4 July, 2024.
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74.3 hrs on record
Jogão. Me divertiu durante minhas 3 jogatinas. Infelizmente, depois do primeiro NG, ou seja, do seu primeiro ng+ em diante, o jogo acaba ficando relativamente fácil. Dito isso, graças ao sistema de parry dinâmico, você ainda se sente relativamente bem jogando. Definitivamente recomendo!
Posted 4 February, 2024. Last edited 19 October, 2024.
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7.2 hrs on record
'Eu não esperava uma experiência dessas', foi o que eu pensei após finalizar Miracle Snack Shop. Antes de mais nada, gostaria de deixar claro que só comprei o jogo porque achei que ele seguia os moldes do estilo de management game, ou seja, eu esperava algo relativamente mais complexo na parte de administração de recursos presente no jogo. Dito isso, a falta de um sistema complexo acabou me deixando mais feliz do que decepcionado. Mesmo não recebendo o que esperava, o jogo em si superou minhas expectativas em outro aspecto, que é a história.
A história de MSS é simplesmente uma das melhores que já tive o prazer de experimentar no segmento de jogos coreanos nos últimos anos. Ela detalha todos os pontos certos, sem perder tempo com partes cuja utilidade para o andamento da história não existe. Tudo isso culmina na experiência rica que é ler a história de MSS. Agora, vamos abordar de forma um pouco mais detalhada cada parte do jogo que mais gostei e os meus problemas com algumas outras (mais precisamente a DLC):

História 1 - Philia (Jogo Base) - Bem, a Philia é a heroína central do jogo. Toda a história canônica de MSS gira em torno dela, e ela recebe o maior foco em todo o jogo, incluindo uma DLC sobre sua história após o término do jogo. Como heroína principal, ela não decepciona de forma alguma. A escrita presente em sua rota faz com que você se apegue até mesmo aos bad endings, o que era algo que eu pessoalmente não esperava. A personagem em si é carismática, e seu desenvolvimento ao longo de sua rota acaba sendo um dos pontos mais altos do jogo! Simplesmente não consigo encontrar nenhum problema com a personagem da Philia em si ou com sua rota no jogo base, ou seja, todos os três finais principais são excelentes.

"Protagonista: Eu não diria que desgosto dele, mas também não posso afirmar o contrário. O protagonista do jogo, Seolhwa Cha, mostrou-se funcional ao longo de quase toda a história. Ele não era um protagonista excessivamente covarde, e a maioria de suas ações condiziam com sua suposta idade e experiências de vida. No entanto, meu problema com ele começa no final do jogo base e intensifica-se ainda mais na DLC. À medida que o tempo passa, ele torna-se mais indeciso e inseguro. Em determinado ponto da história, Philia abandona seu reino, renunciando a todo poder e glória que possuía, para ficar com ele na terra, sem chance de retorno. Durante esse segmento específico - mais precisamente na DLC - mesmo com toda a felicidade que ele encontra-se vivenciando, ainda temos monólogos dele questionando se deveria ou não casar-se com ela. Sério, você faz a mulher abrir mão de TUDO para ficar com você, toda a glória e poder de uma monarca que ela possuía, e mesmo depois de tudo isso, você ainda se pergunta se deveria ou não casar-se com ela? Esse segmento revelou-se o ponto mais inconsistente da obra. O protagonista, que até então não possuía qualidades muito altas ou baixas, acaba se mostrando um personagem extremamente inconsistente. Tenho outros problemas com ele, mas por agora vou parar por aqui.


