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Recent reviews by RD5000

Showing 1-4 of 4 entries
3 people found this review helpful
1 person found this review funny
23.5 hrs on record (14.2 hrs at review time)
Early Access Review
I bought this game because there was adorable beavers building ♥♥♥♥ and then I lost my ♥♥♥♥♥♥♥ mind
Posted 26 September, 2021.
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No one has rated this review as helpful yet
58.8 hrs on record (28.2 hrs at review time)
100% Orange Juice? More like 100% Salt Water.
Cute anime Lolis rolling dice and running around the board is the game's premise.
Internally, its Cute Anime Lolis rolling dice to KILL YOUR FAMILY AND DEVOUR YOUR SOUL.
11/10 Would slit my wrists again.
Also, If you do decide to purchase this game, remember: ITS NEVER PIGGY BANK. NEVER.
Posted 12 August, 2015.
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1 person found this review helpful
81.3 hrs on record (68.3 hrs at review time)
I used to play a lot. And I mean A LOT, of the Original GunZ. So I had high expectations when playing this game.
Was I disappointed? Yes.
Was it so bad I would stop playing it? No.
The original GunZ had a few things that are missing in the new one. First off, what I see as "K-Style" in the game, appears to be I would say not really "K-style" as it is so easy and oddly ineffective. The ineffectiveness comes from the fact that many people are just running around shooting you which is way more effective here than it was in the first game. Also, classes are an intresting thing I didn't find myself as happy as I should've been. The original GunZ didn't have classes; so if you wanted to be a grenade launching maniac with a shotgun and a pair of dual katanas, go right ahead. Here you're restricted to the weapons your class is alotted to. Such as a Sword, SMG, and Sniper rifle for one class, or a Mace, Assault Rifle, and Grenade Launcher for another. Also, many of these classes I find to be a tad broken. By broken I either mean overpowered. Max, for example is just a running Pain Train that can flamethrower you in seconds before you can even defend yourself. Like you'd have to be extremely lucky to avoid a flamethrower Max. Plus Max's weaknesses, can only count in games such as Team Deathmatch. Max in Team Elimination? Better hope you hit first, because you can't parry or block if he does. And it's not only Max, some characters have a sense brokeness in one way or another. In particular, Wayne's wide range stunlock whip, or Rose's stunlock High damage Rocket Launcher.
This next line was supposed to comment on the how screwed you are if you're ping was too high, but then again, Maiet is based in South Korea, so I'll cut them a little slack, as much as I hate lagging in EVERY GAME.
Another annoying thing I found was the Campaign. I remember the Old Campaign as being a fun round for a few games that you could've done yourself. I always used the old Campaign as a way to practice my "K-Style" when none of my friends were on. Now, Campaign is a gamemode I just can't play anymore as it is next to impossible to complete on your own. The First Level is still isn't done for me. And the fact that it is has a time limit, really makes it unecessarily challenging for those who play Campaign on their own, like me. Additonally, Campaign for me was fighting Goblins, Lizards, and Skeletons, that was more interesting than fighting a bunch of soldiers who can't fight seem know which end of the rifle is the shooty end.
As much as I complained and ♥♥♥♥♥♥♥ about the crap above me, I'll talk about why I still play it.
Apart from experiencing good ol' nostalgia, its still the same challenge I had when I first started the Original GunZ. I still get the same feeling of acomplishment when I knock a Max into the air and headshot him so I can charge up my Q to kill the Loli and Gay Cowboy infront of me so I get the triple kill. Its that odd sensation of doing something so impossible that lets me come back. As much as I would like to see more players play this game, knowing the steam community, I'd prefer not have an entire army of Max's up against me in a Team Elimination.
The only changes I'd make is probably fix the broken characters (Max, Wayne, Rose), and see what you can do with the Lag issue. If I'd add anything, I'd add Island and Prison from the Original GunZ map. On top of that, I'd like to see Colesseum changed so that it matches more closely to its original counterpart. (I want my old pitfalls of death back!) But if I were to reccomend this game to anyone, it'd be Koreans, people who played GunZ: The Duel, and people who play games like Guitar Hero, DDR, and other timing based skill games.
Posted 18 July, 2014.
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2 people found this review helpful
888.0 hrs on record (6.3 hrs at review time)
CS:GO Review
Better than Rekoil
Posted 26 March, 2014.
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Showing 1-4 of 4 entries