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Recent reviews by Maxtimot

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Showing 41-46 of 46 entries
3 people found this review helpful
68.6 hrs on record (24.9 hrs at review time)
Nice game, might sounds like a Ace of Spades ripoff, but at least the devs are still supporting the game with an ongoing community and it's actually pretty good.

In terms of gameplay, there is a good choice of weapon types with weight penalty that make you slower depending of what you're using, knowing that the melee weapon is deadly this make the game experience really balanced. The game modes are fine, going from the usual Deathmatch to some team camp battle with various objectives.
Speaking of specifics game modes, unless if you're planning to do endless deathmatches (even then...), you will need some level designer skills if you want to keep yourself on the winning side. The fact you can build stuff with basic cubes can really change completely any matches, it works as well as defending/reinforcing walls as just distract the enemy. The same goes for piercing the ennemies wall at the right place to make a breaching.

The workshop in addition of the community that grows bigger, offers a lot of content (which are mostly skins and maps), the game come with an editor so you can basically make anything you want with a little time (always check the workshop first, maybe someone already did it first), it's not the best voxel editor I know but it do its job.

The only problem with that game is also one of its strong point: the community (which kind of remind me one of a certain Open Lierox game back when it was popular). Between the servers that play the same map over and over again for no reason, the players that sometimes go "full ♥♥♥♥♥♥" (Tropic Thunder reference, sorry for the slur) when all you have are the rushers who throws a ♥♥♥♥♥♥♥♥ of grenades and hopes to hit top board with nothing but lucky shots (protip: rig the map with as much claymores/tripmines as grenades they're throwing, these guys never watch their steps) and the campers who sits on a high spot and shoots at everything that moves (protip: reply with a good ol' RPG launcher, it will blow them AND their camping spot, if they are in a tower, make it collapse),
between the ugly ass skins (some people use the thiniest player skin in order to have a lighter hitbox, I personnally think it's ♥♥♥♥♥♥♥♥ but anyways, protip: write their ID if you can followed by "WHAT ARE THOOOOOSE???" in the chat) and the user-created maps that didn't involved level design at all.

The biggest flaw can be countered with a good team, intelligent playing always prevail over cheap tactics. The issue is: there is no team balancing, sometime, one side can completely rage quit as a whole and you'll end up with either no support or even no opponent (...at all), so the player have to switch team by themselves (which in fact never happens).

TL;DR: Really good game if you're not afraid of voxels, has full personnalisation, easy to get hold of, is funny (no background tho), is balanced, play it with your friends.
Posted 7 November, 2015. Last edited 7 November, 2015.
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2 people found this review helpful
58.8 hrs on record (27.0 hrs at review time)
Excellent défouloir, simple mais pourtant qui demande une certaine concentration et une tactique selon l'objectif. Si en plus vous êtes fan des bonne vieilles animations de combat en stickman, n'attendez plus.
Posted 29 September, 2015.
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8 people found this review helpful
0.5 hrs on record
Really basic FPS. The tutorial was a bit lame (like explaining things that are obvious for an FPS and at the same time asking to do stuff that you wouldn't do at first because the gameplay isn't logical) and it blocked on the part where they asked me to use the bipod for the light machine gun. The main menu is really garbage like it already shows you servers and stuff while you didn't ask anything. I started a game, the begining reminded me Counter-Strike with the wait for people choosing weapons and stuff, I don't understand the "weight limit" well like I don't know why you cannot take "that" kind of scope if you already took one grenade before. I only tried one game of capturing checkpoint before leaving out of boredom.
The good point is that the game is really accurate with weapons and upgrade (a bit like PayDay 2).

But the actual problem with this game is because it's racist. Like one team is suggested being north-american with state-to-the-art weapons and military gear; the other one is people wearing headscarves and wielding russian weapons or WW II weapons. As if the topic of middle-east battles wasn't invading enought since 10 years; why would one team use 70 year old weaponry on a modern fight? If you wanted people to fight with random weapons then give up on giving topics for the battle. BTW, the game lacks of scenario other than "welp that's war and welcome to the pratice center".
Posted 17 November, 2014.
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2 people found this review helpful
5.4 hrs on record (0.9 hrs at review time)
Seems like a good Point'n'Click. I haven't finished the game yet but I hope there'll be a lot of stuff, even if the trading cards shows only six characters, the game may be quick but I expect it to be cool. It has also a lot of interactivity but it haven't got me stuck yet, I may think it's because of all my LucasArt experience ^^.

Too bad the team decided to have cheap designs and .MIDI music, I think the game could be more apprieciable with at least retro pixel art and/or recorded music (as a metalhead, I really prefer the actual guitar sound rather than the MIDI one).
Posted 8 October, 2014.
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22 people found this review helpful
5 people found this review funny
3.4 hrs on record (2.3 hrs at review time)
I would like to be neutral with this game, I would not recommand to spend 20€ on this game; if you can get it for less than 10 bucks, then go on. Else it doesn't really worth this price.

First: the handling. I wasn't expecting an arcade-style driving since the game looked realistic and didn't take a totally frenzy atmosphere. I mean, games like Flatout or Burnout are realistic-looking but you can easily tell they're focused on the fun part of destructing vehicules like "you can explode every cars in the crossroad/make you driver fly" and then don't expect any realism from the handling. Truck Racer goes "You're gonna race with trucks. Period.", and since there is not really that much of truck racing game lately, I was expecting stuff like Gran Turismo or at least Race Driver GRID with trucks.
And even for an arcade handling it's really a weird one, like "you can drift but not steer into the skid but if you drift too much then your truck will spin", and also, the truck going full speed and taking some tight curve with no difficulty by the magic boost.

Secondly: the difficulty. Let's face it: the game is way too easy. The bots let themselves being lapped by the first truck you can afford without any upgrades, then you become milionnaire after one tournament, and even if the devs desesperatly tried to harden the game by letting the biggest upgrades only avalaible if you have bought every other upgrades before, it doesn't make the game any harder, in fact, it makes the upgrade system completely annoying. There is also a damage bar but it goes down really slowly and I ♥♥♥♥♥♥♥ tried to destroy my truck by smashing it on the contestants but every time I finished the race before my truck was totalled.

And lastly: the content. So there is a bunch of tracks with their variations, all good, the tracks looks alike a bit but no big deal. The real problem here is that there is ONLY 6 ♥♥♥♥♥♥♥ TRUCKS! ARE YOU KIDDING ME? THIS GAME WAS RELEASED IN 2013, NOT 1997! And all of thoses trucks actually looks the same with a little difference between every one of them. They're all arranged like this: the beginner's trucks (high handling and low speed), the asphalt one, the dirt one; the average trucks, the asphalt one, the dirt one, and the advanced trucks (high speed and low handling), the asphalt one, the... you got it?
But then it's make really little difference since you can beat the game with every one of them. And then the game is really flat and quickly boring after a couple of hours.

A good point: not a single bug in sight. At least the game was finished at its release.
Posted 11 September, 2014. Last edited 11 September, 2014.
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No one has rated this review as helpful yet
440.0 hrs on record (432.6 hrs at review time)
Plus aucune excuse pour louper ce jeu, persos charismatiques, gameplay simple mais se révelant extrêmement tactique, graphisme sobre (merci le cartoon) sans être moche. Valve nous a sorti encore une fois un chef-d'oeuvre!

Edit: oui j'édite cette review juste pour les steam awards.
Posted 1 July, 2012. Last edited 22 November, 2017.
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Showing 41-46 of 46 entries