História 2 - Philia (DLC) - Eu amei a parte da Philia na DLC quase tanto quanto amei o segmento dela no jogo base. Não tenho como tecer mais elogios do que já fiz, isso é, para a continuação das rotas dela correspondentes ao final em que ela fica na terra e ao final do sage... No entanto, o final em que ela retorna com o protagonista para o seu mundo revela-se o ponto mais fraco da DLC.
Eles escolhem viver no mundo dela no final do jogo base e acabam tendo relações sexuais. É exatamente assim que o jogo base termina neste final. O meu problema é que, na DLC, mais precisamente no segmento de continuação desse final, o protagonista basicamente aceita que ela vai casar com outro nobre do reino deles e simplesmente não se importa. Vale ressaltar que ela não queria e estava disposta a entrar em guerra com os conselheiros de seu reino para evitar esse fatídico acontecimento, mas o protagonista, por outro lado, parece mais preocupado consigo mesmo e acaba ignorando o que ela deseja.
Eu achei simplesmente um desserviço incluir isso na DLC. Desde o início do jogo base, já sabemos que o protagonista é um conformista, mas esse ponto? Isso só acontece nesse segmento da DLC e simplesmente não se alinha com o que vimos no jogo base. Essa é, provavelmente, a pior parte do jogo.

"Bem, é isso. Eu não comentarei sobre o gameplay pelos motivos já mencionados inicialmente, e não tenho muito a dizer sobre a trilha sonora e a arte. Concluo afirmando que Miracle Snack Shop é, provavelmente, uma das melhores experiências que já tive na indústria de jogos coreanos, e a melhor parte é que não inclui CGs +18. Simplesmente vale o preço integral por essa experiência fantástica que é esse jogo.
Posted 10 October, 2023.
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6 people found this review helpful
21.9 hrs on record
SoP: FFO é um A-RPG que segue o estilo de jogos como Nioh 2 e Code Vein. Produzido como uma espécie de 'what if' ou prequel do FF1, o jogo destaca-se por carregar consigo o nome da franquia de JRPGs mais conhecida no mundo... e é só isso.
Gostaria de deixar bem claro, desde já, que minha experiência com o jogo foi decepcionante. Joguei-o sem expectativas, mas ainda assim acabei saindo completamente desapontado.
Assim sendo, tentarei discorrer separadamente sobre suas especificidades, de modo que no final desta análise fique claro para todos os motivos que fizeram-me não gostar do jogo. Bom, vamos lá:
* História - Começarei pelo maior problema presente no jogo: sua história. O jogo não consegue manter consistência narrativa. Durante várias horas de jogo, senti-me completamente perdido, como se estivesse lendo um livro com metade de suas páginas arrancadas. Essa falta de clareza tornou a experiência pouco agradável. O jogo deixa quase todos os pontos narrativos para o final, resultando em uma longa sessão de quase 1 hora de despejo massivo de informações. Isso acaba gerando confusão e torna difícil sentir empatia pelo que está acontecendo. Além disso, próximo do final, o jogo tenta forçar uma proximidade entre os personagens principais que não foi construída ao longo do jogo. Como podemos nos envolver com a situação quando não vimos nenhum momento de vínculo real entre os membros do grupo? No final das contas, todos esses problemas resultam em uma experiência negativa para o jogador em relação à história, que contém ideias interessantes, mas foi mal executada.
* gameplay - No que diz respeito à jogabilidade, o jogo oferece uma ampla variedade de classes, cada uma com um estilo de jogo único. A abundância de modos de jogo diferentes, aliada à complexidade de cada classe, é o ponto alto do jogo. Se você quiser tornar a experiência ainda mais divertida, experimente jogar em modo cooperativo com um amigo.
* otimização e gráficos - No que diz respeito à otimização e aos gráficos, o jogo apresenta um visual datado. Apesar de ter partículas com qualidade relativamente alta, isso não melhora sua aparência geral. As texturas em certos locais são comparáveis aos jogos de PS3, a física de certas roupas não funciona adequadamente, as animações dos personagens durante as cenas são inorgânicas e a iluminação do jogo parece um filtro de pós-processamento de baixa qualidade. Isso se agrava com a baixa qualidade dos cenários externos, que destoa completamente do resto do jogo e compromete a imersão. Além disso, a performance do jogo é extremamente instável. Mesmo com um PC com ryzen 5 7600 e uma RX 6700XT, a performance do jogo ainda foi uma merda tanto para mim quanto para meu amigo, que jogou comigo. Durante as primeiras horas de jogo, tive que limitar a taxa de quadros para 30 FPS para manter alguma estabilidade. Sinceramente, se não fosse pela companhia do meu amigo, eu teria solicitado reembolso do jogo.
Ufa, acredito que seja isso. O jogo só vale a pena se você puder comprá-lo por menos de 50 reais; caso contrário, é melhor escolher outro jogo. Esteja ciente dos problemas de desempenho e dos gráficos ultrapassados para evitar arrependimentos posteriormente. Ah, e lembre-se de jogar com um amigo! Eu não teria-o aguentado se não fosse pelo meu amigo jogando comigo.
Posted 8 July, 2023.
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17 people found this review helpful
3 people found this review funny
5.9 hrs on record
Decepcionante. Nenhuma outra palavra consegue definir tão bem meus sentimentos em relação a esse jogo. Pudera eu, antes de comprá-lo, tê-lo visto mais a fundo do que se tratava. Se eu tivesse feito-o, não estaria tão decepcionado agora.
“Rich Lady’s Role Play” é - pelo menos na teoria - um management game, ou seja, um jogo cujo os aspectos gerais de seu desenvolvimento são inteiramente controlados pelo player. Jogos desse tipo são normalmente caracterizados por uma ampla gama de opções correlacionadas ao desenvolvimento dos atributos gerais do que ele se propõe a trabalhar. Nesse caso, temos um management game que se enquadra na categoria de Date Sim. Sendo assim, sua proposta é trabalhar o desenvolvimento romântico de seus personagens de tal forma com a qual seu sistema de status não atrapalhe-o, mas sim ajude-o a manter um bom padrão orgânico. Dito isso, meu problema com ‘RLRP’ consiste em dois aspectos, sendo estes:

