Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
As for invisible walls, since you're so hung up on those, I have played quite a lot of games that have seemingly open spaces blocked off by invisible walls, and I despise it every single time, because it's fuсkіng lazy and/or incompetent game design. I have also played countless games that have physical objects bar the way instead. Those can be cliffs, crashed airplanes, car wrecks, etc., but they are not invisible walls.
Read the Conclusion of my review, if it's not too much text for you to process. I'm not actively looking for reasons to dislike the game, I'm assessing each detail fairly and drawing a conclusion.
And since a review is meant to inform its readers and ultimately give a recommendation, I judge the game itself. I don't care if game X was an Epic exclusive for a year, I don't care if game Y was made by a solo dev or small team, I don't care if the studio behind game Z exploits and grinds its employees. Well, I do care about all of those things, but my review is about a game, not its circumstances.
And if you actually read my fuсkіng review and not just the pros/cons and my system specs, then you'll find that I praise a lot about this game and, in the end, just can't recommend it, as a product, for the full price.
Feel free to disagree, but by coming in here, whining about my opinion and insulting me, you're not achieving anything.
Thanks for your comment.
First off, yes, I think using invisible walls, to keep a player from going where it should logically be possible to go, is a very lazy way of making the game more linear. It feels fake and breaks immersion, as well as limiting possibilities.
Secondly, I doubt you have to imagine being dense, you just gave a pretty great demonstration.
Thirdly, If you can "unlock" a difficulty setting, it logically has to be "locked" in the first place, so I don't get your point here. If you look at my achievements, you'll see I beat the game on the locked setting. It still sucks to not make all difficulties available from the start, as it only serves to artificially stretch the play-time. Again, lazy.
Lastly, I don't know what my GPU has to do with the content of the game, and I did play it with Ray Tracing enabled (as my reviews tells you).
I can not possibly imagine being that dense it sounds like you're ruining it for yourself
and for "locked difficulty setting" IT LITERALLY SAYS BEAT HARD MODE TO UNLOCK IT like can y'all really not read?
these types of wannabe "game reviewers" make me lol with the most awful hot takes like mentioned above and not to mention this person is only playing on a 2060 like how depressing to not even be able to play this game with ray tracing but think that "invisible walls" is an actual CON x'D
Danke für die lieben Worte! 😊
Well, maybe I didn't take quite as long for writing this as I did for playing the game, but of course some effort goes into writing each one of them. Plus, in my attempts to say "screw you" to Steam's limit of three embedded screenshots, I create those collages.