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Yayınlanma: 26 Haz 2018 @ 8:57
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PUBG is what you get when amateur developers have a good idea for what could be a great game, with a small budget to start with. Now that they've made many millions (close to a billion on PC sales alone) all they see is money. They no longer care about player experience. Why spend money to make the game better when most of the people that would buy the game have already bought it?

Mistakes / poor decisions:

- First mistake was the game engine that they built the game on. It wasn't designed for 100 players, so they had to reduce the server tickrate to ridiculously low rates. There are better engines that can handle 100 players, but I guess they went with the cheaper solution.

- Client side hit detection. This is why you can still get shot after you get into cover. Players with high ping have a big advantage over players with low ping

PUBG is what you get when amateur developers have a good idea for what could be a great game, with a small budget to start with. Now that they've made many millions (close to a billion on PC sales alone) all they see is money. They no longer care about player experience. Why spend money to make the game better when most of the people that would buy the game have already bought it?

Mistakes / poor decisions:

- First mistake was the game engine that they built the game on. It wasn't designed for 100 players, so they had to reduce the server tickrate to ridiculously low rates. There are better engines that can handle 100 players, but I guess they went with the cheaper solution.

- Client side hit detection. This is why you can still get shot after you get into cover. Players with high ping have a big advantage over players with low ping
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