* Ele não funciona como management game - O jogo em si, embora seja enquadrado nessa categoria, e até detenha dentro dele um sistema de “gerenciamento de atividades”, não usa-o para absolutamente nada. O que temos aqui é uma falsa implementação do sistema de gerenciamento de atividades com o foco em “encher linguiça”. O jogo possui 4 status gerenciáveis pelo jogador: inspiração, convicção, dinheiro e distância de relacionamento. O problema é que nem um único desses status - com exceção do ‘dinheiro’ - possui importância dentro do jogo. O status de ‘convicção’, que teoricamente serviria para deixar as ações de nosso protagonista mais “ousadas”, de nada serve; ele continua sendo um “bunda mole” mesmo com esse status em 100 (máximo alcançável em jogo). Isso acaba por se repetir nos outros 2 status também. O jogo tenta fingir dar liberdade ao player, mas na realidade possui uma história completamente linear onde seus status não alteram em basicamente nada. Até mesmo os diferentes finais são meras variações incompletas uns dos outros, fazendo com que o 'true ending' não seja nada mais do que um compilado geral de todas as partes separadas (os outros 3 finais).

* O protagonista - Não aprofundarei-me muito em relação a esse aspecto por carência de paciência para discorrer sobre, mas ainda levantarei por alto o motivo pelo qual eu acho-o uma completa merda. O foco do jogo é em mostrar o protagonista saindo da depressão e criando forças para lutar novamente pelas coisas das quais ele quer, isso é, por meio do poder do amor, claro. O problema é que até a reta final do jogo, independentemente de você evoluir ou não seu status de ‘convicção’, ele continua um completo “bunda mole”. Ele não detém coragem de fazer absolutamente NADA; o nível de retardo por parte dele é tão alto que demoramos 1h (o jogo tem duração de mais ou menos 2-3h para pegar o TE) até ele conseguir FALAR normalmente com a mulher que está MORANDO na casa dele e a qual ele mantém relações sexuais (a heroína do jogo). Eu nem preciso falar mais nada, certo ?

No final das contas, 'RLRP' é um projeto que tinha um ótimo potencial em mostrar-nos uma relação amorosa “wholesome”, mas acaba carecendo de seu cerne como management game. O resultado alcançado, embora não fora do esperado, é aquele de um jogo abaixo da média dentro de seu grupo. Jogo esse no qual após sua primeira jogada você não lembra mais que jogou-o. Tudo isso acabou culminando em minha recomendação NEGATIVA acerca deste jogo.
Posted 29 May, 2023.
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